Commit Graph

2493 Commits

Author SHA1 Message Date
0f1e28a13f - circle select mouse wheel resize now works (somehow mouse wheel generates a mouse up event)
- context.active_bone wasnt set to an editbone type
2009-11-05 15:59:14 +00:00
5481549725 was setting the active material on exit editmode rather then enter 2009-11-05 14:54:02 +00:00
59eaa1ff50 last commit broke entering editmode 2009-11-05 14:42:39 +00:00
b1ac71b3a0 enter editmode when adding objects even if the object is not in an active layer,
useful for python but in rare cases this also happens for users.

Active layer getting out of sync is an old bug but hard find when it happens.
This at least fixes segfaulting on adding objects.
2009-11-05 14:25:08 +00:00
247f72fcc0 - added bpy.context to the python module
- made the console banner printing function into a python operator (includes sys.version)
- added 'C' into the consoles default namespace for convenience
2009-11-05 11:17:09 +00:00
cacd68c335 python console autocomplete would crash (missing NULL check for pose channels)
add rna functions id.animation_data_create() and id.animation_data_clear() - works for all ID types that support animdata.
2009-11-05 10:50:58 +00:00
06d5d53a24 Bugfixes + Spline IK Tweaks:
* #19819: 'Select' operator for Hooks was crashing when Hooks didn't have any vertices assigned yet

* Default twist resolution mode for curves is now 'Minimise'. This seems to work better for Curve Deforms and other purposes. Can be changed if other ways are better after some more testing.

* Spline IK now has more options for controlling how the x and z axis scaling is determined. There is now a choice between using the radius of the curve, the x+z scaling from the bones, or no scaling (default). This does break old files a bit, but this is to have a more stable base for later.
2009-11-05 10:09:45 +00:00
751f07d6d4 Fix for error in previous fix - oops ( [#19818] ) 2009-11-05 10:02:29 +00:00
0b2bc7785d * Fix for [#19700] undo doesn't display visual feedback on lattices
Depgraph update was commented out in undo system because of globals, restored this with new context/id-based depgraph

* Fix in UV editor UV menu
* Slightly nicer default names for adding forcefields with Add menu
2009-11-05 09:57:43 +00:00
63d6d6cb74 Armature Editing Bugfixes:
* #19790: Circle Select doesn't work for Armature edit mode or pose mode
* Duplicate bones (Shift-D) was calling the wrong operator. This now uses the macro version, instead of the copy only.
2009-11-05 08:54:33 +00:00
ce973efd4f Fix for [#19780] pivot for rotation/scaling doesn't use "active vert/edge/face"
Martin please doublecheck, but it should be all good.
2009-11-05 04:37:42 +00:00
1be4158f5b RNA transform properties for edit bones and metaballs 2009-11-05 02:21:04 +00:00
fa5990cb9a Added RNA based transform properties for pose bones too.
I've left the old code commented out for now hough - do we still want to 
be able to edit all rotation types as eulers in the transform properties buttons? 
Seems a bit odd to me, what do animators think? If so, maybe we need some 
ui-level conversion options in the RNA buttons code...
2009-11-05 01:00:17 +00:00
be143c2244 * Partial fix for bug [#19734] N panel's transform doesn't display the units
Converted the Object transform properties to use rna/rna buttons. This has the advantage of not only displaying/editing units, but also RMB menu, keyframing, drivers, etc too. Part of this was to convert 'Dimensions' to an rna property, converting to and from scale. This also allows you to set the object's dimensions via fcurves or python, but note that it's driving the object scale setting internally so if you animate both dimension and scale at the same time one will override the other (i don't expect many people to attempt this).
2009-11-04 23:14:20 +00:00
3ac98f1abd python function for adding a driver. eg
ob.driver_add("location")
 ob.driver_add("location", 0) # x location only

Also changed ANIM_add_driver so an index of -1 adds drivers to every item in the array
2009-11-04 15:16:41 +00:00
8436608513 Bridge edge loops would loose all edge flags.
Would happen in any case where python added new mesh data into an existing mesh.

