Commit Graph

70463 Commits

Author SHA1 Message Date
0ec6fa782b Depsgraph: Allow building scene properties
This is used by driers and this is a first step towards support of
scenes used for only compositor or sequencer.

Fixes T61014: Assert adding a driver that uses a single property of a scene ID
2019-05-23 16:22:25 +02:00
b88f1d3491 Depsgraph: Allow having ID built checks be more granular 2019-05-23 16:22:25 +02:00
026c8ddd2a Fix addon preference registration setting preferences dirty
Setting the `bl_idname` on registration was setting dirty.
2019-05-24 00:01:39 +10:00
028bce8717 Depsgraph: Fix fake dependnecy cycle in proxies
Noticed when was looking into T64764, F7043663.

This is a weird case when proxy group is not a group, but is the
same as linked object.

Remove useless relation which was causing cycle, but had no functional
meaning.

Pair programming session with Brecht.

Reviewers: angavrilov, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4928
2019-05-23 15:30:00 +02:00
George Vogiatzis
352474ced8 Fix T65002: after hiding edit mode object, clicking in wireframe mode crashes
Differential Revision: https://developer.blender.org/D4926
2019-05-23 15:27:31 +02:00
df7f69b873 Eevee: Fix SSS energy disapearing with alpha blended material 2019-05-23 15:32:05 +02:00
44f9a502e7 Depsgraph: Correct relations for proxy group
At some point when the transform evaluation was split into EVAL and FINAL
the b350edc was re-introduced by EVAL being run prior to proxy_group's
matrix is evaluated.
2019-05-23 14:30:37 +02:00
08690be3b5 Compositor: FileOutput
The File output node stores it settings locally, but the stereo settings
were not displayed, making users only able to use the default settings
of the node.

The cause of not displaying the buttons are was a NULL-pointer check in
`uiTemplateImageFormatViews`. The NULL pointer was used to check if
multiview was enabled. in case of the file output node this check was
performed by the node, so the nullpointer check could be ignored.

Reviewed By: brecht

Maniphest Tasks: T62767

Differential Revision: https://developer.blender.org/D4929
2019-05-23 14:17:14 +02:00
07c48c9112 Cleanup: Remove debug print 2019-05-23 14:14:36 +02:00
9f5ec31ac0 Fix T63176: Compositor stipes when scaling 2019-05-23 13:28:03 +02:00
6be9d19951 Collada exporter update
Added new feature: Collada: global axis rotation upon export (UI)

The new feature allows to specify the target rest coordinate system upon export.
This allows for example to export a character that is in Blender orientation (Y forward)
to match the Secondlife orientation where (-X forward)

- Refactor:Added new utility methods to collada_utils
           Made BCMatrix class more powerfull
           moved Blender related structures into new BlenderContext class
           added class wrapper to encapsulate ExportSettings structure
           Added blender context getters to ExportSettings
           added access methods to BlenderContext into ExportSettings class
           Moved class BCMatrix into BlenderContext
           moved utility functions from collada_util into BlenderContext
           replace own function for parenting by a call to ED_object_parent_set()

- Cleanup: removed obsolete parameters from methods
           renamed parameters for better understanding
           cleanup whitespace and indentation
           removed obsolete comments
2019-05-23 12:29:20 +02:00
e9cf9e0a39 Gpencil: Fix assert when rendering with Eevee 2019-05-23 12:58:50 +02:00
11e87510ef Fix too dense timeline grid spacing
The default spacing changed when this started using the user preferences,
this makes it work more similar to before that.
2019-05-23 11:27:27 +02:00
37e72822c1 Cleanup: remove redundant separators 2019-05-23 19:10:13 +10:00
58c4b10a70 Merge branch 'blender2.7'
Conflicts:
	source/blender/blenkernel/intern/library_remap.c
2019-05-23 10:23:11 +02:00
054dbb833e Fix (unreported) missing remapping of proxy_from pointer.
That would break proxy behavior after a library reload.

The usual super-annoying loop-back pointers... At least that one is
easily detectable and can be fixed in-place.

Found while investigating T64764.
2019-05-23 10:19:30 +02:00
8389cc7e67 Fix T65023: Tracking marker color is not updated when using Copy Color
Missing dependency graph update.

