Commit Graph

2260 Commits

Author SHA1 Message Date
8c688a052c File Reading: add wrapper function for WM_file_read
also return cancelled when an operator fails to load a file
2014-01-29 05:33:05 +11:00
9a1dcfbf2d Fix T38367: operators activated from popups didnt reuse settings 2014-01-29 02:54:46 +11:00
deab0d1040 Fix T38381, Fix T38184: key events getting lost when modal operator is running.
There is a hack for modal keymaps and double click events, which was (ab)using
the wmEvent.prevval variable to temporarily assign it KM_DBL_CLICK indicating
that the double click event was disabled. However the value of prevval can
actually be KM_DBL_CLICK in other circumstances too, which caused a key press
event to get converted to a double click event.
2014-01-28 16:15:45 +01:00
a5c35fb27f Code cleanup: use booleans where appropriate 2014-01-28 04:00:04 +11:00
1d12c3fd53 Implement clipboard for mask splines
So now it's possible to copy-paste splines between layers.

Implementation is pretty much straightforward and duplicates
some logic which we've got in sequencer/tracking clipboards.

Will work on a common routine for clipboards later, for now
it's not so much crucial to have.
2014-01-27 15:42:46 +06:00
1713db2035 Fix T38042: Keymap crash after reloading operators
After some investigation with mont29, seems like the best way to ensure
keymaps point to valid operators is using WM_keyconfig_update().
2014-01-23 19:05:56 +11:00
b64f897606 WM: add WM_operatortype_remove_ptr to remove a known operator 2014-01-23 19:05:56 +11:00
4ae7ae6f2e Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
2014-01-22 02:53:48 +11:00
fbf821c50b Fix T37967: autosave does not save dynamic topology edits while in sculpt mode. 2014-01-20 14:26:48 +01:00
018fe81779 Fix T38269: scene full copy in mesh edit or sculpt mode did not copy mesh edits. 2014-01-20 14:16:22 +01:00
7436a3f4ce Correction for recent commit clearing font cache
- move cache reset into view2d and comment about the rationale for resetting cache there.
- missed other places where view2d zoom level can change (smoothview, borderzoom, home and file reload)
- comment about DPI wasn't correct.
2014-01-20 12:45:38 +11:00
60c53a5bde Fix for saving startup file ignoring editmode/sculpt edits 2014-01-20 12:14:09 +11:00
621bf47e91 Docs: doxygen file descriptions for BLF, GPU and WM 2014-01-19 23:15:25 +11:00
8b6b42b694 UI: tweak menu padding and make separator line more visible.
Adds some padding to the left of the icon, adds more space around the separator
line and make it more visible, and add some spacing at the top and bottom of
the menu. Ref T37794

Reviewed By: dingto, billrey

Differential Revision: https://developer.blender.org/D223
2014-01-17 17:06:11 +01:00
63ccb26303 Code Cleanup: spelling 2014-01-17 17:35:03 +11:00
348cf17448 Code Cleanup: no need to pass empty strings as default values 2014-01-16 22:00:29 +11:00
af93ebcb50 Code Cleanup: style and redundant casts 2014-01-16 19:15:53 +11:00
1f2136b329 Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock.
Previously this only worked for some datablocks relevant to rendering, now it
can be used to detect if any type of datablock was added or removed (but not
yet to detect if it was modified, we need many more depsgraph tags for that).

Most of the changes are some function parameter changes, the important parts
are the DAG_id_type_tag calls.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D195
2014-01-15 16:47:53 +01:00
b8b412230b Code Cleanup: use iroundf
also increase precision of rctf print functions
2014-01-15 13:40:40 +11:00
fab5438943 Code Cleanup: avoid duplicate calls to WM_window_pixels_x/y 2014-01-15 10:41:13 +11:00
a294d3a18f Cleanup: some boolean int to real bool. 2014-01-14 21:52:17 +01:00
7ae1949517 Select Random: add option to de-select
also made metaball operator behave like the others.

Path originally from Walid Shouman, with own edits.
2014-01-13 20:39:12 +11:00
717bf85545 Fix some harmless warnings that mostly appeared on MinGW64 2014-01-13 04:28:51 +02:00
5fc2fe9fad Code Cleanup: move MOUSEX/Y to BGE, describe INBETWEEN_MOUSEMOVE 2014-01-12 01:59:17 +11:00
50650e28ea Events: support for buttons 6 & 7 (some trackballs have these) X11 only
Patch by Marcus von Appen

Note: this patch makes ISMOUSE accept INBETWEEN_MOUSEMOVE as a mouse
event where before it didnt.
2014-01-12 00:40:23 +11:00
1a0c5eb83a Events: Use INBETWEEN_MOUSEMOVE for inactive windows too. 2014-01-12 00:30:16 +11:00
09d6ad6142 Fix T38108: blender freeze in remembering operator properties. 2014-01-08 17:54:49 +01:00
2dba2e72b7 Code Cleanup: de-duplicate text pasting which only used the first line 2014-01-08 17:39:12 +11:00
6734936c13 RNA API: use bool's for enum itemf callbacks. 2014-01-04 18:10:01 +11:00
549248f64b Fix wrongly shorten labels in splash (allocated size was a bit too small, rB3c6b5b72a497). 2014-01-01 16:07:56 +01:00
0775e739b7 Fix T37947: large cursors now also work on linux/mac for the edit mode cross. 2013-12-31 02:00:21 +01:00
0d6ae3fda2 Main API: refactor naming, use BKE_main_ prefix and add main arg. 2013-12-30 13:25:27 +11:00
709041ed0b Threaded object update and EvaluationContext
Summary:
Made objects update happening from multiple threads. It is a task-based
scheduling system which uses current dependency graph for spawning new
tasks. This means threading happens on object level, but the system is
flexible enough for higher granularity.

