0e935e397b
* Displacement baking wasnt working with negative distances.
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* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1
* Increased the maximum Dist and Bias to1000.0 (was 10.0)
* Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
2008-02-22 14:27:46 +00:00
d7088ce825
Bugfix: objects in groups with texture mapping Object now get texture
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coordinates from the object as if they were in their original position,
untransformed by dupligroups or dupliverts. Otherwise the textures of
such objects would change depending on their position.
2008-02-22 13:21:42 +00:00
b69b5f274b
Fix: compositor events caused far too many recomposite signals, this
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because it was tagging all nodes with same ID *.
2008-02-22 11:25:08 +00:00
4dbf6cf204
adding access to missing bake variables from python
2008-02-22 10:50:45 +00:00
ac5caa8536
Fix for bug #8326 : SSS + fields crashed.
2008-02-22 10:43:40 +00:00
4edf886c58
== Sculpt ==
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Fixed bug #8243 , sculpt mode crash
Increased amount of memory allocated for doing smooth stroke. Should ensure there's enough room to store result of subdividing the stroke.
2008-02-22 03:29:17 +00:00
48a63498ae
* Let 'Add' scripts appear in the Add header menu, not just the scripts window
2008-02-22 01:28:48 +00:00
bc3b1672de
Bugfix for [ #6823 ] Bake button broken - No image
2008-02-22 00:40:32 +00:00
859a613a4c
fix for [ #7899 ] Quit doesn't report failure to save quit.blend
2008-02-22 00:03:03 +00:00
ae464adffd
Fix for [ #8303 ] stamp gives wrong file name when using unsaved files
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Also made alpha color work with OpenGL render caused by buf_rectfill_area not working on char rect's.
2008-02-21 23:19:06 +00:00
71ca81019d
autoThread was inverted at rendertime (forgot to change), added tooltips
2008-02-21 21:28:54 +00:00
88d840fa92
Fix for bug #8295 : lock button in the sequencer buttons didn't do
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proper redraw.
2008-02-21 20:59:35 +00:00
b163a416c4
Fix for bug #8214 : halo didn't render correct with FSA.
2008-02-21 20:58:22 +00:00
52b644a30d
Particles using Object or Group visualization would render with Disp value. - rather then using 100% of the objects.
2008-02-21 20:13:33 +00:00
cd284d5783
Fix for bug #6991 : edge slide crash with the last vertex
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missing rails.
2008-02-21 17:52:03 +00:00
0d9c6ea649
Fix for bug #6769 : lattice editmode undo gave corrupt data
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if the lattice resolution changed.
2008-02-21 16:57:58 +00:00
835624fa05
Fix for bug #8120 : edgeloop delete with automerge editing enabled
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resulted in wrong selection state.
2008-02-21 15:24:15 +00:00
70befde9e9
Fix for bug #8014 : in some cases text objects would not render without
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being shown in the 3d view first.
2008-02-21 15:09:12 +00:00
1899afcced
Fix for bug #8313 : image editor alpha drawing + user aspect ratio was
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not correct.
2008-02-21 14:50:07 +00:00
36c41c96e7
Fix for bug #5986 : snap circle too big when far away from the origin
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(e.g. 1000 blender units).
2008-02-21 14:28:20 +00:00
9be47ba25c
Fix for bug #8321 : crash with fluidsim in shaded draw mode.
2008-02-21 13:15:21 +00:00
26c63de0c1
PoseLib Preview - Bugfix:
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PoseLib preview didn't correctly check if a bone was visible or not. Also, the check for when there were no selected bones (thus whole armature is affected) didn't work right.
2008-02-21 11:34:39 +00:00
75d2729fce
Following on from the commits yesterday for "Action Channel Settings" quick-toggle tools, bones now have this functionality too.
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Use Shift-W to toggle, Ctrl-Shift-W to enable, and Alt-W to disable one of the bone's settings.
2008-02-21 11:14:21 +00:00
b6fc21d84f
Fix for bug #6669 : saving an image from the image editor and
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automatically adding the extension didn't add it to the image
file path properly.
2008-02-21 11:14:04 +00:00
7c7a931fed
made auto threads default (noob's get faster renders in their dual core CPU's)
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changed env variable check order $TMP, $TMPDIR - aparently $TMP is more common.
2008-02-21 08:43:13 +00:00
Ken Hughes
91d44a9124
Allow sequencer to use scene strips with no camera, if those scenes also use
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the sequencer. This time, actually apply patch to the file before submmiting.
2008-02-21 01:35:20 +00:00
Ken Hughes
cf2e89c285
Allow sequencer to use scene strips with no camera, if those scenes also use the sequencer.
