Nick Samarin
0fbca1dc19
- added options to enable visualization for obstacle simulation and steering actuator
...
- added python attributes for parameters of steering actuator
2010-07-15 18:41:29 +00:00
Nick Samarin
219e9022b9
- set default value for level height params
...
- added flag OPTYPE_UNDO for navmesh operator to enable undo operation
2010-07-14 20:09:04 +00:00
Nick Samarin
b17f90b22c
- fixed bugs with unique vertices of detailed mesh in generation and conversion of navigation mesh
...
- set default physic type and name for navigation mesh object
2010-07-14 13:20:13 +00:00
Nick Samarin
852b84745c
Work on conversion of the navigation mesh: we build navmesh directly from blender mesh using custom face data, when no custom data provided we use RAS_MeshObject interface
2010-07-09 22:22:51 +00:00
Nick Samarin
4fb80f36e2
added actual creation of navigation mesh for navmesh modifier
2010-06-25 21:08:23 +00:00
Nick Samarin
c92d0dfdf6
Added:
...
- obstacle culling for correct simulation in 3d
- flag for steering actuator termination on reaching target
- path recalculation period
- advance by waypoints (for path following)
2010-06-18 23:48:52 +00:00
Nick Samarin
700c32e738
- registration obstacle in game object
...
- creation obstacle on object replication (including navmesh object)
- creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh on ProcessReplica)
2010-06-16 00:23:24 +00:00
Nick Samarin
9d1b8bf0f8
Added segment obstacles, creation obstacles for walls of navigation mesh
2010-06-07 23:09:50 +00:00
Nick Samarin
05b92f0fc9
Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject
2010-05-31 22:35:22 +00:00