Commit Graph

457 Commits

Author SHA1 Message Date
f2f52a578a UV layout export: EPS format
Pass an iterator function rather then the iterator its self, allows to loop over the faces twice without making a list.
2011-03-01 17:32:17 +00:00
2be3a334e2 fix [#26257] Colored UV-Map on export
- EPS now exports material colors and face fill doesn't overwrite edges (draw in 2 passes).
- added opacity option for EPS/SVG/PNG
2011-03-01 17:22:27 +00:00
b4246549e7 select PoseBone attribute was made only available on bone. 2011-03-01 07:52:13 +00:00
fc0c016940 replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs) 2011-02-27 15:25:24 +00:00
52f92b4cb1 lazy load modules for more scripts. 2011-02-27 14:16:32 +00:00
87acf919a5 lazy load pydoc module. move help() replacement into console code rather then on startup since importing pydoc pulls in lots of other modules too. 2011-02-27 14:08:33 +00:00
8378aa74fa python console namespace fix, merging namespace dicts was no good, since it pulled in private vars. use normal import command. 2011-02-23 01:20:40 +00:00
e4a69ffb60 fix [#26104] Context Set Boolean op fails [34892i]
could give better feedback but these operators are mainly for internal use.
2011-02-19 04:28:07 +00:00
812f238494 pep8 cleanup and remove unused vars/imports 2011-02-17 04:35:41 +00:00
fee5363912 bugfix [#26094] Going to Bone Roll menu brings up python error
also correct for pep8 warnings.
2011-02-16 02:25:03 +00:00
8845163574 menu to select an enum from an RNA path:
eg,
   bpy.ops.wm.context_menu_enum(data_path="scene.tool_settings.vertex_paint.brush.stroke_method")

This saves us defining operators only for menus.
2011-02-15 18:12:41 +00:00
c50bf404d2 patch [#25978] mathutils fixes for bpy_types.py and vertexpaint_dirt.py
from Filiciss Muhgue (filiciss)
2011-02-11 12:30:17 +00:00
7f6946d4f7 add torus script wasnt registering. 2011-02-11 03:42:36 +00:00
4612034cf4 patch [#25809] Auto-Registration as utility function.
This removes auto-registration, committed by Martin r30961.
Realize this is a contentious topic but Brecht and myself both would rather opt-in registration.

TODO:
- addons need updating.
- class list will be modified to use weakrefs (should have been done for existing system too).
- will move bpy.types.(un)register functions into bpy.utils.(un)register_class, currently including these functions in a type list is internally ugly, scripts which loop over types also need to check for these.
2011-02-10 23:48:22 +00:00
32e3aac6bc use update() rather then update_tag(), needed for making edge data. 2011-02-08 21:32:26 +00:00
cd95dd42d7 fix own recent error [#25977] Torus disappears when adding "Subdivision Surface"
ID's and meshes both have update functions, call the meshes rather then update_tag() for recalculating edges.
2011-02-08 11:20:19 +00:00
d272b70ee0 rename ID.update() --> update_tag() since this function only tags for updating and scene.update() executes the update. 2011-02-07 08:13:28 +00:00
967299ad97 fix [#25947] Smart Project is broken SVN r34664
own recent mathutils updates broke this script.
2011-02-06 06:59:11 +00:00
8b52087d83 update for changes in mathutils. 2011-02-05 07:04:23 +00:00
736a7b7a22 pep8 cleanup 2011-02-04 09:27:25 +00:00
076171c5fa fix [#25757] Torus script uses radians for rotation in panel 2011-01-24 15:25:03 +00:00
8cf1184c04 bad spelling; 'indicies' --> 'indices' 2011-01-18 01:58:19 +00:00
fd7b6519fd move to bf-extensions 2011-01-15 19:36:01 +00:00
cae4e92ce8 bugfix [#25640] Cannot edit custom property values in it's popup window 2011-01-15 19:15:35 +00:00
c69ecd3f90 moving io scripts to 'addons' dir in extensions svn, leaving MDD format since I dont maintain this. 2011-01-14 17:28:10 +00:00
9d8d25cc34 add icons to show community vs official scripts as well as buttons to filter by support level (currently all scripts default to community)
note: we need better icons for this.