Ideally need to introduce more clear ID_RECALC flag, and maybe go over all
of the operators (some of them might not use dependency graph still).
2019-05-23 10:02:37 +02:00
fec9615ea0 Masks: Properly port to Copy-on-Write concept
Masks were not really covered by Copy-on-Write due to mistake
in the dependency graph. After correcting that mistake a lot
of tools became broken, so majority of the patch is related
on making it so access to evaluated/tessellated masks is done.

When accessing evaluated mask state make sure access to an
evaluated dependency graph is done. This solves possible
access to NULL data on redo.

Fixes T64899: Re-doing new point addition causes crash

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T64899

Differential Revision: https://developer.blender.org/D4918
2019-05-23 09:47:13 +02:00
1d48fa2206 Correct last commit (gizmo order was reversed) 2019-05-23 17:21:11 +10:00
ad80dc1c89 Cleanup: replace the visible gizmo linked list with an array
Avoids an allocation per gizmo & simplifies limiting the lookup
past the first intersecting 2D gizmo found.
2019-05-23 16:33:21 +10:00
a521ad7568 Cleanup: allow BLI_Buffer to be used without it's header
Without this any functions declared that take BLI_Buffer
also needed to include the header.
2019-05-23 16:32:58 +10:00
f417a717b1 Gizmo: highlighted gizmo now handles all events first
Only mouse events were handled by the highlighted gizmo,
this allows more flexibility with event handling.
2019-05-23 14:27:28 +10:00
1fef2d2b8d Cleanup: split keymap handling into functions
Move keymap handler logic for keymap and gizmo handlers
into their own functions.

This makes it possible to refactor keymap handling
without large changes or duplicating code.
2019-05-23 14:08:28 +10:00
a1ad71304c Cleanup: modernize code of new BLE_main_id_refcount_recompute().
No functional change expected!
2019-05-22 23:50:39 +02:00
ceed34aac1 Merge branch 'blender2.7'
Conflicts:
	source/blender/blenkernel/intern/library.c
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/screen/screen_edit.c
2019-05-22 23:36:02 +02:00
91aafd56e3 Fix (unreported) broken collections after undo/redo, or remapping (leading to crashes).
Those are two cases where keeping infamous backward `parents` pointers
of collections in sync is kind of impossible to do... So rebuilding
those relationships from scratch instead.

Fixes e.g. a crash when undoing, then reloading a library, and likely
many more weird ones like that.

Uncovered while investigating T64764.
2019-05-22 23:33:27 +02:00
d1f96f9b11 BKE Collection: Add new function to rebuild parent relationships.
It's not always possible to keep 'by hand' parent relationships valid in
collections hierarchy. Add functions to remake those
(re-using/factorizing code from `readfile.c` `lib_link_collection_data()`
function).

Can't stress again how painful it is to have those kind of backward
relationships in our data structures, those *always* end up being
serious issues to keep in sync... Should only be generated on the fly
when needed, period. :(
2019-05-22 23:33:27 +02:00
5a3c44937f Fix T64764: 'Reload' on linked libraries disconnects proxy armature datablocks.
Note that this only fixes the core issue reported (caused by own dummy
mistake in rBd0df7fb3b94ea), investigating that report uncovered at leat
two more issues, including a crasher (when reloading after an undo)...
2019-05-22 23:33:27 +02:00
b471e48c30 fix T64873 collada export crashes Blender on Mac 2019-05-22 21:34:43 +02:00
3a702ec028 Fix (unreported) usercount of linked IDs becoming garbage after undo/redo.
Not re-reading linked data-blocks in undo/redo case also means that we
do not touch to their usercounts. Even worse, lib_link process in
readfile will increase those (for cases where local data uses linked
one).

Whole data management code is now heavily relying on valid consistent
refcount of all IDs, so we cannot allow that anymore.

Simple solution here could have been to then not increase that one for
linked IDs in `newlibadr_us()`, but unfortunately that would not be
totally bullet-proof, as some local users of linked data may be added or
removed by an undo step...

