Commit Graph

24227 Commits

Author SHA1 Message Date
0e8d313f0e Fix #26218: texture paint
- Added option "Fixed Texture" to the UI. Because of strange reason,
  this feature was implemented but hidden from users.
  Would be cool, if somebody familiar with 2d texture paiting check.
- Fixed some issues in existing code of fixed texture paiting.
  It now handles brush radius and curve correct.
- Also fixed issue with paiting with texture from node tree - it used
  to be painted with regular brush color instead of texture.
2011-03-01 17:58:12 +00:00
d23a7574a0 Bugfix #26243
Not sure if it fixes the bug, but an RNA boolean was read as int...
Related to default for "Blend from Shape" tool.
2011-03-01 17:00:01 +00:00
32d87359e1 Bugfix #26249
Paint strokes now can be mapped to any key. The operators now store the
event it was started with, so it ends with a release. Even hotkeys work 
(while hold).
2011-03-01 16:26:37 +00:00
acd69b9c3f Bugfix #26251
Logic editor: click in active text input buttons didnt work.
2011-03-01 15:54:49 +00:00
623822626a Py/RNA Stability: don't allow python to reference freed ID's and crash.
Second method for not having python crash blender on invalid access (ifdef'd out ATM, so no functional change).

This uses a weakref list per ID, and invalidates all members of that list when the ID is freed.
the list is not stores in the ID pointer but using a hash table since storing python in DNA data is not acceptable.

This is more correct then the previous method but shows down execution of scripts significantly since its always adding and removing from lists when data is created and freed.
2011-03-01 14:53:26 +00:00
f0f639f8b8 Typo in last commit, changing variable name for more readable code... 2011-03-01 13:56:33 +00:00
Nathan Letwory
900199d215 Fix [#26207] Render.exe mangles paths in mysterious and awesome ways
Reported by Edwin Amsler

The function for extrapolating the template name with the frame number didn't properly NULL-terminate the
resulting string, this causing broken names and weird paths (if you were lucky - totally unusuable names
detected while stepping through the code).
2011-03-01 12:52:00 +00:00
5bf1bf645c Bug fixes #26236 #26237
- Linking logic buttons had draw glitch, caused by reading
  data from free'd buttons
- Doing an undo with mouse-over Curve Widget caused crash or
  corruption.

Both related to code that tries to keep the "active" button in
memory. On each redraw of UI, buttons are re-created, which makes
it all tricky... hope we're safer now.

Also: added back undo pushes on adding links in logic editor.
2011-03-01 12:25:55 +00:00
Lukas Toenne
1c0b9dfdf1 Small fix for node drawing: nodes with no sockets now have a minimum height to avoid opengl drawing artifacts. 2011-03-01 10:08:09 +00:00
c9ee017fb5 Py/RNA API test code to prevent crashing blender when python references freed ID's.
This uses pythons GC so its no overhead during runtime but makes removing ID's slower.

Commented definition 'USE_PYRNA_INVALIDATE_GC' for now, so no functional change.
2011-03-01 09:02:54 +00:00
244f456a3c fix for error in recent cmake edits 2011-03-01 07:21:52 +00:00
7b636c717d bpy/rna support for invalidating objects.
access will raise an error.
2011-02-28 22:56:29 +00:00
55268331f6 missed these last commit. 2011-02-28 21:06:09 +00:00
Dalai Felinto
12f77ddb9e BGE fix: complement to recent patch for Rigid Body Constraint. patch by Juha Mäki-Kanto (kanttori) 2011-02-28 20:22:28 +00:00
7348a50d79 change return values from mathutils callbacks to match pythons (-1 is error), so error macro's can be used in both. 2011-02-28 18:42:41 +00:00
506e8aa437 Bug fix: Render and 3d view conflict over ob->imat
* For rendering every object's inverse matrix "ob->imat" needs to
  be in render view coordinates, but for drawing in 3d view it needs
  to be in global coordinates. Originally (way back in historical
  times) ob->imat was only used for rendering, but over the years
  other uses came up too. Before 2.5 this wasn't a problem as
  rendering was a totally blocking operation, but with the new
  "interactive ui while rendering" the problems started. Basically
  any update that redrew the 3d view while rendering (like rotating
  the scene with mouse) updated the inverse matrix into global
  coordinates thus invalidating it for the render, leading to all
  kinds of strange discontinuities with textures and volumetrics.

* Problems were very easy to achieve using orco/object coordinates
  for pretty much any textures (bump, point density, volume, sky),
  for examples see bug reports 24906 and 25229. Render baking normals
  in object coordinates was wrong most of the time too.

* Now there is a separate inverse matrix ob->imat_ren that's
  calculated at the beginning of rendering and is used in all places
  inside render code where it's needed. This way the original ob->imat
  can change at will during rendering without causing problems.
2011-02-28 15:42:15 +00:00
Nathan Letwory
82b21ba166 Fix [#26213] Collada exporter id's not unique
Reported by Kevin Yoon

