Commit Graph

2968 Commits

Author SHA1 Message Date
0f292dc072 Cleanup: GPUState: remove float variant of GPU_scissor_get 2020-08-18 21:30:10 +02:00
c78ea96528 GPUShader: Add debug labels
This allow better debugging inside renderdoc.
2020-08-18 21:30:10 +02:00
ba3c18f4b2 GPUShader: Add back vertformat_from_shader() 2020-08-18 21:30:10 +02:00
e8c48ce075 GPUShader: Improve auto name
Use macro to get calling function name. Helps debugging shaders.
2020-08-18 21:30:10 +02:00
e43e9caf1b GPUShader: Rewrite error printing
Now error printing only display the line related to the error.
We also put char marker if present.

Example:
```
-- Shader Compilation Errors : MAMaterial --

10414 |  node_fresnel(, facingnormal, viewposition, tmp34);
      |               ^
      | error: syntax error, unexpected ',', expecting ')'

----------------------------------
```
2020-08-18 21:30:10 +02:00
216d78687d GPUShader: GL backend isolation 2020-08-18 21:30:09 +02:00
df28d2c27e Cleanup: GPU: Replace Batch uniform by shader uniform using macro
This is a first step into removing uniforms from GPU_batch and Imm.
2020-08-18 21:30:09 +02:00
2e908156d0 Fix T77564: VSE (and compositor background) lost stereoscopy preview
Issue introduced on fe045b2b77.

Since the stereoscopy compositing (anaglyph, ...) is only done for
viewports the VSE preview and compositor need to use viewports.

Reviewed by: dfelinto

Differential Revision: https://developer.blender.org/D8472
2020-08-18 15:39:27 +02:00
673b1930d8 Merge branch 'blender-v2.90-release' 2020-08-18 14:05:26 +02:00
aba46371a1 GPUTexture: Extend CUBE_MAP_ARRAY_ARB proxy workaround to all Apple gpus
Related to T79716
2020-08-18 14:01:14 +02:00
41235eed1d GPU: Avoid invalid GL API usage
Drawing with 0 sized buffer is prohibited.
2020-08-18 13:53:07 +02:00
fe1827df82 Fix T79782 GPU: Crash cause by shadow batch reference
After drawing, the batch could be reset and draw again using other
parameters.

Avoid having to track references by setting the batch pointer to NULL after
drawing.
2020-08-18 13:53:07 +02:00
6a6cb83eb3 Fix T79568 EEVEE: Film transparent not working
Since world shader use the same standard output and are considered opaque,
we need to set alpha as holdout.
2020-08-18 12:26:22 +02:00
9a4c019255 Cleanup: header order, trailing space 2020-08-17 12:39:08 +10:00
9762c3892e Cleanup: spelling 2020-08-17 12:34:05 +10:00
a6447ca72d GPU: Fix MSVC warning 2020-08-13 14:20:24 +02:00
d52f28380b GPU: Fix issue with MDI and recent refactor 2020-08-13 14:20:24 +02:00
f349ea5508 GPUDrawList: Fix gl error with drawing without the correct VAO bound 2020-08-13 14:20:24 +02:00
985070b1ce GPUShader: Add more uniform functions 2020-08-13 14:20:24 +02:00
ac60a67b3f Cleanup: GPU: Remove Batch vao cache reset
This is done at drawtime automatically.
2020-08-13 14:20:24 +02:00
efc97b3919 GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.

This is to allow more flexibility for implementations to do optimization
at lower level.

The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.
2020-08-13 14:20:24 +02:00
47bfb0f7ad GPUBatch: Move allocator to backend 2020-08-13 14:20:24 +02:00
9443da6166 GPUBatch: Merge phase and ownership flags and cleanup there usage
Also add new flags to communicate specific behavior to future backend.
2020-08-13 14:20:24 +02:00
e0f5f95e66 DRW: InstanceData: Remove hacks of batch freeing callback
We instead use a handle reference counter on the GPUVertBufs used by
the instancing batches. This make sure that if an update happens on the
GPUVertBuf used to contruct the batch, they will never have the same
memory address than the previously allocated ones (since they are still
pending deletion thanks to the refcounter).