fix by copying the old edges into the new array
2009-11-04 14:28:43 +00:00
42fb30f37a change to insert_keyframe() so an array index of -1 keys all arrays indices
made this default for python so you can do...
 pose_bone.keyframe_insert("location")

rather then
 pose_bone.keyframe_insert("location", 0)
 pose_bone.keyframe_insert("location", 1)
 pose_bone.keyframe_insert("location", 2)
2009-11-04 14:06:10 +00:00
46c8bfe151 Make Links (Ctrl+L) back
- split into 2 operators: object.make_links_data() & object.make_links_scene since they are quite different.
- added reusable functions RNA_group_itemf & RNA_scene_itemf which can be used for any operator that takes ID data (easy to add more types Mesh, Text etc)
- DummyRNA_NULL_items for dynamic items so each operator need not define its own empty enum.
2009-11-04 10:25:57 +00:00
b221e57fd2 Second try at fixing this... the props were still not getting initialised in many cases, but this time because those were using the exec() callbacks which didn't set this. This fix ain't that nice, but at least the old functionality works again like 2.4x. 2009-11-04 09:55:24 +00:00
de7da7c779 Bugfixes for Adding Objects:
* Auto enter EditMode for adding Armatures was broken
* Adding a camera no longer tries to enter editmode, even though that's invalid...
2009-11-04 09:45:37 +00:00
7fad20eff8 Fix #19533: Autoupdate check box not working for UV/Image Editor. 2009-11-04 09:22:16 +00:00
ae37d92dbf Fix #19742: shape key crashes for curve & lattice. 2009-11-04 09:20:31 +00:00
834e8aa868 Fix bug #19749: browsing path in user preferences would crash. 2009-11-04 08:59:01 +00:00
7699dcaab8 Fix for [#19460] (+) widgets to expand UI elements overlap other windows 2009-11-04 04:13:30 +00:00
65f92c893e - remove UV mapping operator, call a header menu directly (so python can add items there)
- forgot to move bpy_sys.py last commit
2009-11-03 18:20:03 +00:00
11c36d0ea5 Patch [#19799] Add trackball loop to rotate manipulator
by Adrian Winchell (slightly modified)

This adds a center circle (like translation and resize) to the rotation manipulator that triggers trackball rotation.
2009-11-03 17:44:12 +00:00
b3c8935b06 - Shift+F1 is append in 2.4x (not link). Lee asked it to be made the same.
- use OBJECT_OT_mode_set rather then OBJECT_OT_*_toggle, better for using report output for script input. OBJECT_OT_posemode_toggle and OBJECT_OT_editmode_toggle are called by OBJECT_OT_mode_set.
2009-11-03 11:00:10 +00:00
eafd94e1bd Make transform axis constraint projection more robust (less flip).
It will still flip, but it now has a small buffer region before it does that which returns a really large positive or negative value. This still only happens in perspective cases, when moving along an axis that is nearly aligned with the view.
2009-11-02 19:37:18 +00:00
6bfcd5a811 how embarrassing! 2009-11-02 17:25:15 +00:00
072a39004e - "selected_pchans" is now at screen level context (not just view3d) so can use for adding bones to a group.
- separate assign to Y key rather then Ctrl+4
2009-11-02 17:24:06 +00:00
67fd40f54c Enabled theme editing in user preferences. There's still no way to Load/Save/Add/Delete though.
Code could be optimized greatly, but found it hard to get it to work nicely with auto-generated code.
2009-11-02 17:18:17 +00:00
54d7ca9e3b armatures didnt allocate enough memort for make_trans_verts
result in blender crash when pressing numpad del.
2009-11-02 17:15:14 +00:00
bd88c3e944 moving nodes would crash because it ran object update functions 2009-11-02 16:55:06 +00:00
8557f617f0 Pose bone menu (Ctrl+G) wasnt working, replace with a reference to python menu. 2009-11-02 16:39:45 +00:00
1d9f90ed42 - all add object operators now take view_align as an argument, and enter_editmode where its used. Makes running the operator from python pradictable without having to know the user prefs.
- missing return in function
- python error in view3d (assumed active object exists)
2009-11-02 16:07:49 +00:00
9e9ab1a227 *Added subdivide to armature toolbar, and gave it a hotkey (W)
*Fixed some remaining icon issue in the shape key properties
2009-11-02 13:20:14 +00:00
a87c16947d * Set some custom empty draw types on adding force fields, where relevant 2009-11-02 11:37:35 +00:00
4b8c64246e * Added a new 'bone constraint' property editor icon and panel titles to distinguish bone constraints from object constraints
It was a bit too confusing and people were easily getting them mixed up.
2009-11-02 11:36:45 +00:00
da1765765b many operators uses Bases, for the python to set operators context python too needs to be able to access bases.
- added scene.bases (like scene.objects)
- renamed group create operator.

