There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.
Ref D5197
Pablo and William agreed that the main purpose of the layout should be
to list files in a way that it's easy see which files were
created/modified when. Previously it was set to "Long List" to show the
modification time, now the vertical list is much better suited. The time
is shown anyway.
Steps to reproduce were:
* Open Preferences in a new window (Edit -> Preferences)
* Set file browsers to open fullscreen (Interface->Editors->Temporary
Windows)
* Open a file browser in the Preferences (e.g. Add-ons -> Install)
The file browser would be opened in the parent window, rather than the
preferences.
Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
As per Brecht's suggestion, use the check_existing property to control
visibility of the '+' and '-' icons. It is typically set for save
operations.
Adds another FileSelectParams flag (to avoid duplicated propertie
lookups) and removes the recently introduced
FileSelectParams.action_type again.
Fixes T69881.
Support per-viewport collection visibility options.
Note 1: There is no way to show a collection that was not visible before
due to depsgraph. Otherwise we would risk having all the collections in
the depsgraph and I believe this is not the idea.
An alternative would be to have a new depsgraph for viewports that are
not local. Something to keep in mind if we do per-viewport current frame
in the future.
So for now what we do is to only allow collections visibility to be
disabled/hidden in this mode.
Note 2: hide_viewport (the eye icon) doesn't really matter for
depsgraph. So after the merge we can still ignore it to show the
collections locally in a viewport with no problems for the depsgraph.
Reviewers: brecht, sergey
Subscribers: billreynish
Related task: T61327
Differential Revision: https://developer.blender.org/D5611
The goal is to make it possible to access evaluated datablocks at a
corresponding context. For example, be able to check evaluated state
if an object used for rendering.
Allows to write scripts in a safe manner for T63548 and T60094.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5726
Currently unused, but will allow to keep of an owner of the depsgraph.
Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
Without this patch there could only be one superimposed icon
and the operators were hard coded for the button types.
This keeps the previous, sort of predefined extra icons working in a
rather generic way, but allows adding specific ones for specific case
through `UI_but_extra_operator_icon_set()`.
Reviewed by: Campbell Barton
Differential Revision: https://developer.blender.org/D5730
Preparing for the bigger changes which will be related on passing
dependency graph to various callbacks which need it.
Differential Revision: https://developer.blender.org/D5725
Before this the timer API was relying on using a callback API to do
initialization when new file is loaded. This isn't how rest of Blender
works and it gets in a way because callbacks API is to be move to the
BKE level.
Use explicit call to timer API from where the file is loaded.
Caused by ab823176d3.
Steps to reproduce were:
* Open Preferences
* Open file browser through Lights -> Install (doesn't matter which)
* Close browser through the window controlls
The window was freed earlier, but still referenced by new handler
context storage.
Steps to reproduce were:
* Ensure //Render//->//Display Mode// is //New Window//
* F12
* In the opened Image Editor, Alt+S to save the image
* Save the image
The saving would fail silently.
Issue was that wm_handler_op_context() would fail to find the correct
area to activate, as the wrong window was active in context. So allow
overriding this window and do so when creating the file-select handler.
Blender UI Layout API allows supplying parameters to operators via
button definitions. If an operator behavior strongly depends on its
parameters, it may be difficult to write a tooltip that covers all
of its operation modes. Thus it is useful to provide a way for the
operator to produce different descriptions based on the input info.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5709
Popup would be closed immediately after creating, because of incorrect
mouse coordinates stored in window (popup is set to close if mouse is
some distance away from it).
Completes fix for T69581.
This is a partial fix, in that it only brings back the banner reports in
the status bar. The popups still don't show up but I need to investigate
more.
It's really ugly that reports rely on wmWindowManager.winactive, but
that's how it is...
Partialy fixes T69581.
We need to ensure the file browser window doesn't manage the handlers
for itself.
The special file browser closing code that we used previously isn't
needed anymore, wm_window_open_temp() and the handling of
EVT_FILESELECT_FULL_OPEN already manage it fine.
This change implements the basics as described in {T68312} for the
shading modes.
* LookDev shading mode is renamed to Material Preview. It always uses Eevee as renderer, and is intended to provide a fast material preview suitable for texture painting, and texture and material setup.
* Rendered shading gains "Use Scene Lights" and "Use Scene World" options similar to current Material Preview. These will be enabled by default. When Use Scene World is turned off, HDRIs will be used for lighting instead. These options are available for EEVEE and Cycles.