This avoid the linear search to update the GPUBatch in the case a
batch is deleted (which was even a bad option since they could be only
cleared)
2020-08-13 14:20:24 +02:00
157f2a20e6 GPU: Use GPU_vertbuf_create & GPU_indexbuf_calloc instead of manual alloc 2020-08-13 14:20:23 +02:00
00a3c297d2 GPUVertBuf: Add handle refcount
A handle refcount is here to avoid freeing of the GPUVertBuf datablock
if it is still referenced somewhere else.

This does not prevent deleting the actual data. This is to avoid too
much zombie data usage.

This is in order to avoid most hacks inside `draw_instance_data.c`.
2020-08-13 14:20:23 +02:00
93165cbf47 GPUBatch: Remove most use of GPU_batch_draw_advanced()
This is in order to better encapsulate / isolate the drawing code.
2020-08-13 14:20:23 +02:00
de4eb115ac Cleanup: GPUBatch: Remove GL functions from uniform assignment 2020-08-13 14:20:23 +02:00
b0f30bd684 Cleanup: GPUBatch: Move gpu_batch_private.h to CPP header 2020-08-13 14:20:23 +02:00
16b28ff974 Cleanup: GPUShader: Remove unused code 2020-08-13 14:20:23 +02:00
854c999d82 GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.

This will allow GL abstraction latter.
2020-08-13 14:20:23 +02:00
186abf7d3b GPUBatch: Remove usage of gl_prim_type outside of GPU module 2020-08-13 14:20:23 +02:00
38ef35b1ed GPUDrawList: GL backend isolation 2020-08-13 14:20:23 +02:00
357547b010 Cleanup: spelling 2020-08-13 16:21:10 +10:00
b0485d47ef Cleanup: Resolve clang tidy warning / error 2020-08-11 14:58:01 -04:00
2b6d4325ac Merge branch 'blender-v2.90-release' 2020-08-11 20:07:20 +02:00
74556a5a17 Fix T79703 EEVEE: Crash on Macos due to lightcache baking 2020-08-11 20:07:03 +02:00
e2d5e8d584 Merge branch 'blender-v2.90-release' 2020-08-10 09:09:49 +02:00
00162e6b7b Fix T79246 GPUShader: compile error on AWS Elastic Graphics 2020-08-09 14:07:00 +02:00
b522e834ec msvc: Fix build error with msvc 2017
`using blender;` Was required to get the Vector type.
2020-08-08 18:04:46 -06:00
171e77c3c2 Cleanup: use array syntax for sizeof with fixed values
Also order sizeof(..) first to promote other values to size_t.
2020-08-08 13:38:00 +10:00
61a045b7d3 Clenup: use STREQ macro 2020-08-08 13:38:00 +10:00
f1b1a0745f Cleanup: GPU: Change gpu_context_private.h to C++ only header 2020-08-08 03:05:39 +02:00
cb7ea2ccfb GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.

# Conflicts:
#	source/blender/gpu/intern/gpu_context.cc
2020-08-08 01:30:33 +02:00
1dd7377596 GPUBackend: Add new GPUBackend object to manage GL object allocations
This just set a global object responsible for allocating new objects
in a thread safe way without needing any GPUContext bound to this
thread.

This also introduce the GLContext which will contain all the GL related
functions for the current context.
2020-08-08 01:16:40 +02:00
0ccf3f89d2 GPU: Move ghost default framebuffer getter to context creation 2020-08-08 01:15:28 +02:00
0255f1e022 GPUBatch: Use custom allocator
This is needed for the new GPU abstraction.
2020-08-08 01:15:27 +02:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
c889d93c80 Cleanup: GPU, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/gpu` module.

No functional changes.
2020-08-07 13:38:06 +02:00
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00