37a79f4727
fix [ #30972 ] Editmesh split by materials not working.
2012-04-16 13:49:04 +00:00
4a19ccfa5f
Merged changes in the trunk up to revision 45619.
2012-04-14 10:38:11 +00:00
20110e703e
Do not hide (gray out) lens/lock to object/lock to cursor options in Quad views (View panel)...
2012-04-13 15:21:26 +00:00
a52ba57b4d
Fix for recent commit that changed normal display buttons to use icons, the
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vertex/face icons were swapped.
2012-04-10 17:01:35 +00:00
93e00af7e5
Fix #30850 : bevel tool only works on edges but tooltip indicated it worked on
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vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
2012-04-10 15:51:22 +00:00
4795f4b9ac
mango request: option to draw background in front of all objects in the viewport.
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Should be really handy for painting clean plates.
2012-04-10 14:59:06 +00:00
044b0ef2f2
use space more efficiently for normal mesh panel buttons (icons for face/vert normal)
2012-04-10 11:36:19 +00:00
01e55b6fc3
code cleanup: remove unused imports/defines + other redundant code.
2012-04-08 13:11:25 +00:00
32c5b09192
Fix [ #30851 ] Mesh Editmode: Specials-menu lost "Subdivide smooth"
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* Subdivide Smooth was missing in the edit mode specials menu since B-Mesh merge.
2012-04-07 14:04:52 +00:00
6482351ed9
Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
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-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
4c8febf3ea
Merged changes in the trunk up to revision 45431.
2012-04-06 03:37:27 +00:00
c93c8bda3d
replace relative imports with absolute imports so scritps can be executed directly (live editing).
2012-04-04 14:39:52 +00:00
79e2cd8fdf
Merged changes in the trunk up to revision 45383.
2012-04-04 00:50:41 +00:00
d37d17019c
fix for vertex group blend - wasn't functional since the deform verts were being tken from a NULL array,
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also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
2012-04-03 02:16:27 +00:00
4c36a26af5
Merged changes in the trunk up to revision 45308.
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Conflicts resolved:
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/space_view3d/drawobject.c
2012-03-31 22:09:43 +00:00
12655edc84
remove dissolve keybinding, conflicts with draw, add back to delete menu.
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dissolve is now 'X -> D'
2012-03-28 07:44:20 +00:00
df4a8a4dab
fix [ #30672 ] Mesh menu duplicity
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own fault - added this before desolve menu existed.
2012-03-26 00:12:53 +00:00
3b711a6ed0
Merged changes in the trunk up to revision 45133.
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Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_construct.c
source/blender/bmesh/intern/bmesh_mesh_conv.c
source/blender/bmesh/intern/bmesh_mesh_conv.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/bmesh_select.c
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/space_view3d/drawobject.c
source/blender/render/intern/source/shadeoutput.c
2012-03-25 08:20:19 +00:00
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00
99b95926bb
Adding back delete edge loop to delete menu
2012-03-24 04:16:44 +00:00
d3f8952269
bmesh editmode - split dissolve into its own menu. mesh delete code was getting quite messy and mixed in too much different functionality just to add in same menu. Now use a pu menu for delete key which can call different ops.
2012-03-23 10:30:42 +00:00
4b52ad6a35
edge split bmesh operator wasnt accessible (defined but not used), for some reason it had a 'numcuts' option.
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add edge split to mesh edge menu.
2012-03-23 03:10:44 +00:00
11500a3590
patch from Richard Shaw, exclude ffmpeg files when its disabled.
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also fix for incorrect text in mesh specials menu - Select Inverse was called (De)Select All.
2012-03-20 22:00:21 +00:00
86796252da
bmesh: inset tool, access from face menu (Ctrl+F)
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- Even option (like solidify even option)
- Relative option (insets based on lengths of surrounding edges)
TODO: merge tares when 2+ face corners meet but don't form a contiguous region.
2012-03-19 05:45:15 +00:00
2635d78ec1
Grumph, more fixes in this Select menu (Invert had default op name for metaball and particules...). Also fixed "(De)select All" name of particule op.
2012-03-18 20:04:41 +00:00
dd69e76d82
Fix [ #30588 ] "select/deselect all"-menu for lattice doesn't default to TOGGLE
2012-03-18 19:55:42 +00:00
02abb636a3
UI messages: unification of select/deselect stuff.
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Previously we had three versions, Select/Deselect, Select or Deselect, and (De)select, choosen the third (shortest) one for now.
2012-03-17 19:14:08 +00:00
fa17b0a911
add select invert for lattice
2012-03-16 23:01:37 +00:00
32a92a65e5
Move brush tool/paint-mode from toolbar to brush menu.
