Commit Graph

6 Commits

Author SHA1 Message Date
e8af794441 face mask mode
- border select
- linked selection (Ctrl+L)
- select all
2009-10-22 19:17:46 +00:00
f9eb93bc7b many docstrings from Ron Walker and Luca (mindrones on IRC),
only did a spot check on these, may need adjusting later.
2009-09-12 17:16:12 +00:00
afa0fa5e29 2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types

TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
2009-08-16 19:50:00 +00:00
c6e041f125 2.5/Paint modes:
* Moved brush curve preset operator out of sculpt to paint_utils
* Added a button to the curve panel to set the preset
2009-08-14 04:45:29 +00:00
33509e8510 Changed vertexpaint and weightpaint to use the standard Brush struct, so they too work with the brush panel.
Note: these modes are only using color/alpha/size from Brush, so there's more integration work todo yet.
2009-03-11 00:43:08 +00:00
8e41a21607 2.5:
* Image painting back. 2d paint, 3d paint and projection, undo,
  pressure, repeating paint operations, etc should all work.
  Drawing cursor needs a bit of work, only gets shown when enabling
  texture paint mode now.

* Move sculpt, image paint, and vertex/weight paint into a single
  sculpt_paint module. Doesn't make much difference now, but nice
  to have it together for better integration and consistency in
  the future.
2009-02-19 23:53:40 +00:00