- OBJ import/export now work with non utf8 paths. (all exporters and importers need changes like this)
- strip non utf8 chars from new ID blocks (also applies to renaming)
- set the file rename button to allow non-utf8 chars.
- user input gets non utf8 chars stripped all text input other then file paths.
- python has the same limitations, it will raise an error on non utf8 strings except for paths use unicode escape literals so its possible to deal with saving to these file paths from python.
- new string functions
BLI_utf8_invalid_byte(str, len) returns the first invalid utf8 byte or -1 on on success.
BLI_utf8_invalid_strip(str, len) strips non utf-8 chars.
- mesh.add_geometry(v, e, f) --> mesh.vertices.add(tot), mesh.edges.add(tot), mesh.faces.add(tot)
- mesh.add_material(mat) --> mesh.materials.link(mat)
changed material.link so it always adds a material even if it exists in the list, this behavior is good for users but not scripts since it can mess up indicies (some formats may have the same material set twice).
eg:
row.prop_search_self(scene, "active", "keying_sets", text="")
...becomes
row.prop_search(scene.keying_sets, "active", scene, "keying_sets", text="")
This is more flexible since it works for other UI functions too.
eg:
bpy.context.StringProperty(attr='myprop'); del bpy.context.myprop
- made rna StringProperty/PointerProperty & similar into class methods.
- file selector hide option was inverted
- they now share the same code so it wont happen again.
- added id_data to properties so we can do...
matrix = C.object.matrix_world
obj = matrix.owner.id_data # get the original object back.
An example of how this is useful - an importer mixin could define the filepath properties and a generic invoke function which can run the subclasses exec for each selected file.
- Panels and Menus now skip the property check when registering.
- renamed _idproperties_ to _idprops_ in function names, function names were getting very long.
commenting 'blend_factor' for now, its not used.
COLOR and EULER internal pyrna subtypes were causing color type variables to try update euler rotation order.
- replaced PySys_GetObject("modules") with PyImport_GetModuleDict()
- use defaults for keymap import/export rather then setting the same value every time from the UI scripts.
- raise an exception when python calls is_property_set(name) or is_property_hidden(name) and the property does not exist.
- added BLI_findstring_ptr(), which finds a named item in a listbase where that name is a pointer to a string.
- replaced inline for loops with calls to BLI_findstring_ptr() and IDP_GetPropertyFromGroup().
- optional argument for the drawing mode crashed when not set
- added a check for the call fuinction being callable
- added a check for the argument being a typle.
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.
def poll(self, context): ...
is now...
@staticmethod
def poll(context): ...
Pythons way of doing static methods is a bit odd but cant be helped :|
This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
The BGE was getting the namespace dict directly from __main__ which conflicts
with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution.
Simple fix is to have the BGE and Blender use the same method of getting namespaces.
Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c
pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
- fix for reload (f8) crashing, missing incref when creating the script namespace.
- store the module names rather then the modules for reloading incase the modules get out of date.
- removed the immediate option from C/api and now store in python only, when python loads modules it sets it to False.
- unloading a module would clear the entire TypeMap for all modules, only remove the module types that is being unloaded.
- added some checks for bad class registering, report errors rather then crashing.
recent commit cleared the __main__ namespace once a script finished which meant classes defined there would loose their namespace.
now inset a new __main__ module into sys.modules for every script that runs, any classes that are registered will hold a reference to that modules namespace.