Technical details:

- Uses task scheduler which was recently committed to trunk
  (that one which Brecht ported from Cycles).

- Added two utility functions to dependency graph:
  * DAG_threaded_update_begin, which is called to  initialize threaded
    objects update. It will also schedule root DAG node to the queue,
    hence starting evaluation process.

    Initialization will calculate how much parents are to be evaluation
    before current DAG node can be scheduled. This value is used by task
    threads for faster detecting which nodes might be scheduled.

  * DAG_threaded_update_handle_node_updated which is  called from task
    thread function when node was fully handled.

	This function decreases num_pending_parents of node children and
	schedules children with zero valency.

    As it might have become clear, task thread receives DAG nodes and
    decides which callback to call for it.

    Currently only BKE_object_handle_update is called for object nodes.

    In the future it'll call node->callback() from Ali's new DAG.

- This required adding some workarounds to the render pipeline.
  Mainly to stop using get_object_dm() from modifiers' apply callback.
  Such a call was only a workaround for dependency graph glitch when
  rendering scene with, say, boolean modifiers before displaying
  this scene.

  Such change moves workaround from one place to another, so overall
  hackentropy remains the same.

- Added paradigm of EvaluaitonContext. Currently it's more like just a
  more reliable replacement for G.is_rendering which fails in some
  circumstances.

  Future idea of this context is to also store all the local data needed
  for objects evaluation such as local time, Copy-on-Write data and so.

  There're two types of EvaluationContext:

  * Context used for viewport updated and owned by Main. In the future
    this context might be easily moved to Window or Screen to allo
    per-window/per-screen local time.

  * Context used by render engines to evaluate objects for render purposes.
    Render engine is an owner of this context.

  This context is passed to all object update routines.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

CC: lukastoenne

Differential Revision: https://developer.blender.org/D94
2013-12-26 17:24:42 +06:00
c1c26c36f6 Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
163e544006 Fix bookmarks not appearing in file browser after "copy previous settings". 2013-12-20 17:57:11 +01:00
2746f7ef28 Change recent fix for T37864, now only check if the file is readonly
Other error cases are already handled elsewhere
2013-12-20 02:27:15 +11:00
01745d359e Fix for T37864, save/save_as blend now refuses to save and report an error, when filepath is not writeable. 2013-12-19 09:57:44 +01:00
e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
e45a9a3aaa Radial control operator support for pixel properties 2013-12-12 20:07:40 +02:00
2195dd32cc Fix T37595: Switching modal transform broke with trackball rotation.
Id properties may have different sized "values" array depending on the
transform operator
2013-12-13 00:35:12 +11:00
5afc2a9a44 Code cleanup: assign win size to const vars and some renaming 2013-12-11 13:07:00 +11:00
8dc80e9d73 Style Cleanup 2013-12-10 13:45:17 +11:00
c6620905a7 Tooltips: abbreviate long python operator tooltips
Some tooltips would end up containing long string/array args spanning the screen.
2013-12-09 14:25:03 +11:00
51263c6637 Fix T37731: some window manager operators unnecessarily required a window to be active. 2013-12-08 00:00:51 +01:00
3f82e829e5 Correction to fix of T37688
rB68d39a262c90 didn't check correct file for doing
versioning code. It shall check userprefs.blend not
startup.blend.
2013-12-06 01:12:13 +06:00
68d39a262c Fix T37688: User Preferences do not load correctly
Issue was caused by from_memory=true passing to wm_homefile_read
in case there's a configuration folder for current blender.

But the thing is, we still might fallback to reading home file
from memory (i.e. in cases there's no startup.blend in config
folder).

In this case we still need to run versioning code for userprefs.
2013-12-05 19:32:48 +06:00
6976866d5a User Interface: Ctrl+C over a menu copies the py command
also use bools rather then ints
2013-12-05 17:26:03 +11:00
8cc229da93 Correct previous commit with BLF & buildinfo 2013-12-02 22:20:27 +11:00
bf55eeb216 Code cleanup: minor changes to custom startup file property use 2013-11-30 18:41:42 +11:00
72272d2e4f D54: Added a filepath attribute to the read_homefile operator.
This attribute allows to open a blend file as an alternative
start-up file. The attribute is only available from python.
This is an example call:

    bpy.ops.wm.read_homefile(filepath='path/to/a/file.blend')

This patch also changes readfile.c to ensure that unintentionally
stored cursor states are not imported from the loaded file.
2013-11-29 23:13:55 +01:00