Commit Graph

9358 Commits

Author SHA1 Message Date
0e935e397b * Displacement baking wasnt working with negative distances.
* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1
* Increased the maximum Dist and Bias to1000.0 (was 10.0)
* Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
2008-02-22 14:27:46 +00:00
d7088ce825 Bugfix: objects in groups with texture mapping Object now get texture
coordinates from the object as if they were in their original position,
untransformed by dupligroups or dupliverts. Otherwise the textures of
such objects would change depending on their position.
2008-02-22 13:21:42 +00:00
b69b5f274b Fix: compositor events caused far too many recomposite signals, this
because it was tagging all nodes with same ID *.
2008-02-22 11:25:08 +00:00
4dbf6cf204 adding access to missing bake variables from python 2008-02-22 10:50:45 +00:00
ac5caa8536 Fix for bug #8326: SSS + fields crashed. 2008-02-22 10:43:40 +00:00
4edf886c58 == Sculpt ==
Fixed bug #8243, sculpt mode crash

Increased amount of memory allocated for doing smooth stroke. Should ensure there's enough room to store result of subdividing the stroke.
2008-02-22 03:29:17 +00:00
48a63498ae * Let 'Add' scripts appear in the Add header menu, not just the scripts window 2008-02-22 01:28:48 +00:00
bc3b1672de Bugfix for [#6823] Bake button broken - No image 2008-02-22 00:40:32 +00:00
859a613a4c fix for [#7899] Quit doesn't report failure to save quit.blend 2008-02-22 00:03:03 +00:00
ae464adffd Fix for [#8303] stamp gives wrong file name when using unsaved files
Also made alpha color work with OpenGL render caused by buf_rectfill_area not working on char rect's.
2008-02-21 23:19:06 +00:00
71ca81019d autoThread was inverted at rendertime (forgot to change), added tooltips 2008-02-21 21:28:54 +00:00
88d840fa92 Fix for bug #8295: lock button in the sequencer buttons didn't do
proper redraw.
2008-02-21 20:59:35 +00:00
b163a416c4 Fix for bug #8214: halo didn't render correct with FSA. 2008-02-21 20:58:22 +00:00
52b644a30d Particles using Object or Group visualization would render with Disp value. - rather then using 100% of the objects. 2008-02-21 20:13:33 +00:00
cd284d5783 Fix for bug #6991: edge slide crash with the last vertex
missing rails.
2008-02-21 17:52:03 +00:00
0d9c6ea649 Fix for bug #6769: lattice editmode undo gave corrupt data
if the lattice resolution changed.
2008-02-21 16:57:58 +00:00
835624fa05 Fix for bug #8120: edgeloop delete with automerge editing enabled
resulted in wrong selection state.
2008-02-21 15:24:15 +00:00
70befde9e9 Fix for bug #8014: in some cases text objects would not render without
being shown in the 3d view first.
2008-02-21 15:09:12 +00:00
1899afcced Fix for bug #8313: image editor alpha drawing + user aspect ratio was
not correct.
2008-02-21 14:50:07 +00:00
36c41c96e7 Fix for bug #5986: snap circle too big when far away from the origin
(e.g. 1000 blender units).
2008-02-21 14:28:20 +00:00
9be47ba25c Fix for bug #8321: crash with fluidsim in shaded draw mode. 2008-02-21 13:15:21 +00:00
26c63de0c1 PoseLib Preview - Bugfix:
PoseLib preview didn't correctly check if a bone was visible or not. Also, the check for when there were no selected bones (thus whole armature is affected) didn't work right.
2008-02-21 11:34:39 +00:00
75d2729fce Following on from the commits yesterday for "Action Channel Settings" quick-toggle tools, bones now have this functionality too.
Use Shift-W to toggle, Ctrl-Shift-W to enable, and Alt-W to disable one of the bone's settings.
2008-02-21 11:14:21 +00:00
b6fc21d84f Fix for bug #6669: saving an image from the image editor and
automatically adding the extension didn't add it to the image
file path properly.
2008-02-21 11:14:04 +00:00
7c7a931fed made auto threads default (noob's get faster renders in their dual core CPU's)
changed env variable check order $TMP, $TMPDIR - aparently $TMP is more common.
2008-02-21 08:43:13 +00:00
Ken Hughes
91d44a9124 Allow sequencer to use scene strips with no camera, if those scenes also use
the sequencer.  This time, actually apply patch to the file before submmiting.
2008-02-21 01:35:20 +00:00
Ken Hughes
cf2e89c285 Allow sequencer to use scene strips with no camera, if those scenes also use the sequencer. 2008-02-21 01:19:42 +00:00
1695c8fe5d Fix for bug #6897: radiosity or autosmooth + displace gave different results
than regular displace.
2008-02-20 20:37:20 +00:00
59fc05b1b9 Bugfix [#7847]: Fluid didn't work with ipo drivers 2008-02-20 20:15:00 +00:00
2e299df561 Only use $TEMP for win32, for other os's use $TMP or $TMPDIR 2008-02-20 20:07:37 +00:00
4c0b33ef80 Python Bugfix
A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file.
Fix for own error with python sys.path, messed up game engine.
2008-02-20 18:56:07 +00:00
1892df0e68 making auto detection of threads working on Os X
sysconf exist but dont provide the needed flag
using sysctl instead
2008-02-20 16:07:42 +00:00
e3e268253d Cloth: Bugfix for wrong number of bending springs, could result in visual artifacts 2008-02-20 15:54:34 +00:00
dc9fafd7a6 Fix for bug #7873: circle select highlights wrong vertices temporarily. 2008-02-20 14:54:17 +00:00
79a354172a Negative zmask rendering: now there is a setting to render everything
behind the zmask instead of in front. Might need tweaks, and doesn't
work with halo yet.
2008-02-20 14:17:53 +00:00
0e1ae457ec Bugfix for duplivert render instancing with certain dupligroup setups. 2008-02-20 14:10:41 +00:00
cf27a896fa Python Bugfix,
Setting the user preference for python scripts didnt add the bpymodules subdirectory to sys.path (python module search path).
Also problems with entering and exiting- the old path was used until next restart.
2008-02-20 13:42:15 +00:00
6862acc1b3 == Action Editor - Channel Tools ==
* Added a new set of related tools for channel editing (Toggle/Enable/Disable Setting). These are activated using the Shift-W, Ctrl-Shift-W, and Alt-W hotkeys. They allow for setting of the given setting on all selected channels (where it will apply).

