Commit Graph

3639 Commits

Author SHA1 Message Date
f940e5fdd9 Feature Request #28449: Pose Library poses can be renamed from
Properties Editor
2011-09-01 10:56:16 +00:00
0de9af375b 2.5 Game UI:
*Fix for clutter after pepper merge, 3 booleans in one row, is 1 too much here ;-)
2011-08-30 12:45:56 +00:00
047e8224b1 Fix for my last commit. 2011-08-30 11:31:48 +00:00
b20c9b0ba3 minor edits, pep8 - also correct float -> double promotion for blf. 2011-08-30 10:49:58 +00:00
6c9ee34dd8 2.5 UI Files:
* Code cleanup after Pepper merge.
2011-08-30 10:44:02 +00:00
43ab8e8624 * Merge trunk up to r39790.
* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
d049a722fe fix [#28413] bpy.ops.nla.bake can't bake from frame 0 2011-08-30 04:13:48 +00:00
5bac37f6d4 * Reverting Titlecard commit r37537
* Reverting update recent files commit r37155
* Turning reference counts into unsigned ints
* Minor things
2011-08-29 15:01:55 +00:00
c07bd1439a == Sequencer ==
This patch adds:

* support for proxy building again (missing feature from Blender 2.49)
  additionally to the way, Blender 2.49 worked, you can select several
  strips at once and make Blender build proxies in the background (using
  the job system)
  Also a new thing: movie proxies are now build into AVI files, and
  the proxy system is moved into ImBuf-library, so that other parts
  of blender can also benefit from it.
  
* Timecode support: to fix seeking issues with files, that have
  a) varying frame rates
  b) very large GOP lengths
  c) are broken inbetween
  d) use different time code tracks
  
  the proxy builder can now also build timecode indices, which are
  used (optionally) for seeking.
  
  For the first time, it is possible, to do frame exact seeking on
  all file types.
  
* Support for different video-streams in one video file (can be
  selected in sequencer, other parts of blender can also use it,
  but UI has to be added accordingly)

* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
  older versions don't support the pkt_pts field, that is essential
  for building timecode indices.
  
  Windows and Mac libs are already updated, Linux-users have to build
  their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
b4b046995b * Removing mocap GSoC (is an addon already).
* Fixing ffmpeg-0.8 errors.
* Fixing Ketsji paths.
* Removing DoSound from BGE.
* Fixing audio scene update to use only current scene objects.
2011-08-28 14:21:44 +00:00
752cb7485d Do not show confirm message when creating text block from menu. 2011-08-27 12:01:01 +00:00
a9dea3afe9 correct missing bpy doc references. 2011-08-26 18:48:48 +00:00
291ae8822d executing operators that changed the context from the console wasnt returning an operator set/flag. 2011-08-25 17:59:37 +00:00
9a9513a9f0 fix for 3 bugs in bone renaming
- renaming a bone could crash if the area had to spaces in it (reported by Sebastian Koenig).
- renaming bones wouldn't  update inactive 3d views locked bone names.
- selecting locked bones in the UI didnt work in editmode.
2011-08-23 19:58:15 +00:00
4740dce4ec Revert a part of 39385.
Vertex Select Button got somehow into the Mesh panel.
2011-08-22 22:26:25 +00:00
f0d5abfcb2 Merging trunk up to r39637. 2011-08-22 20:31:46 +00:00
6a374d266d glsl and render support for derivative maps 2011-08-22 19:57:54 +00:00
a71c215f22 3D Audio GSoC:
Final GSoC commit.

