Commit Graph

26 Commits

Author SHA1 Message Date
f1a989f9c3 Fix crash in freestyle vector parsing (hard to believe nobody noticed)
Vectors were being assigned as an array of classes in Vec2f_ptr_from_PyObject and similar functions,
rather then assigning a number to each axis.
2013-12-17 18:01:15 +11:00
8c5597eb49 Additional code improvements: avoid unnecessary Python object allocations in Freestyle. 2013-11-05 00:51:59 +00:00
50c46fb9b3 Further fix for memory leaks in Freestyle Python API components:
- StrokeAttribute thickness setter
- BezierCurve (used from within BezierCurveShader)
- Smoother (used from within SmoothingShader)
2013-05-14 22:51:11 +00:00
1a91af691e Fix for a memory leak during Freestyle stroke shading. 2013-05-13 22:50:12 +00:00
829a2cc1b0 remove blender foundation copyright from freestyle files.
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-31 01:11:07 +00:00
4a92d82626 A big code clean-up patch from Bastien Montagne, many thanks! 2013-03-07 23:17:23 +00:00
3df023ae82 Freestyle Python API improvements - part 8.
* Proper handling of keyword arguments was implemented in Operators and ContextFunctions,
as well as in methods of Interface0D, Interface1D, Iterator, their subclasses, Noise and
IntegrationType.

* Operators' methods and functions in the ContextFunctions module were renamed from
CamelCase to lower cases + underscores.  Style modules were updated accordingly.

* Additional code clean-up was also made.
2013-02-24 02:39:38 +00:00
ad7c43744c Added GNU GPL header blocks. 2013-02-23 18:32:28 +00:00
39f8c6e189 Freestyle Python API improvements - part 5.
Handling of keyword arguments in Python wrapper class constructors was revised.
This revision is mainly focused on Interface0D, Interface1D, Iterator, and
their subclasses, as well as a few additional view map component classes.

Implementation notes: Because of the extensive use of constructor overloading
in the underlying C++ classes, the corresponding Python wrappers try to parse
arguments through multiple calls of PyArg_ParseTupleAndKeywords() if needed.
The downside of this implementation is that most argument errors result in the
same error message ("invalid argument(s)") without indicating what is wrong.
For now this issue is left for future work.

* Now the instantiation of ViewVertex is prohibited since the underlying
C++ class is an abstract class.

* Removed the .cast_to_interface0diterator() method from CurvePointIterator
and StrokeVertexIterator.  Instead the constructor of Interface0DIterator now
accepts the instances of these two iterator classes to construct a nested
Interface0DIterator instance that can be passed to Function0D functor objects.
Specifically, an iterator 'it' is passed to a functor 'func' as follows:

  func(Interface0DIterator(it))

instead of:

  func(it.cast_to_interface0diterator())

* Boolean arguments of class constructors only accept values of boolean type.
Input values of other types are considered as error.

* Additional code clean-up was made.
2013-02-21 02:57:44 +00:00
7f8a17118b * Fix for broken StrokeAttribute.visible setter function.
* Fix for a wrong vector element index in StrokeAttribute_mathutils_set
in the case of MATHUTILS_SUBTYPE_COLOR.

* Made minor code style changes.
2013-02-03 23:04:42 +00:00
6ff0d15e5a Freestyle Python API improvements.
StrokeAttribute class methods were renamed from camel case to lower case plus underscore.
Also made changes to shaders.pyTVertexOrientationShader that uses the affected methods.
2013-01-27 21:51:25 +00:00
156acd3370 Freestyle Python API improvements - part 1.
* The API syntax of StrokeVertex and StrokeAttribute was updated by means of getter/setter
properties instead of class methods.  Python style modules (including the Parameter Editor
implementation) were updated accordingly.

* Code clean-up was done for a few Python style modules, mostly by removing duplicated
definitions of stroke shaders and fixing indentation.
2013-01-27 20:17:49 +00:00
7f721d06aa Fix for no copy constructor in the Python wrapper of StrokeAttribute. 2013-01-25 07:31:29 +00:00
db158b42de Documentation updates: Replaced "string" with "str". 2010-05-28 18:42:11 +00:00
2212564f18 Fixed invalid use of PyUnicode_FromFormat() where PyUnicode_FromString()
should have been used.
2010-05-23 12:10:31 +00:00
dfe2f8dc03 Merged changes in the trunk up to revision 28247. 2010-04-18 02:03:19 +00:00
d7e08f2d33 Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings.  Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers.  Missing docstrings were filled,
and sparse descriptions were extended.  By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
2010-04-17 23:47:47 +00:00
069d21dddf Made the Freestyle Python API compatible with Python 3. 2009-09-27 00:32:20 +00:00
acf97994bc SWIG/directors dependency removal (cont'd)
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for
better introspection-based automatic type conversion.

  PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D );
  PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D );
  PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe );
  PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );

There are 4 corresponding converters without the "Any_" prefix.  All
calls of them in the code base were replaced with these new converters
so that the introspection-based automatic conversion would take place
universally.

* python/BPy_Convert.{cpp,h}: Those C++ to Python converters having
had a "_ptr" suffix were renamed to a name without the suffix, and
their arguments were changed so as to take a reference (e.g.,
ViewVertex&) instead of a pointer (e.g., ViewVertex *).  The changed
converters and their new function prototypes are listed below.  These
converters now return a Python wrapper object that retains the passed
reference, instead of retaining a newly created C++ object by the
converters.