 also formatting edit for ply import.
2011-01-14 16:49:43 +00:00
3bf46c57c9 add ply import into the file menu. 2011-01-14 00:23:21 +00:00
ac5b048e99 initial 2.5x api port. basically working. 2011-01-14 00:06:43 +00:00
7c7b31cf84 python3 updates: 2011-01-13 23:38:25 +00:00
de5d321e71 pep8 cleanup. 2011-01-13 23:31:04 +00:00
a1850ed876 ply importer from 2.4x, no changes made.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py
2011-01-13 23:28:36 +00:00
9146ca06dd pep8 corrections. 2011-01-13 23:00:51 +00:00
29338aa2b3 fix for x3d importer
- files blender exports (blender uses unusual array formatting).
- scene needed to be rotated on import.
- lamp spot size was half as big as it needed to be.

x3d export typo broke image export.
2011-01-13 22:44:47 +00:00
6a9d93a339 fix for NULL missing pointer check, reported on IRC by admix.
also rename BVH class for consistency.
2011-01-13 05:05:10 +00:00
0384be9644 bugfix [#25595] Adding Torus when in edit mode strange behavior.
also added Align View option and made local view cursor work.
2011-01-12 15:45:00 +00:00
792bf1535f add x3d/vrml importer into the menu. 2011-01-12 08:20:09 +00:00
ac64114d1b vrml/x3d import
now its basically usable, next step is to add menu item.

update for changes in mathutils api.
- fix radians/degrees usage
- correct matrix multiplication order
- primitives were being imported twice the size they should be.
- uv transformations were not working.
2011-01-12 08:02:27 +00:00
8397e3e476 continued x3d/vrml import update from 2.4x version
- parsed over 1000 vrml test files
- animataion import works again
- importing curves works again
2011-01-11 13:42:22 +00:00
22577d98c9 initial x3d/vrml importer port from 2.4x.
some files import now.
- no animation support yet
- no rad/deg conversion changes from 2.4x
- matrix multiplication still needs switching.
2011-01-11 02:49:01 +00:00
35e68e9785 - bpy.data.lamps.new() now takes a type argument since lamp type also sets class type this avoids needing to use ugly lamp.type_recast() after changing type.
- default vertex color layer name was UTTex when added from python.
2011-01-11 02:30:01 +00:00
bfcea85c6f x3d import now passes pep8 checker 2011-01-10 13:56:14 +00:00
ff204a1e4d x3d import tabs -> spaces 2011-01-10 13:16:04 +00:00
f5c203af73 copy x3d/vrml importer from blender 2.4x.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/import_web3d.py release/scripts/op/io_scene_x3d/import_x3d.py
2011-01-10 13:11:56 +00:00
7bc46973d2 script now passes pep8 checking tool. 2011-01-09 17:35:29 +00:00
d9c24f7e7c patch from Andrea Rugliancich, dont export locations for bones which are connected to their parents.
note, we could be smarter about not exporting animation channels which are not needed.
2011-01-09 16:46:01 +00:00
9cb71d1159 update for change to Matrix class. 2011-01-09 15:09:18 +00:00
e14247d079 bugfix [#25522] Export to X3D is missing ImageTexture and TextureTransform for plane with image texture
- tile option was broken.
- added basic export of texture/mtex transformation.
- recent mesh update broke material/image export with no UVs
2011-01-07 02:39:48 +00:00
149955b3e2 print_m3/m4 didnt use const char *, which gave an errror with passing strings & pedantic warnings.
also minor rename in bvh export
2011-01-06 13:49:09 +00:00
3ecacb5654 fix [#25507] Select Interior faces in edit mode gives python error 2011-01-06 05:45:41 +00:00
9b8cbe47bd error in recent x3d commit using undefined autosmooth var. 2011-01-06 01:45:25 +00:00