2008-02-21 01:19:42 +00:00
1695c8fe5d
Fix for bug #6897 : radiosity or autosmooth + displace gave different results
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than regular displace.
2008-02-20 20:37:20 +00:00
59fc05b1b9
Bugfix [ #7847 ]: Fluid didn't work with ipo drivers
2008-02-20 20:15:00 +00:00
2e299df561
Only use $TEMP for win32, for other os's use $TMP or $TMPDIR
2008-02-20 20:07:37 +00:00
4c0b33ef80
Python Bugfix
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A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file.
Fix for own error with python sys.path, messed up game engine.
2008-02-20 18:56:07 +00:00
1892df0e68
making auto detection of threads working on Os X
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sysconf exist but dont provide the needed flag
using sysctl instead
2008-02-20 16:07:42 +00:00
e3e268253d
Cloth: Bugfix for wrong number of bending springs, could result in visual artifacts
2008-02-20 15:54:34 +00:00
dc9fafd7a6
Fix for bug #7873 : circle select highlights wrong vertices temporarily.
2008-02-20 14:54:17 +00:00
79a354172a
Negative zmask rendering: now there is a setting to render everything
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behind the zmask instead of in front. Might need tweaks, and doesn't
work with halo yet.
2008-02-20 14:17:53 +00:00
0e1ae457ec
Bugfix for duplivert render instancing with certain dupligroup setups.
2008-02-20 14:10:41 +00:00
cf27a896fa
Python Bugfix,
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Setting the user preference for python scripts didnt add the bpymodules subdirectory to sys.path (python module search path).
Also problems with entering and exiting- the old path was used until next restart.
2008-02-20 13:42:15 +00:00
6862acc1b3
== Action Editor - Channel Tools ==
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* Added a new set of related tools for channel editing (Toggle/Enable/Disable Setting). These are activated using the Shift-W, Ctrl-Shift-W, and Alt-W hotkeys. They allow for setting of the given setting on all selected channels (where it will apply).
* Moved + grouped all the channel-related operations in a new "Channels" menu, located between the "Select" and "Markers" menus. This makes more sense than squeezing the functionality at the end of the "Key" menu!
2008-02-20 11:02:32 +00:00
53590faba1
* Added include for auto-threads to compile on Windows
2008-02-20 01:12:21 +00:00
abb21870c4
Bug #8312 : Latest SVN lost LOCAL and NORMAL Transformation Coords in Armature
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Stupid if condition messed Normal orientation for pose bones.
Normal part didn't change and is expected, not a bug.
2008-02-19 23:05:24 +00:00
0c4d1036d6
added win32 check for number of processors, but cant test.
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could somebody running win32 see if headers need to be added to threads.c?
2008-02-19 22:59:52 +00:00
82d769c79f
automatic threads, next to the Threads button, so you can set threads to use whatever the system has, useful in the studio with 2,4,8 core systems when sharing files.
2008-02-19 22:23:21 +00:00
190a35f690
Patche from Giuseppe Ghibò to look in /usr/lib64
2008-02-19 21:18:35 +00:00
2283bdc09b
Possible fix for bug #6922 : crash in displace compositor node,
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possibly because it didn't handle the vector input correct if
it was translated.
2008-02-19 20:35:19 +00:00
b08b5a934f
Fix for bug #6911 : radiosity pass can no be excluded.
2008-02-19 19:26:49 +00:00
8a7b984e7a
Fix for bug #8311 : painting in the image editor with left mouse button
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selection enabled still painted with right mouse button, inconsistent
with painting in the 3d view.
2008-02-19 18:47:09 +00:00
97d40faee9
Added an option for texture forcefields to use the root location of a particle for its texture coords.
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Without this, animating grass would either look like seaweed (with low freq texture)
Or the grass would wrinkle up and get kinks (high freq texture)
This lets you use a high frequency texture while having straight grass.
2008-02-19 18:36:50 +00:00
2463e7a32e
Fix for bug #8299 : baking from selected to active with ray transparency
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gave wrong results. Problem was the view vector was setup strange. While
it is really not well defined, it is now set as the negation of the normal,
so it is looking right at the surface, gives more predictable.
2008-02-19 17:51:58 +00:00
6ea0adb462
Added an option to bake AO normalized, without material settings taken
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into account. The normalized result can often be easier to integrate
into different materials, e.g. for games.
2008-02-19 16:16:16 +00:00
4100861f24
Bugfix: vector blur blending of different times wasn't correct, didn't
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show up much for characters on isolated layers but can make a big
difference on a full scene:
http://users.pandora.be/blendix/vblur_before.jpg
http://users.pandora.be/blendix/vblur_after.jpg
2008-02-19 15:30:33 +00:00