  // Interface0D converters
  PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
  PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp );
  PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv );
  PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
  PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
  PyObject * BPy_TVertex_from_TVertex( TVertex& tv );
  PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv );
  // Interface1D converters
  PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D );
  PyObject * BPy_Chain_from_Chain( Chain& c );
  PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
  PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes );
  PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes );
  PyObject * BPy_Stroke_from_Stroke( Stroke& s );
  PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve );
  PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve );
  // some other converters
  PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs );
  PyObject * BPy_SShape_from_SShape( SShape& ss );
  PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m );
  PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa );

* Added a "borrowed" flag to the definitions of Python types being
used to wrap C++ components of Freestyle's internal data structures.
The flag indicates whether or not a Python wrapper object has a
reference to a C++ object that comprises the internal data structures.
The deallocation routines of the Python types check this flag and
release a wrapped C++ object only when it is not part of the internal
data structures.  The following files were modified:

  python/BPy_FrsMaterial.{cpp,h}
  python/BPy_Interface0D.{cpp,h}
  python/BPy_Interface1D.{cpp,h}
  python/BPy_SShape.{cpp,h}
  python/BPy_StrokeAttribute.{cpp,h}
  python/BPy_ViewShape.{cpp,h}
  python/Interface0D/BPy_CurvePoint.cpp
  python/Interface0D/BPy_SVertex.cpp
  python/Interface0D/BPy_ViewVertex.cpp
  python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
  python/Interface0D/ViewVertex/BPy_NonTVertex.cpp
  python/Interface0D/ViewVertex/BPy_TVertex.cpp
  python/Interface1D/BPy_FEdge.cpp
  python/Interface1D/BPy_FrsCurve.cpp
  python/Interface1D/BPy_Stroke.cpp
  python/Interface1D/BPy_ViewEdge.cpp
  python/Interface1D/Curve/BPy_Chain.cpp
  python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
  python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp

* view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed
from the Interface0D and Interface1D C++ classes a back pointer to a
Python wrapper object and all "director" calls.  These classes (and
their subclasses) are used to build Freestyle's main data structures
(such as a view map and strokes) and their class hierarchy is static.
Python wrappers of these C++ classes are only used to access the data
structures from the Python layer, and not intended to extend the data
structures by subclassing the Python wrappers.  Without the necessity
of subclassing in the Python layer, the back pointer to a wrapping
Python object and "director" calls would be useless (actually they
were not used at all), so they were all removed.

* python/Director.{cpp,h}: Removed the definitions of directors that
were no longer used.

* stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python
wrapper object.

* python/BPy_ViewMap.cpp: Fixed a possible null pointer reference.

* python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in
FEdge___init__().
2009-08-02 16:23:18 +00:00
52f639277b Second attempt to fix a null pointer reference in deallocators of
built-in types (the first was in revision 21877).  When an exception
has raised within from the __init__ method of a user-defined class
derived from a built-in type (e.g., UnaryPredicate0D and
BinaryPredicate1D), some member variables of the base type are
left uninitialized, leading to a null pointer reference in the
"__dealloc__" function in the base type.  To avoid this, pointer
checking was added in the deallocators of those built-in types that
can be used to define a subclass by a user.
2009-07-26 20:20:25 +00:00
fec3ddabb1 * Better support for vector-like objects in method arguments.
Now the following methods in the Freestyle Python API accept
not only Blender.Mathutils.Vector instances but also lists and
tuples having an appropriate number of elements.

  FrsNoise::turbulence2()
  FrsNoise::turbulence3()
  FrsNoise::smoothNoise2()
  FrsNoise::smoothNoise3()
  SVertex::__init__()
  SVertex::setPoint3D()
  SVertex::setPoint2D()
  SVertex::AddNormal()
  FEdgeSharp::setNormalA()
  FEdgeSharp::setNormalB()
  FEdgeSmooth::setNormal()
  CalligraphicShader::__init__()
  StrokeAttribute::setAttributeVec2f()
  StrokeAttribute::setAttributeVec3f()
  StrokeAttribute::setColor()
  StrokeVertex::setPoint()

* Added the following converters for the sake of the improvements
mentioned above.

  Vec2f_ptr_from_PyObject()
  Vec3f_ptr_from_PyObject()
  Vec3r_ptr_from_PyObject()
  Vec2f_ptr_from_PyList()
  Vec3f_ptr_from_PyList()
  Vec3r_ptr_from_PyList()
  Vec2f_ptr_from_PyTuple()
  Vec3f_ptr_from_PyTuple()
  Vec3r_ptr_from_PyTuple()

Those converters with the suffixes _PyList and _PyTuple accept
only lists and tuples having an appropriate number of elements,
respectively, while those with the suffix _PyObject accept lists,
tuples, or Blender.Mathutils.Vector instances.

* Fixed a null pointer reference in Interface0D___dealloc__().

* Corrected the names of 3 methods in the FEdgeSmooth class.
2009-07-25 11:27:18 +00:00
acfd7c82ab Relaxed type checking concerning boolean arguments in class constructors
and __call__ methods so that not only True and False but also various
other boolean expressions (e.g., 0, 1, and None) are accepted.
2009-04-03 20:03:09 +00:00
68e088f1cf Improvements on error handling in the Python API. 2009-03-29 17:44:14 +00:00
Maxime Curioni
e385d69580 soc-2008-mxcurioni: Made crucial corrections to stabilize the system. Most of the original styles are supported: stroke attributes are correctly taken into account, Python shaders are supported. Added SamplingShader. 2008-08-02 07:39:49 +00:00
Maxime Curioni
c0f567e757 soc-2008-mxcurioni: fully implemented (but did not test) ViewEdge class. Modified functions accross API taking input boolean values. 2008-07-25 01:38:19 +00:00
Maxime Curioni
a9789d90ae soc-2008-mxcurioni: renamed all Freestyle API related files with 'BPy_' prefix to avoid library name collision.
Included MediumType's initialization at proper time to avoid Blender's crash.
2008-07-23 07:56:08 +00:00