Commit Graph

206 Commits

Author SHA1 Message Date
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
1645f4fef0 Weekly UI messages fixes... 2014-04-07 20:31:15 +02:00
c019ae5ea3 I18N: add missing lines
Reviewed By: mont29

Differential Revision: https://developer.blender.org/D328
2014-04-03 22:49:27 +04:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
8b6b42b694 UI: tweak menu padding and make separator line more visible.
Adds some padding to the left of the icon, adds more space around the separator
line and make it more visible, and add some spacing at the top and bottom of
the menu. Ref T37794

Reviewed By: dingto, billrey

Differential Revision: https://developer.blender.org/D223
2014-01-17 17:06:11 +01:00
b9b806e0a0 BGE: Removing the touch sensor and converting all touch sensors to collision sensors. 2013-09-04 22:14:14 +00:00
196d30e004 BGE: The Action Actuator can now make use of additive blending. 2013-08-14 23:32:00 +00:00
efe690a3a5 code cleanup:
- incorrect NULL check in logic UI drawing
- incorrect NULL check in octree quad test
2013-08-02 13:21:32 +00:00
00014949c8 Fix #35262: assiging shortcuts from e.g. delete or selection mode menus did not
work anymore. This was due to a bugfix to show missing shortcut keys for e.g. the
mesh > vertices > separate menu. Both should work now.
2013-05-10 23:41:41 +00:00
32f63f6b4c misc minor changes
- make it clear that navmesh visualize option only works in path mode.
- use 2 decimal places for motion-blur shutter speed (user request).
- use 'const' for some bmesh functions.
2013-03-26 01:46:12 +00:00
4cb9414b39 I18n: use id_windowmanager context for keymap idnames. Solves some issues with those names (notably "Clip" one, and "Screen" too) in some translations. Also move "Key" as "Keyboard" (opposed to "Keyframe") to same context. 2013-03-25 11:35:42 +00:00
01e9dae3dc code cleanup 2013-03-18 18:25:05 +00:00
9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00
e20dfbca6d Logic window usability:
- Added a bit of more margin in bottom (for view pans)
- Made HOME option (view all) to show full width of editor, instead of zoom level 1:1.
2013-01-15 14:46:55 +00:00
857df8065f style cleanup 2012-12-28 14:19:05 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
5753ede9a5 Usability: Logic editor
- View now restricts to the actual region you work on. Makes zoom and pan nicer.
- Added HOME for reset view to 1:1 zoom level.

Also: fixed nasty bug in view2d code that checked validity of 2d views, only
showed (afaik) in the logic eidtor though.

Effect was that zoom in/out would weirdly jump when going across zoomlevel 1.
2012-10-30 15:33:03 +00:00
0e494b74c4 style cleanup 2012-10-26 04:14:10 +00:00
Dalai Felinto
930c916e6c adding logic editor strings to .po
for the records I was chasing the strings using:
/\"\u[^\".]*\"/IFACE_(\0)/cg
2012-10-25 18:28:12 +00:00
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
ddc2dbc2a4 style cleanup 2012-10-22 08:15:51 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
34114b3b75 code cleanup: remove/comment unused defines 2012-09-22 13:40:31 +00:00
Dalai Felinto
91983a3b21 Logic Editor code cleanup > 2500 lines removed - old 2.49 UI code
since last two commits the UI has all the features we had in 2.49, time to remove the old code :)
2012-09-21 05:19:06 +00:00
Dalai Felinto
4610f613e1 2.49 Logic Editor functionality - Add Sensor/Controller/Actuator now possible for all selected objects (not only the active one) 2012-09-21 04:12:55 +00:00
Dalai Felinto
184a232ccc 2.49 feature: Game Controller State name shows up when mouse over them (the name of a state is the name of the top controller of this state)
review and small tweaks by Campbell Barton
2012-09-21 04:09:09 +00:00
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
b4df6b2819 code cleanup: changing the INT define to an enum conflicts with INT typedef on windows, use more verbose names for button pointer types. also removed some redundant flags from buttons. 2012-09-12 00:32:33 +00:00
Dalai Felinto
f0ea636b67 bugfix [#32538] 'Mouse Over Any' sensor 'Pulse' button missing since 2.5x [Patch] - based on the patch from HG1 2012-09-11 22:55:14 +00:00
aa2d84da37 style cleanup:
also remove some redundant conversions int -> short -> int
2012-09-09 00:00:21 +00:00
306e2b4878 stule cleanup 2012-09-04 18:47:08 +00:00
ee96cde864 style cleanup: whitespace 2012-08-26 11:35:43 +00:00
Dalai Felinto
dfbc793d88 bugfix for [32368] Added controllers don't count over 10
Blender original code (NaN likely) was relying on strcmp to sort the list of controllers.
As it happens, in strcmp 10 < 2, thus the list was never in the right order.

The curious thing is that in 2.49 it worked, but I think it did because the make_unique_prop_names function was called twice. Strange ;)
The solution is to use blender BLI_natstrcmp to do natural sorting
2012-08-23 17:37:04 +00:00
0b5a995cfd code cleanup: rename G.rt to G.debug_value 2012-08-08 18:21:54 +00:00
358f7d40b6 style cleanup: use TRUE/FALSE for ui align args. 2012-06-19 23:08:16 +00:00
1931aac1f7 style cleanup: (indentation) 2012-06-06 14:48:39 +00:00
2d2d36fe3b code cleanup:
- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
af3e348430 code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars. 2012-05-19 13:28:19 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
b4a0152e76 code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
46045fbb09 style cleanup - braces & else / if's 2012-03-07 04:53:43 +00:00
31d2ee9bf7 style cleanup, brackets in else/if, some indentation. 2012-03-06 18:40:15 +00:00