The Issue
=======
For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.
Why Remove
==========
One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch
If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.
For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3
Fixes T51301
Differential Revision: https://developer.blender.org/D2648
ImBuf types were getting stored as bitflags in a 32bit integer which had
already run out of space. Solved the problem by separating file type to
an ftype enum, and file specific options to foptions.
Reviewed by Campbell, thanks a lot!
Quite straightforward implementation -- all the conversion magic is
happening in IMB_exr_write_channels() and remained changes are only
needed to pass information whether channels is to be converted to
half float or not.
Regular file output will use full-float for Z pass, which matches
behavior of the single layer EXR files. But when saving happens
with File Output node then all the passes are respecting half float
settings because it's not possible to distinguish whether we're
saving Z pass or not.
Reviewers: juicyfruit, campbellbarton
Reviewed By: campbellbarton
Subscribers: maxon, effstops, fsiddi
Differential Revision: https://developer.blender.org/D1353
This will fix exporting of metadata and importing for imbufs, but image
editor will not display these metadata since multilayer gets converted
to renderresult, which does not support metadata display yet.
This commit is more meant for external image editors/viewers.
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html
Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode
Viewport
* Cameras
* Plane
* Volume
Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support
Sequencer
* Image/Movie Strips 'Use Multiview'
UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images
Scene Render Views
* Ability to have an arbitrary number of views in the scene
Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.
Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.
Everything else is likely small todos, and may wait until we are sure none of the above is happening.
Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix
Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up
Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)
Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
This patch makes it possible for the user to select all supported compression types in OpenEXR 2.2
Discussion points:
- B44 is only defined for half's it compresses to a fixed representation of 44% of the halfs. We do currently not reflect in the UI that in the case of float32's it will be equal to compression = NONE
- ZIPS is single scanline zip and is supposed to be useful in cases where importing in Nuke happens.
- The new Dreamworks formats, are the worth exposing etc etc
Reviewers: campbellbarton, sergey
Reviewed By: sergey
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1050
Work towards T42418
For now got rid of linked list holding key,value pairs for metadata in favour of ID properties.
Reviewers: campbellbarton, sergey
Reviewed By: sergey
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D872
The root of the issue goes to the fact that we only can
read RGB EXR files, but they could be YCbCr or just Luma.
Added support for this two cases.
Note: internally EXR would still be 3 channels, so no
big memory save would happen here, at least yet.
* EXR layers with names like 'Z' without any pass name were not loaded at all
and would break the Combined pass as well.
* EXR pass names longer than 16 characters where writing past the end of the
array and getting invalid names.
Changes for VC2013
Now, I can build Blender with VC2013 with Cycles, Collada, OpenExr,OpenImageIO disabled. Also, you need VC2008 sp1 installed to make old libs compatible.
Added some special case for two-component channels name.
Maybe magic could be simplified to just use last char of
channel name as an id, but extra paranoid check never hurts.
OpenEXR's ChannelList.layers() will not include empty layer names,
which caused the issue. Made it so if there's one non-empty layer
name, check for empty names happens.
If there's empty layer name in case one non-empty layer name, file
will be considered multilayer now.
imb_exr_split_channel_name didn't set any value to layer and pass names,
leaving them uninitialized.
This is likely solves initial report, but will know for sure after testing
windows build only.
Multilayer files saved from Maya (and I bet others) store the 'primary' layer without
layer or pass name, just as R G B A. Allows viewers to show stuff too, I guess.
Blender now reads this as well, just allowing an empty string for the layer and pass.