<material> could get same id as <node>, prevent that by suffixing -material.
2011-02-28 14:24:52 +00:00
a40bb7e205 fix for inconsistency reported as bug [#26245] bpy.data.keys collides with the built-in func keys() 2011-02-28 12:05:43 +00:00
5ef65a0a3b build system now exclude config-*, turtledemo when copying system python.
also remove __pycache__ dirs when cleaning (new in python 3.2)
2011-02-28 05:59:44 +00:00
ea5664c0d1 remove unused vars. 2011-02-28 03:17:53 +00:00
3919c46a09 minor change for image invert operator
- dirty var wasn't being used.
- only call IMB_rect_from_float if there was previously a rect buffer.
2011-02-28 03:17:20 +00:00
Nathan Letwory
9960f697a6 doxygen: blender/avi tagged. 2011-02-27 20:43:42 +00:00
Nathan Letwory
b9e70c743b doxygen: blender/blenfont tagged. 2011-02-27 20:42:42 +00:00
Nathan Letwory
0ff06e21cd doxygen: blender/blenkernel tagged. 2011-02-27 20:40:57 +00:00
Nathan Letwory
7900b5949f doxygen: blender/blenlib tagged. 2011-02-27 20:37:56 +00:00
Nathan Letwory
cfd54244cc doxygen: blender/blenloader tagged. 2011-02-27 20:35:41 +00:00
Nathan Letwory
1e141725c5 doxygen: blender/blenpluginapi tagged. 2011-02-27 20:32:12 +00:00
Nathan Letwory
caf9fb6cce doxygen: blender/collada tagged. 2011-02-27 20:30:35 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
93b144548d doxygen: blender/gpu tagged. 2011-02-27 20:25:53 +00:00
Nathan Letwory
13a540a41d doxygen: blender/ikplugin tagged. 2011-02-27 20:24:49 +00:00
Nathan Letwory
192ab99b5c doxygen: blender/imbuf tagged. 2011-02-27 20:23:21 +00:00
Nathan Letwory
a47ca06502 doxygen: blender/makesrna tagged. 2011-02-27 20:20:01 +00:00
Nathan Letwory
19a9cffdf0 doxygen: blender/nodes tagged. 2011-02-27 20:13:22 +00:00
Nathan Letwory
5a760e22fc doxygen: blender/python tagged. 2011-02-27 20:10:08 +00:00
Nathan Letwory
92ea5eda90 doxygen: blender/quicktime tagged. 2011-02-27 20:01:38 +00:00
Nathan Letwory
a100993878 doxygen: blender/readblenfile tagged. 2011-02-27 19:59:59 +00:00
Nathan Letwory
a61c41c7a5 doxygen: blender/render tagged. 2011-02-27 19:31:27 +00:00
7ddfd39b28 == CMake Win ==
* remove copying of libjack dll's, libjack is statically linked now.
2011-02-27 18:47:03 +00:00
4ed5cd6cef == UI icons ==
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27 18:03:19 +00:00
7a4ca6a36d == UI icons ==
* Moved two #defines out of the enum to make code more readable.
2011-02-27 17:50:12 +00:00
7cc0cd7814 Bugfix, own collection.
Curve widget editing used bad pointer, unsure in which cases it
would crash though...
2011-02-27 17:23:00 +00:00
b39f09e962 == UI icons ==
* Moved ICON_BLENDER away from (0,0) spot in blenderbuttons, since ICON_BLENDER=0 define is conflicting ICON_NULL define as well as with logic checks for nonzero icon id.
* This solved bug where ICON_BLENDER can't be set from Python as well as when using new UI functions from within Blender.
2011-02-27 16:58:37 +00:00
b1ef977eff Fixes for undo when suclpting on deformed mesh:
- Invalid shape when deformation mesh was disabled befoe undoing
- Crash when deformation modifier was enabled before undoing

Still got problems with undoing multires changes when toggling modifiers.
2011-02-27 16:49:28 +00:00
fc0c016940 replace import *'s with named imports (using * is convenient for some scripts but considered bad practice by python devs) 2011-02-27 15:25:24 +00:00
4ab33ae859 2.5 Transform Operator:
* Added a NC_OBJECT|ND_TRANSFORM notifier to it, so we get a refresh when using the operator from python console. Issue reported by calli in IRC.
2011-02-27 14:01:09 +00:00
Dalai Felinto
ac1b08a928 BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge limits etc) by Juha Mäki-Kanto + ui changes pour moi
From the tracker:::
Issues fixed:
- ConeTwist-constraint's params weren't making it to the CcdPhysicsEnvironment, also added Hinge's params.
- UI wasn't using angles where applicable.
- btHingeConstraint's constructor can create frame-matrices which don't align so the hinge doesn's start at 0 degree tilt.
This is an issue when setting limits.

Changes:
- UI: Hinge limits can be set (and disabled).
- UI: ConeTwist only has max-limits and only the twistX can be disabled
- PyApi via rna_constraint.c: added the functions limit_xyz_min, limit_xyz_max (for 6dof), limit_angle_xyz_min,
limit_angle_xyz_max (for 6dof), limit_angle_x_min, limit_angle_x_max (for hinge).
- PyApi: dropped python-function limit_cone_min. 

.:. Extra:
UI Changes:
- renamed "RigidBody Joint" to "Rigid Boidy Joint" 
- reorganized UI to conform with other parameters (e.g. Limit Rot)
- added dis/active all over the place :)
2011-02-27 09:21:13 +00:00
2e5eb41522 pedantic warning cleanup, also remove texspace_edit() since its been added using a different method. 2011-02-27 08:31:10 +00:00
f73c993b16 - use Py_CLEAR for python internally referencing other PyObjects (supposed to be safer).
- detect includes for qtcreator projects as well as the ones from cmake (it didnt return all of the right paths).
2011-02-27 04:01:58 +00:00
a11c80d3bb cyclic gc support for KX_PythonSeq 2011-02-27 03:59:17 +00:00