* Bugfix: Negative frames crashed
* Bugfix: JOS sample buffer size prediction error (wasted memory)
* Optimisation: for JOS upsampling (around 12 % difference measured here)
* Optimisation: Better filter for JOS resampling
* Bugfix: Error in relative 3D audio code.
* Removed Attenuation
* Bugfix: Multiple scenes in BGE lead to errors, BGE audio now all relative, to support multiple scenes.
2011-08-22 18:59:56 +00:00
5394cabe24 remove workaround for bug in python 3.2.0 loading web pages on *nix 2011-08-22 11:54:40 +00:00
1324173e99 pep8 edits and change '!= None' to 'is not None' 2011-08-22 09:01:49 +00:00
aa7545b0ea patch [#28320] Small change to trunk needed for Motion Capture Addon - GSoC 2011 - Pepper Branch
from Benjy Cook (benjycook)
2011-08-22 08:47:48 +00:00
a594196dc0 Bugfix: "Filters" toggle was being shown in Action Editor too, where
it was irrelevant
2011-08-22 02:30:43 +00:00
06ae5e4825 Reshuffling DopeSheet filter icons so that they appear more obviously
related to each other
2011-08-22 02:14:39 +00:00
90d19ad883 py style change only - make property definitions consistent 2011-08-19 19:25:20 +00:00
feb8318143 fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
2011-08-18 16:01:11 +00:00
aa4d5ccbed more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes. 2011-08-18 15:25:18 +00:00
2bd016fe3f formatting edits, no functional changes. 2011-08-18 12:20:10 +00:00
78b147fbc2 Commenting and pep8 compliance 2011-08-17 10:13:24 +00:00
0b7911cf0a Small change that improves usability to advanced retargeting 2011-08-16 19:12:36 +00:00
2cece7b221 Bugfix for [#28258] [UV editor] missing snapping option.
*Added back "snap_target" as we had in 2.4x.

I removed the "snap_element" though, as only Vertex Snapping is supported in the UV Image Editor.
2011-08-16 17:43:39 +00:00
87efb89901 Py fix for trunk to pepper merge. 2011-08-16 14:43:04 +00:00
23807d1fb4 Merging trunk up to r39447. 2011-08-16 14:11:58 +00:00
f0259542e1 Front/Back togles should not disable when curve is 2D and bevel object is used
http://www.pasteall.org/pic/show.php?id=16449
2011-08-16 12:37:23 +00:00
65ca89180a fix [#28227] join_uv and bake work wrong
added back ability to unwrap all selected mesh objects.
2011-08-15 16:25:05 +00:00
cbbbf31315 Restoring "Clear User Transforms" operator
This can now be found as Pose -> Clear Transforms -> Reset Unkeyed, or
via the operator search (known by its old name there)
2011-08-15 13:24:53 +00:00
c8ae881b61 Added option to each retargeted bone to fix twist issues caused by variable bone rolls and unknown axis differences. Also made retarget operator a single undo 2011-08-15 10:18:02 +00:00
3237f39243 Small fix to autoloop due to changes in utility function by animation stitching 2011-08-15 10:17:04 +00:00
551e8bc72c py api - optional sep argument for bpy_extra.io_utils.unique_name() since for some formats '.' is an invalid char. 2011-08-15 04:58:19 +00:00
8490d646b7 Fixing bug with editing keymaps when filter is enabled. 2011-08-14 09:12:43 +00:00
0b23d378fb fix [#28225] Solidify Modifier creates wrong results when vertex group is attached
infact this is not really a bug, irrespective zero vertex group weights gave overlapping geometry which isn't useful, add an option to set the thickness factor for zero weighted verts.
2011-08-14 06:43:58 +00:00
fc128c970b - recently restored sequencer change data operator didnt reset the offsets after a hard cut, causing the new data to be trimmed.
- add change data operator to strip panel next to image file properties since editing every image manually isnt really usable.
- added new sequencer operator "Clear Offsets" (Alt+O), useful to reset the start/end frames around the strip data.
2011-08-14 03:59:22 +00:00
2fef8f13f0 Added argument to retargeting - step size. Allows retargeting every other 'step' frame, useful for previewing or faster retargeting. 2011-08-13 18:46:34 +00:00
65d9d2e3e0 2.6 UI Files:
* Code cleanup in the space_*.py files.
* Removed layout.column() statement in _MT_ panels, they are useless.
* Only define variables at the beginning of a function!
2011-08-13 17:52:13 +00:00
aaeb498c26 Added a small operator to ease mapping. When used, the hierarchy mapping field is filled with the currently selected (pose) bone. 2011-08-13 11:09:42 +00:00
c5ef9b62c1 BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk. 2011-08-12 20:53:29 +00:00
24b18fd154 More work on Advanced Retargeting and some stride bone bugs 2011-08-12 18:10:31 +00:00
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
8fd246cb70 add bpy.types as a module for convenient imports, eg:
from bpy.types import Menu
2011-08-12 06:31:39 +00:00
ada88c8d8e sequencer todo: change sequence added back (C key)
split up into operators
- change effect input
- change effect type
- change file data

Change plugin is not ported back yet.
2011-08-12 06:08:22 +00:00
f1a8c26aa3 Additional work on animation stitching, now with auto-guess capability. Only a few bugs left, regarding animations translation 2011-08-11 16:46:27 +00:00