* Renderers will be able to customize the shading settings panel and add additional settings.
Reviewed By: brecht, fclem
Differential Revision: https://developer.blender.org/D5612
This is a general redesign of the File Browser GUI and interaction
methods. For screenshots, check patch D5601.
Main changes in short:
* File Browser as floating window
* New layout of regions
* Popovers for view and filter options
* Vertical list view with interactive column header
* New and updated icons
* Keymap consistency fixes
* Many tweaks and fixes to the drawing of views
----
General:
* The file browser now opens as temporary floating window. It closes on
Esc. The header is hidden then.
* When the file browser is opened as regular editor, the header remains
visible.
* All file browser regions are now defined in Python (the button
layout).
* Adjusted related operator UI names.
Keymap:
Keymap is now consistent with other list-based views in Blender, such as
the Outliner.
* Left click to select, double-click to open
* Right-click context menus
* Shift-click to fill selection
* Ctrl-click to extend selection
Operator options:
These previously overlapped with the source list, which caused numerous
issues with resizing and presenting many settings in a small panel area.
It was also generally inconsistent with Blender.
* Moved to new sidebar, which can easily be shown or hidden using a
prominent Options toggle.
* IO operators have new layouts to match this new sidebar, using
sub-panels. This will have to be committed separately (Add-on
repository).
* If operators want to show the options by default, they have the option
to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise
they are hidden by default.
General Layout:
The layout has been changed to be simpler, more standard, and fits
better in with Blender 2.8.
* More conventional layout (file path at top, file name at the bottom,
execute/cancel buttons in bottom right).
* Use of popovers to group controls, and allow for more descriptive
naming.
* Search box is always live now, just like Outliner.
Views:
* Date Modified column combines both date and time, also uses user
friendly strings for recent dates (i.e. "Yesterday", "Today").
* Details columns (file size, modification date/time) are now toggleable
for all display types, they are not hardcoded per display type.
* File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They
are now also calculated using base 10 of course.
* Option to sort in inverse order.
Vertical List View:
* This view now used a much simpler single vertical list with columns
for information.
* Users can click on the headers of these columns to order by that
category, and click again to reverse the ordering.
Icons:
* Updated icons by Jendrzych, with better centering.
* Files and folders have new icons in Icon view.
* Both files and folders have reworked superimposed icons that show
users the file/folder type.
* 3D file documents correctly use the 3d file icon, which was unused
previously.
* Workspaces now show their icon on Link/Append - also when listed in
the Outliner.
Minor Python-API breakage:
* `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and
`LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`.
Removes the feature where directories would automatically be created if
they are entered into the file path text button, but don't exist. We
were not sure if users use it enough to keep it. We can definitely bring
it back.
----
//Combined effort by @billreynish, @harley, @jendrzych, my university
colleague Brian Meisenheimer and myself.//
Differential Revision: https://developer.blender.org/D5601
Reviewers: Brecht, Bastien
* Auto detect rc and release version cycle in BKE_blender_version.h.
* On Windows, generate zip and installer if a release is detected.
* On macOS, always generate a dmg instead of zip.
* Use standard package names without hash if a release is detected.
* Buildbot package names now match platform names in releases.
Ref T67056
Differential Revision: https://developer.blender.org/D5643
When a material slot is empty, the default material is used.
The default color used is Gray to get a good contrast in dense scenes with dark and white background.
Reviewers: brecht, dfelinto, mendio, pepeland
Differential Revision: https://developer.blender.org/D5625
NodeTree structures of materials and some other data blocks are
effectively node group datablock objects that are contained inside
the parent block. Thus, direct references to them are only valid
while blender is running, and are lost on save.
Fix Copy As New Driver to create a reference that goes through
the owner datablock, by adding a new ID flag to mark private
pseudo-datablocks.
Also fix functions that return full paths to structures and
properties, e.g. used in python tooltips. Functions for paths
from ID to struct or property can't be changed because of
Animation Data related code.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D5559
Before there were two options: Paste to original layer called "Paste" and Paste to active layer called "Paste & Merge"
Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste".
For old "Paste", now is called "Paste by Layer" and it's not the default value anymore.
Note: Minor edits to add icons not present in Differential revision.
Differential Revision: https://developer.blender.org/D5591