Example
 scene = bpy.data.scenes[0]
 C = {}
 C["scene"] = scene
 C["selected_editable_bases"] = [scene.bases[2], scene.bases[3]]
 
 bpy.ops.group.create(C)


Also made operator fake modules not return __call__ (reported by Stani, fixes autocomp. bug)
2009-11-02 11:14:22 +00:00
e8b5effdff Spline IK Bugfixes 1:
* Fixed crash when reloading a file with Spline IK and/or Damped Track constraints. The targets for these constraints weren't getting relinked.
* Fixed problems with removing Spline IK making some bones unable to be manipulated.
* Jotted down some comments in the Spline IK code noting places where additional tweaks will be added.
2009-11-01 22:30:47 +00:00
94209d58aa Simplify gimbal axis code and make gimbal orientation work correctly with parents (objects or pose bones). Works for all euler orders too, obviously. 2009-11-01 21:10:54 +00:00
39021ac4ea after transform update didn't run because of stupid typo 2009-11-01 20:09:03 +00:00
29aea786cb Added proper icon for full screen mode. Would be nice to have this button eventually be right-aligned. 2009-11-01 18:05:01 +00:00
9cf155d012 Compile fix for too many arguments to uiItemO 2009-11-01 14:19:35 +00:00
4f4b637a35 * OpenGL Render is now available again from the View3D Header. 2009-11-01 14:04:37 +00:00
2068eaf1b7 Rigging Goodies: Spline IK Constraint
At last, this commit introduces the Spline IK Constraint to Blender. Spline IK is a constraint that makes n bones follow the shape of a specified curve. 

Simply add a chain of bones, add a curve, add a Spline IK Constraint to the tip bone and set the number of bones in the chain to make it work. Or, try the following test file:
http://download.blender.org/ftp/incoming/250_splineik_spine01.blend

Screenshots of this in action (as proof):
http://download.blender.org/ftp/incoming/b250_splineik_001_before.png
http://download.blender.org/ftp/incoming/b250_splineik_001_after.png

I've implemented this in a similar way to how standard IK solvers are done. However, this code is currently not an IK plugin, since I imagine that it would be useful to be able to combine the 2 types of IK. This can be easily changed though :)

Finally, a few notes on what to expect still:
* Constraint blending currently doesn't affect this. Getting that to work correctly will take a bit more work still.
* Options for not affecting the root joint (to make it easier to attach the chain to a stump or whatever), and non-uniform scaling options have yet to be added. I've marked the places where they can be added though
* Control over the twisting of the chain still needs investigation. 

Have fun!
2009-11-01 11:29:40 +00:00
69feedf139 Object PET works with autokey.
Reordering some function calls in transform cleanup to make it simpler (that means other fixes are possible too, sequencer probably don't need it's own freeing function anymore).
2009-11-01 02:52:38 +00:00
ea8c41bf54 Resizing didn't handle PET correctly for size attributes (position was ok, that's why it worked alright in edit mode). 2009-10-31 02:54:27 +00:00
9c1fc8497b small change to strip-swap, Made keys Alt+L/RArrowKey, added in menu, dont treat color strips like other effects 2009-10-30 21:40:07 +00:00
0cf1d391ed 2.5 Sequencer
Swap active sequence with the sequence on the right (CTRL+R) or left (CTRL+L).
was small Durian wish.

Note: in find_next_prev removed the code to find selected only if sel was != 0
I believe it should be possible to pass -1 in the case I want to find the next strip
regardless of selection state.
2009-10-30 20:40:41 +00:00