So I cannot think of any other solution than the ugly brute force one,
i.e. going over the whole Main database and recompute linked IDs users
count... Should not be a big issue performance wise though, this is
fairly cheap process.
2019-05-22 21:10:36 +02:00
3600e94eba BKE Library handling: add function to recompute usercounts of IDs.
This will be needed in undo/redo case, since we do not re-read linked
IDs, their usercounts become total garbage (especially in 'used by local
ID' cases)...
2019-05-22 21:08:51 +02:00
8fdbd1377e Sequencer: ensure Strip is the default active panel 2019-05-22 19:52:41 +02:00
Dalai Felinto
6539cf3199 Visibility panel: Use "toggle" keyword
No functional nor visual change.
This is a partial revert of 0910932e71.

The toggle option was introduced on 6640bcca74.
This allow us to simplify the outliner draw code so it uses the icon as
defined in the RNA (as oppose to get the value there once again).
2019-05-22 16:22:02 +00:00
5397d8d268 UI: allow shrinking panel height to zero when open.
Currently if a panel becomes empty (draw simply returns), it stays
at the last non-empty height. This seems to be caused by some legacy
checks that may be completely obsolete, but the safest fix is to at
least allow resetting height when the panel is open.
2019-05-22 17:59:22 +03:00
521b96fa69 Error in last commit 2019-05-23 00:38:29 +10:00
8ec3b5b7c6 Fix T64679: Missing dirty preferences tag
Use a default update function for user preferences that tags
dirty and redraws (if changed).

This avoids relying on button changes which fail in some cases.
2019-05-23 00:35:37 +10:00
8d20d6b2eb RNA: add fallback update function
Use so we can have a default update function,
that doesn't need to be set for every property.
2019-05-23 00:35:37 +10:00
f309c93f1f Cleanup: disambiguate rna_userdef_update_ui/ui_update 2019-05-23 00:35:37 +10:00
287f1da92a Cleanup: unused vars 2019-05-23 00:35:37 +10:00
04fa0511ca DrawEngines: Depth Of Field Units
The unit system is designed for displaying and editing and not for
rendering. Eevee, Workbench and GPencil used these settings to convert
the focal length and sensor size to world units. Making depth of field
render differently with Cycles.

For now we will remove the scale in the draw engines to match cycles,
until we implemented a camera parameters specific scale.

Reviewed By: brecht, fclem

Maniphest Tasks: T64988

Differential Revision: https://developer.blender.org/D4925
2019-05-22 16:16:20 +02:00
8b52619ff8 DRW/Eevee: Fix camera texture coordinates in renders
This patch fix the issue introduced by recent refactor and fixes
computation when using overscans.
2019-05-22 16:09:10 +02:00
083f932a25 Workbench: FXAA Artifacts
When using FXAA when rendering to an image the alpha channel was not
correct what lead to visual artifacts.

These artifacts come from the FXAA function that overwrites the alpha
channel with the original Luma of the texel. In the shader this can be
turned on or off. But at the end it always overwrites the alpha with the
luminance.

We didn't use this feature, but the alpha of the resulting pixel still
contained the luma value what lead to render artifacts.
By overwriting the alpha channel with the original alpha we remove these
artifacts.

Reviewed By: fclem

Maniphest Tasks: T64947

Differential Revision: https://developer.blender.org/D4924
2019-05-22 14:50:23 +02:00
53781d5771 RNA: fix missing depsgraph update tagging in FCurve methods.
Add tags in fcurve.update(), keyframe_point.insert/add/remove(),
fmodifier.control_points.add/remove().
2019-05-22 15:35:00 +03:00
31a73b3b92 RNA: allow 'TIME' on Actions and any IDs with AnimData in ID.update_tag. 2019-05-22 15:34:59 +03:00
12c9a9131f Fix: Auto Merge icon state were wrongly swapped 2019-05-22 14:21:31 +02:00
f05b9dba26 DRW: Only change VAO if geometry changes 2019-05-22 13:29:05 +02:00
60319e25f2 GPU: Refactor GPU_batch_draw_range_ex
Rename it to GPU_batch_draw_advanced and use base instance when possible.

Also add GPU_batch_bind to bind the vao independantly of drawing commands.
2019-05-22 13:29:05 +02:00
55780d9866 Fox drwview 2019-05-22 13:29:05 +02:00
7b3f64e12a Cleanup: DRW: Remove, rename stuffs 2019-05-22 13:29:05 +02:00
6914f7125b DRW: Do not update the view ubo for each pass
Only update if the view changes.
2019-05-22 13:29:05 +02:00