2012-03-15 09:11:24 +00:00
7454d939c5
Add partial visibility operator including keymaps and menu items.
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Uses HKEY for border hide, CTRL+HKEY for border show, and ALT+HKEY for
show all.
Documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/PartialVisibility
Code review:
http://codereview.appspot.com/5695043
2012-03-14 06:32:43 +00:00
a2ebfc82db
Merged changes in the trunk up to revision 44797.
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Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/makesdna/DNA_mesh_types.h
source/blender/makesrna/intern/rna_action.c
source/blender/makesrna/intern/rna_ID.c
source/blender/makesrna/intern/rna_mesh.c
2012-03-10 21:56:23 +00:00
67f1e83508
[ #30373 ] Which part to snap in volume snapping is removed
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By Bug reported by Pep Ribal
Also fixed an object mode bug with volume snapping and made it compatible with the edit mode "Snap on self" option
2012-03-10 21:40:35 +00:00
ee84084f99
style cleanup: pep8 + picky edits
2012-03-08 05:36:05 +00:00
35708fe150
Merged changes in the trunk up to revision 44561.
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Conflicts resolved:
source/blender/bmesh/bmesh.h
source/blender/bmesh/bmesh_operators.h
source/blenderplayer/bad_level_call_stubs/stubs.c
2012-02-29 21:35:49 +00:00
e17bf02c2d
Code Cleanup:
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* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged some BMESH_TODO's
2012-02-27 13:47:53 +00:00
72e1316dc4
minor style edits
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- use GL_TRUE/FALSE for glLightModeli
- use set for python checks against multiple string values.
2012-02-25 21:27:45 +00:00
001b8af4ff
Merged changes in the trunk up to revision 44436.
2012-02-25 21:11:29 +00:00
4f4bba39fb
Patch [ #30341 ] by Davis Sorenson (dsavi). Thanks!
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* Now the 3D view header displays value changes, when changing a value in the Object Special value (w-key).
2012-02-25 19:49:23 +00:00
3cfb637d7c
[ #30197 ] Snapping: Align rotation button
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Reported by Pep Ribal
Volume snapping was showing invalid options.
2012-02-25 15:14:41 +00:00
69289c978e
Merged changes in the trunk up to revision 44266 (including BMesh).
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Freestyle edge/face marks were ported to BMesh.
Conflicts resolved:
source/blender/editors/mesh/editface.c
source/blender/editors/space_view3d/drawobject.c
source/blender/makesdna/DNA_meshdata_types.h
source/blender/blenkernel/intern/editderivedmesh.c
2012-02-21 01:40:04 +00:00
0fd176e03d
moved select interior faces into a C function (was python)
2012-02-19 20:27:30 +00:00
910f04ca63
Merged changes in the trunk up to revision 44221.
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Conflicts resolved:
release/datafiles/blender_icons.png
source/blender/blenkernel/intern/anim_sys.c
source/blender/blenloader/intern/readfile.c
2012-02-18 11:26:11 +00:00
48006292d8
svn merge ^/trunk/blender -r44189:44204
2012-02-17 20:56:25 +00:00
ea6d0b7a3b
In fact, snapping in particle edit mode also might make sense.
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Pardon for extra noise..
2012-02-17 17:25:51 +00:00
4c66e696fb
svn merge ^/trunk/blender -r44136:44189
2012-02-17 15:51:48 +00:00
5ca057f755
Fix for recent changes in 3D viewport header: object might be missed and in this
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case check for current mode isn't needed
2012-02-17 11:46:28 +00:00
283ab431a5
Cleanup of 3D viewport header in painting modes:
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- Hide Manipulate center points in sculpt and particle edit modes
- Hide 3D manipulators and orientation from sculpt mode
- Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes
All this options weren't make sense in this modes and might only confuse user.
This will resolve issue #30180 : 3D View header buttons and modes
2012-02-17 06:59:32 +00:00
7cbd4d3576
Sculpt/Paint UI: Add a new menu for brush options.
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For vertex/weight/texture paint, this has only the flags for using
unified size/strength. (Addresses TODO in code, before only sculpt
menu had these settings.)
For sculpt, moved the brush-related settings from the sculpt menu to
the brush menu.
Note that these menus are still very out of date (missing lots of
options), will address that in a different commit.
2012-02-16 18:06:38 +00:00
cbe14f3400
Sculpt UI: add missing sculpt options to menu
2012-02-16 16:38:05 +00:00
c8fe53871c
Bugfix: update the sculpt menu to use the correct path to the unified paint settings.
2012-02-16 16:33:50 +00:00