* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1
* Increased the maximum Dist and Bias to1000.0 (was 10.0)
* Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
Scenes must be tagged to render, (old render daemon button) but selecting scenes in the data browser (shoft+f4) sets this also.
Using this script to generate jobs for the renderfarm much faster then loading blender.
This means you can have 100's of objects animations run by animating an empty over them, (needs docs to explain really) ... Easy to setup and time a Mexican wave for instance ;)
v1.0.12: 2008.01.17 by migius
a8 lately used INI-dir/filename persistently stored in Registry
a8 lately used DXF-dir/filename persistently stored in Registry
a7 fix missing layersmap{} for dxf-files without "section:layer"
a6 added support for XREF external referenced BLOCKs
a6 check for bug in AutoCAD2002:DXFr12export: ELLIPSE->POLYLINE_ARC fault angles
a6 support VIEWs and VPORTs as cameras: ortho and perspective mode
a6 save resources through ignoring unused BLOCKs (not-inserted or on frozen/blocked layers)
a6 added try_finally: f.close() for all IO-files
a6 added handling for TypeError raise
a5 bugfix f_getOCS for (0,0,z!=1.0) (ellipse in Kai's dxf)
a4 added to analyzeTool: report about VIEWs, VPORTs, unused/xref BLOCKs
a4 bugfix: individual support for 2D/3DPOLYLINE/POLYMESH
a4 added to UI: (*wip)BLOCK-(F): name filtering for BLOCKs
a4 added to UI: BLOCK-(n): filter anoname/hatch BLOCKs *X...
a2 g_scale_as is no more GUI_A-variable
a2 bugfix "material": negative sign color_index
a2 added support for BLOCKs defined with origin !=(0,0,0)
a1 added 'global.reLocation-vector' option
v1.0.11: 2007.11.24 by migius
c8 added 'curve_resolution_U' option
c8 added context_sensitivity for some UI-buttons
c8 bugfix ELLIPSE rotation, added closed_variant and caps
c7 rebuild UI: new layout, grouping and meta-buttons
c6 rewritten support for ELLIPSE mesh & curve representation
c6 restore selector-buttons for DXF-drawTypes: LINE & Co
c6 change header of INI/INF-files: # at begin
c6 apply scale(1,1,1) after glob.Scale for all mesh objects, not for curve objects.
c5 fixing 'material_on' option
* MDD export failed when using a particle-instance modifier due to the use of different ways of retrieving a mesh to count it's vertices.
* MDD importer now shows up in menu of importers again
editmode was not exited, and vertex normals would not write at all! (probably own error)
- Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose)
- Set render border is disabled when it has no area - so drawing a box outside the camera disables .
modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache
renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this)
wizard_curve2tree.py - better defaults for pretty tree's
Object panels were using object_data_is_libdata, which meant linked obdata could not have object settings changed.
curve2tree
- option to face leaves up or down
- random pitch and roll options
- place 2 leaves on a point for denser leaves
- random seed entry so you can get reproducible results
Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them.
mesh_skin.py - smooth by default
You can find the update v1.0.11 on http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D
changelog:
c4 added "analyse DXF-file" UI-option: print LAYER/BLOCK-dependences into a textfile
c3 human-formating of data in INI-Files
c2 added "caps" for closed Bezier-curves
c2 added "set elevation" UI-option
c1 rewrite POLYLINE2d-arc-segments Bezier-interpreter
b9 many bugs fixed
b9 rewrite POLYLINE2d-arc-segments trimming (clean-trim)
b8 added "import from frozen layers" UI-option
b8 added "import from paper space" UI-option
b8 support Bezier curves for LINEs incl.thickness(0.0-10.0)
b8 added meshSmooth_on for circle/arc/polyline
b8 added vertexGroups for circle/arc
b7 added width_force for ARCs/CIRCLEs = "thin_box" option
b3 cleanup code, rename f_drawArc/Bulg->f_calcArc/Bulg
b2 fixing material assignment by LAYER+COLOR
b1 fixing Bezier curves representation of POLYLINEs-arc-segments
b0 added global_scale_presets: "yard/feet/inch to meter"
- gravity (like particles)
- follow parent (like gravity but use the parent normal)
- limit the number of twigs on each branch
- limit the radius that a twig may be placed on a branch
- trim the base of branches in a way that better deals with small branches on large branches
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
'Twigs' - branch's added to the existing, made from blending existing branches into new ones.
Some user settings for scale, orientation randomness, number of twigs and recursive twigs.
- armature only - so when using weight groups for other things only armature groups are affected,
- Active only - so you can normalize all weight groups