add split area to screen manager
- RMB+ALT down on area edge activates
- mouse move interactively to area that is to be removed
- LMB to confirm, ESC to cancel
TODO:
- notifications for interactive drawing to mark area to remove
Some fixes
- uninitialized var warning.
- exit function of operators need to run before modal handler is removed if operator is used there.
- replaced MEM_mallocN with MEM_callocN to get rid of uninitialized mem for wmOperator.
- respect return value of wm_handler_operator_call() and break out of operator handling.
This commit adds split area to the window/screen manager.
- RMB down on area edge activates
- mouse move interactively moves areas through new edge.
- RMB up to confirm action
- ESCKEY or LMB to cancel.
This still crashes in some situations, but I'm on it!
Also will start using new operator property system by bdiego
- on mouse-over edge, you can drag area borders around.
- note it's a handerized system now, so it updates UI while you
move mouse.
Feedback needed:
- read bottom part of the screen_edit.c file. It's the proposed
method for adding tools and handlers. I think it's close, but
might need some tweaks.
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface
(Cmake and Scons has to be fixed, help welcome!)
- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv
Todos for me:
- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!
Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days