Commit Graph

329 Commits

Author SHA1 Message Date
2c4fb98522 Bugfix [#26106] No instant visual feed back for Dupliframes, parenting
problem and crash

- It turns out we still need the "copyob" still, if for nothing other
than making sure that the unkeyed transforms can get restored. This
was removed originally as I thought that just reevaluating the
animation would work.

- Removed a buggy line of logic that was causing crashes when there
was no animation data. It's better to just assume that if animation
data exists, that something exists there.

- Make Duplicates Real was not clearing data such as the new animation
data or constraints.
2011-02-16 21:54:41 +00:00
30ada8fdd3 fix [#26003] Twice applied modifier with Convert to mesh with several multi-user objects
convert_exec could do with a re-write, getting quite confusing.

update md5's for ctest results and some renaming in mesh_validate code.
2011-02-10 04:48:49 +00:00
ea012a3340 Bug fix: adding force fields from the add menu didn't sort the depsgaph, so hair didn't update straight away to force field settings changes. 2011-02-07 11:55:24 +00:00
799e9c48c1 comment dead code and fix 2 missing NULL checks (pointer used after NULL check and checking against incorrect pointer before use). 2011-01-22 03:50:09 +00:00
8227b3d463 remove/comment unused vars
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-13 04:53:55 +00:00
70fefd81ea fix [#25600] Cannot add meta-object when in edit-mode 2011-01-12 14:08:11 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
64c3ea272e Todo item: linked curve objects behaves incorrect with modifiers
Use object's displists for storing deformed tesselated curve. Was unable to
totally get rid of curve's displist because of how texture space is calculating.
2011-01-05 10:40:38 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
96974a9575 bugfix [#25310] Twice applied modifier with Convert to mesh with several multi-user objects 2010-12-20 07:21:08 +00:00
f90a2123ee no functional change: only check against OB_RECALC_ALL but don't use for assignment.
Makes adding new flags give ambiguous results and also makes it less easy to tell whats intended.
In some places it looks like OB_RECALC_TIME should be left out too.
2010-12-17 15:51:42 +00:00
4425331729 fix for crash on missing NULL check,
Brecht, changed this to update the duplicate objects data rather then the old ones incase they are not linked.
2010-12-07 00:48:36 +00:00
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
6c19670d7c Bugfix #24860
On entering editmode Curve/Nurbs, the undo buffer was not
correct; storing old Curve/Nurbs object name. This caused
for example the Operator tool redo options to fail; it added
another curve on first use (with user pref "enter editmode).

Solved with adding good undo push + nicer code for curve and
nurbs naming.
2010-11-23 17:28:41 +00:00
48524d6e91 fix [#24780] Metaballs are not drawn correctly in new scenes
this is a can of worms, at the moment blender depends on broken behavior for metaballs:
 find_basis_mball() can return a metaball object that fails a is_basis_mball() check which makes this logic very confusing (added note about this in mball.c).

Metaballs needs a refactor however at least make drawing fail consistently,
For wire draw is_basis_mball() wasn't being checked, for solid drawing it was (hence the strange wire frame).

For now the motherball needs to exist in the main scene else it wont work.
2010-11-18 04:26:50 +00:00
50778a3ea5 store the view align setting even if its disabled & don't edit the view quat when getting a euler from it. 2010-11-18 00:26:00 +00:00
b99a11bc3c Bugfix, irc report by lmg
Toolbar:
Operator 'add object' didn't show checkbox for "align to view" if such was
set in user preferences.
2010-11-17 18:05:33 +00:00
c1dec420b0 Bugfix #20382
Fixed old annoyance in Search menu, with a load of object-mode 
operators showing up in editmode. 
It's much cleaner now, but it will take further work and 
investigation to have context & polls work satisfying for all cases.
2010-11-12 17:35:51 +00:00
7a62c05204 bugfix [#24403] Object.copy() duplicates armature action
now duplicating ID data wont duplicate actions by default and the user preference is used with duplicate operators.
2010-11-09 09:53:17 +00:00
c4967b5dde bugfix [#24616] Apply Visual Transform doesn't always apply location
- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
2010-11-08 22:32:28 +00:00
6753882e42 bugfix [#24009] Crash when switching area types and performing ops 2010-11-04 15:59:09 +00:00
Dalai Felinto
89ceb3b87a bugfix: "glsl lamp not (directly) updated when there is no material in the object" reported by Olivier Amrein
lamps require a depsgraph update.
There is no more need to ED_render_id_flush_update because this is called by the DAG_id_flush_update.
help (and the right fix) from Brecht.
2010-10-31 12:12:57 +00:00
904f82b49f bugfix [#24376] Fly mode disturbs the rotation or scale of the camera object 2010-10-25 07:12:29 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
32ac21ab02 Fix #24234: Object deletion doesn't take into account its users (causes segfault)
Clear SELECT flag when deleting object -- object could be used in other scenes, and
some stuff (like translation) would be confused due to relations
2010-10-13 19:56:53 +00:00
e9189bddb9 Fix #24180: Make duplicates real doesn't update immediatly the outliner 2010-10-07 12:18:09 +00:00
2bfc5d53bb Fix for last fix, should have checked it actually worked :) 2010-10-02 14:45:56 +00:00
e1b5daa36f Fix #24077: convert operator not updating outliner. Note about notifiers:
NC_SCENE|NC_OBJECT does not work, you can only have one NC/ND/NA in a
single notifier, if you need to do both, use two notifiers.
2010-10-02 14:40:53 +00:00
82432d0d99 merge from trunk at r31523 2010-09-07 05:47:34 +00:00
4ddc61643a Renaming of Cylindric objects after a good proposal by Conz:
http://www.vrchannel.de/blender/cylinder_rename.png

Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule

I know that naming is something not everyone agrees on, but these terms look geometrically correct.
2010-09-01 21:11:33 +00:00
0d530c3ddb Fix #23363: Layer buttons do not update when last object deleted
This happend because of incorrect order of calculating used layer mask and drawing
header. Added layer content changed notifier to recalc used layers when needed.
This also fixes header redrawing in "Move to layer" operator and when user
changes Object.layers in properties view
2010-08-28 07:07:02 +00:00
c412c5d634 patch [#23316] Fix bug that doesn't show "X:" "Y:" "Z:" for vectors with length
patch [#23317] Changed some operators' RNA to accept lengths
by Lorenzo Tozzi (oni_niubbo)

with the minor change to use XYZ subtype rather then LENGTH.
2010-08-26 00:06:10 +00:00
a0c843ada2 bugfix [#23452] Camera added in python is not correctly rotated 2010-08-25 00:54:03 +00:00
f956e94d13 collection attributes can now be resolved with by rna
this now works...
  bpy.context.scene.path_resolve("objects.active.location")
  
Also added an option to coerce the property into a native pytype.
2010-08-23 05:36:21 +00:00
11228cb403 rna: move metaball.active_element to metaball.elements.active
added rna funcs...
  elem = metaball.elements.new()
  metaball.elements.remove(elem)
2010-08-23 00:57:19 +00:00
513a907730 rna rename Bone and Text changes 2010-08-18 07:45:32 +00:00
5c75d6fa98 remove unused includes 2010-08-08 13:06:31 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
e56913fe39 fix for un-initialized layer (only bits between 1 and 20 were initialized) 2010-08-01 10:36:02 +00:00
db6f1f52a7 bugfix [#22027] Group disappears in render after adding a group instance 2010-07-27 04:02:09 +00:00
ac1aea71b1 bugfix [#22832] ctrl+shift+a on linked in group which is in a group makes outline green 2010-07-26 22:33:58 +00:00
03e638d128 - make duplis real wasnt redrawing
- small caps option for titles (doing manually is quite painful to watch).
2010-07-13 22:21:59 +00:00
c0ba1671c3 group refcount checking was inconsistent.
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before)
- dupli-groups, and materials no longer add/remove a reference.
- now groups are only freed when they contain no objects or when manually unlinked.
2010-07-13 16:53:17 +00:00
e738c731c2 Fix #21917: add object operator has 30 layers, now the layer property
has just 20 and the local view layers are added afterwards.
2010-07-05 16:20:52 +00:00
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
e86c5cf9ea Fix [#22564] Object name by object type
Restored auto-naming newly created objects by type, for Mesh, Lamp, Meta
2010-06-27 07:45:57 +00:00
e10bf2bc09 Fix #22642: NURBS surfaces doesnt display
Fix #22587: Invisible Nurbs Suface

There was a small bug with determinating if new object should be created
and for surfeces new OB_CURVE object had been created (instead of OB_SURF).

Removed unused function and enum, which were used by nurbs surface
create old oprator
2010-06-22 21:11:13 +00:00
69cb2cc37b adding curve and mesh objects through python would create the object without assigning it to any layers.
now initialize from the scene (when the value is unset), and throw an error when the value is set to all false.
2010-06-14 15:39:50 +00:00