Commit Graph

12 Commits

Author SHA1 Message Date
184ac26dd0 2.5: Headers
* Fix header menu spacing bug, and make it consistent for all headers.
* For consistency, always put menus first in the header, then any enums
  to switch the type of data displayed.
* Node editor header ported to python layout. Still quite a few
  operators missing to make the menus complete.
* RNA wrapped node editor, and added use_nodes property to material
  and scene.
2009-08-19 00:55:30 +00:00
74e4ad20c9 2.5: code cleanup, added CTX_wm_space_* for each space type,
instead of casting everywhere.
2009-07-28 16:33:02 +00:00
931527e648 - use clear, set, add, enable, disable and toggle as a prefix in operator names
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
  select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle

- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split,  OBJECT_OT_object_delete -> OBJECT_OT_delete

renamed selection operator properties
 extend_select -> extend
 column_select -> column
 select_children_only -> children_only
 ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.
 
Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-29 02:15:13 +00:00
02d594aba0 2.5
- Corner node 'size' widget works again
- Proper preview events added on linking nodes
2009-02-06 18:38:10 +00:00
51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
8006134a9c 2.5
Made 'select-tweak-grab' work in 3d window, fcurve and nodes.
For nodes it works with both left/right, the others follow
user preset for select.

Tweak is a WM event, which also follows user preset for 
tablet-style tweaks (release = apply).

You enable tweak events with an operator WM_OT_tweak_gesture.
Keymap entries can assign to left/middle/right button or to
action/select button tweaks.
2009-01-28 15:39:39 +00:00
8b793524ff make operator names more consistent
ANIM_OT_toggle_time -> ANIM_OT_time_toggle
SCULPT_OT_toggle_mode -> SCULPT_OT_sculptmode_toggle
UV_OT_select_inverse -> UV_OT_select_invert
NODE_OT_toggle_visibility -> NODE_OT_visibility_toggle
OBJECT_OT_toggle_editmode -> OBJECT_OT_editmode_toggle

toggle was used last in other operators eg- VIEW3D_OT_vpaint_toggle and VIEW3D_OT_wpaint_toggle.

'invert' was used everywhere else.
2009-01-25 15:41:17 +00:00
c1cf33c8aa RNA
* Added more compact property definitions, with a single function.
  Only used by operators at the moment, would need to tweak regular
  expressions a bit more to use it also for other RNA definitions.

* The operator properties defined now were completed a bit more but
  still have many issues that need to be adressed, specifically;

  * Some properties that should be booleans or enums are defined as
    ints, note that ints are only for numeric values, not bitflags
	or multiple choice.
  * Soft/hard limits and default values of many properties are not
    well defined still,
  * Inconsistent naming, especially for example mouse locations or
    bounds are named differently in different places. Also mouse
	locations and other vector like properties should become a single
	vector property instead of multiple X/Y properties.
  * Almost no properties have descriptions, these would be good to
    have for docs and tooltips.

So, please verify that the properties of the operators you wrote are
well defined.
2009-01-16 23:53:11 +00:00
Nathan Letwory
99d10b7f76 2.5 / Nodes
* [Use nodes] added. For future improvements: a panel which enumerates
  materials, textures and scenes for selection and editing in the opened
  node-editor without having to set it in Buttons (or 'global' scene).
2009-01-12 01:02:52 +00:00
Nathan Letwory
0f666dc53e 2.5 / Nodes
* zoom in/out added also as menu entry
* view all operator is now only executed, not invoked.
2009-01-01 20:08:57 +00:00
Nathan Letwory
029b0c3ecf 2.5 / Nodes
* HOMEKEY enabled (view all), made into operator.
2009-01-01 16:27:02 +00:00
Nathan Letwory
2529d90985 2.5 / Nodes
* Operator to toggle node visibility (hide/unhide)
2008-12-28 21:41:33 +00:00