* edge and face extend() methods now add edges and faces in the order given
by their parameters. Note that if duplicate edges or faces are specified,
the order is preserved but the dups are removed, so indices won't match.
* allow extend(), findEdges() and faces.uv to accept lists or tuples
* fix bug in mesh.verts.extend() which didn't correctly check argument types
- update for the old mathutils rewrite
- update for some other methods ive added
- added explaination of wrapped data
- added a .css file for epydoc gives nice blender/python colors :?
-- calling mesh.getFromObject(obj) with mesh object now also
copies material properties
-- mesh.quadToTriangle() takes a parameter to duplicate both
Ctrl-TKEY and Shift-Ctrl-TKEY actions
-- assigning None to mesh.verts "clears" the memory allocated
to the mesh (equivalent of Mesh.New(), but on an existing
mesh)
-- exception handler message for mesh.faces[i].uv = [..] more
clear (uv attribute only accepts tuple, not list)
-- fixed bug for meshs with deformed verts when deleting verts
(deformed verts deleted and repacked correctly now, I think)
- added faces.uvSel attribute: can get/set selection status of UV vertices in
UV Editor window
- make mesh.faceUV, mesh.vertexUV and mesh.vertexColor writable: users
can now enable/disable UV faces, vertex colors, "sticky" vertices
- fixed bug with mesh tool methods: before it would only work if an object
linked to the mesh was selected
- added mesh.quadToTriangle() and mesh.triangleToQuad() methods
- added selected() method to verts, edges, faces; returns list of indices
of selected items
- mesh.getFromObject() now gets derived mesh data
- ported vertex group methods from NMesh (required change to Object.c)
- ported module dictionaries from NMesh
- new methods from NMesh (transform, getFromObject, findEdges)
- new methods for deleting groups of verts, edges and faces
- new methods for accessing mesh editing tools: fill, flipNormals,
recalcNormals, remDoubles, smooth, subdivide, toSphere
- Added PVertType to Types module (not my favorite name; any suggestions?)
- implemented slice operations (get/set) for vertex list; allows script
writers to manipulate lists of vertices (using 'thick' vertices)
- fixed problem in mesh.faces.extend() which allowed the creation of
"Eeekadoodle" faces
- added mesh.update() method; (possibly) temporary fix to allow updating DAG
Changed Object.link() to allow link objects with both BPython-type meshes
Changed Object.getData() to allow retrieving both types of BPython-type meshes
Added new mesh types to Types module