* Moved + grouped all the channel-related operations in a new "Channels" menu, located between the "Select" and "Markers" menus. This makes more sense than squeezing the functionality at the end of the "Key" menu!
2008-02-20 11:02:32 +00:00
53590faba1 * Added include for auto-threads to compile on Windows 2008-02-20 01:12:21 +00:00
abb21870c4 Bug #8312: Latest SVN lost LOCAL and NORMAL Transformation Coords in Armature
Stupid if condition messed Normal orientation for pose bones.

Normal part didn't change and is expected, not a bug.
2008-02-19 23:05:24 +00:00
0c4d1036d6 added win32 check for number of processors, but cant test.
could somebody running win32 see if headers need to be added to threads.c?
2008-02-19 22:59:52 +00:00
82d769c79f automatic threads, next to the Threads button, so you can set threads to use whatever the system has, useful in the studio with 2,4,8 core systems when sharing files. 2008-02-19 22:23:21 +00:00
190a35f690 Patche from Giuseppe Ghibò to look in /usr/lib64 2008-02-19 21:18:35 +00:00
2283bdc09b Possible fix for bug #6922: crash in displace compositor node,
possibly because it didn't handle the vector input correct if
it was translated.
2008-02-19 20:35:19 +00:00
b08b5a934f Fix for bug #6911: radiosity pass can no be excluded. 2008-02-19 19:26:49 +00:00
8a7b984e7a Fix for bug #8311: painting in the image editor with left mouse button
selection enabled still painted with right mouse button, inconsistent
with painting in the 3d view.
2008-02-19 18:47:09 +00:00
97d40faee9 Added an option for texture forcefields to use the root location of a particle for its texture coords.
Without this, animating grass would either look like seaweed (with low freq texture)
Or the grass would wrinkle up and get kinks (high freq texture)
This lets you use a high frequency texture while having straight grass.
2008-02-19 18:36:50 +00:00
2463e7a32e Fix for bug #8299: baking from selected to active with ray transparency
gave wrong results. Problem was the view vector was setup strange. While
it is really not well defined, it is now set as the negation of the normal,
so it is looking right at the surface, gives more predictable.
2008-02-19 17:51:58 +00:00
6ea0adb462 Added an option to bake AO normalized, without material settings taken
into account. The normalized result can often be easier to integrate
into different materials, e.g. for games.
2008-02-19 16:16:16 +00:00
4100861f24 Bugfix: vector blur blending of different times wasn't correct, didn't
show up much for characters on isolated layers but can make a big
difference on a full scene:

http://users.pandora.be/blendix/vblur_before.jpg
http://users.pandora.be/blendix/vblur_after.jpg
2008-02-19 15:30:33 +00:00