Commit Graph

3411 Commits

Author SHA1 Message Date
fd1d4151f1 Fix for [#36216] Viewport render with CMJ sampler and unlimited passes freezes
* If Preview Samples are set to 0 (unlimited) it now assumes 65536 instead of INT_MAX. 

This doesn't affect regular sampling, you can still enter fixed values of 100k or whatever.
2013-07-19 14:00:53 +00:00
824ec5a388 code cleanup: case & brace placement 2013-07-19 10:40:43 +00:00
cbe43fd385 code cleanup: pass event by pointer to getClipboard_xcout 2013-07-19 10:40:27 +00:00
a15ac6ee09 code cleanup: use bool for widget struct, also edit odd strncpy use. 2013-07-19 10:39:44 +00:00
271ffb43e5 * Fix a typo in code. 2013-07-17 21:25:44 +00:00
c7e2c3f5e1 Possible fix for [#36086] Activating the opencl option in the compositor causes blender crash
* Now OCL_init() returns error messages if the OpenCL library cannot be loaded.
2013-07-17 12:57:03 +00:00
925c5010e8 fix for checking char arrays against NULL, instead check their first character. also remove some dead code (return directly after return). 2013-07-16 11:42:07 +00:00
b1403415ae fix [#36157] Memory Leak in GHOST_DropTargetX11
would leak a little bit of memory for every window created.
2013-07-16 05:10:58 +00:00
02ba328ca8 clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
08dc76b1ec Fix a few issues found by coverity code scan in cycles code, nothing that caused
an actual bug as far as I can tell.
2013-07-14 13:19:57 +00:00
cad3406c81 Fix some unnecessary memory allocation slowness in cycles mesh export. 2013-07-14 12:51:41 +00:00
17ee2732f4 UI / Cycles:
* Make it more clear for the user what affects 3D View and Final render.
* Static / Dynamic BVH only affects viewport, BVH Cache only final. (see BlenderSync::get_scene_params)
2013-07-12 00:08:55 +00:00
e64937c96d Fix #36091: external render engines like Luxrender don't work well with the save
buffers option, it requires specific tile sizes and if they don't match what
OpenEXR expects file saving can get stuck.

Now I've made support for his optional, with a bl_use_save_buffers property for
RenderEngine, set to False by default.
2013-07-11 12:22:29 +00:00
3a89f98a24 Fix #36053: slow GPU render with panorama camera + depth of field. 2013-07-10 17:25:52 +00:00
9460d9f344 Fix #36080: fix cycles crash with certain group node setups, accessing freed
memory.
2013-07-10 10:50:19 +00:00
3d847ed6e6 Fix #36064: cycles direct/indirect light passes with materials that have zero
RGB color components gave non-grey results when you might no expect it.

What happens is that some of the color channels are zero in the direct light
pass because their channel is zero in the color pass. The direct light pass is
defined as lighting divided by the color pass, and we can't divide by zero. We
do a division after all samples are added together to ensure that multiplication
in the compositor gives the exact combined pass even with antialiasing, DoF, ..

Found a simple tweak here, instead of setting such channels to zero it will set
it to the average of other non-zero color channels, which makes the results look
like the expected grey.
2013-07-08 23:31:45 +00:00
a2553444fa Fix #35969: blender internal and cycles not updating mesh while in edit mode.
Patch for blender internal made by Campbell.
2013-07-08 22:41:14 +00:00
7d2030d233 Arrempt to fix Cycles compilation with Clang
Issue is caused by missing sse flags for Clang compilers,
this flags only was set for GNU C compilers.

Added if branch for Clang now, which contains the same
flags apart from -mfpmath=sse, This is because Clang was
claiming it's unused argument.

Probably OSX would need some further checks since it's
also using Clang. I've got no idea why it could have
worked for OSX before..
2013-07-07 18:29:57 +00:00
e75064bd34 Fix #36037: cycles from dupli generated texture coordinates were wrong, should
have been normalized to 0..1 range.
2013-07-07 10:39:56 +00:00
905cb1639a update doxygen congfig and tweaks to warnings when running doxygen. 2013-07-03 04:47:50 +00:00
65cbcde831 Fix cycles world ray visibility not working correct with multiple importance
sampling.
2013-07-02 21:03:16 +00:00
c776d5e003 Fix #35904: on Windows force NVidia Optimus, which does automatic graphics
switching between an integrated Intel and a dedicated NVidia card, to use the
dedicated card for Blender.

A more portable and general solution would be nice, but it's all I could find:
http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf
2013-06-28 17:58:48 +00:00
54b1976958 Fix #35896: cycles crash with OSL image textures and viewport + preview render
running at the same time.
2013-06-28 13:05:21 +00:00
c15b13f78f Cycles / Ramp closures:
* Fix crash with negative values in Phong Ramp, and add some checks to survive INF and NAN values. 

Patch by Brecht and myself.
2013-06-27 16:08:06 +00:00
c6ce8de20e Code cleanup / Cycles:
* Some cleanup for castings.
2013-06-27 15:48:16 +00:00
b466a5c9a9 Fix #35890: memory leak in OS X ghost locale detection. 2013-06-27 13:24:55 +00:00
603258d763 fix for zero length normalize before scanfill for meshes and other minor changes. 2013-06-27 04:32:44 +00:00
29a82a04fa Cycles:
* Assure SSE2 intrinsics are also used on SSE3 CPUs and x86.
2013-06-27 00:03:48 +00:00
7902fa57b6 Code cleanup: cycles
* Reshuffle SSE #ifdefs to try to avoid compilation errors enabling SSE on 32 bit.
* Remove CUDA kernel launch size exception on Mac, is not needed.
* Make OSL file compilation quiet like c/cpp files.
2013-06-26 23:29:33 +00:00
372c4f80f4 * Comment out change from r57790 to fix compilation for now. 2013-06-26 23:15:52 +00:00
ce06d6d795 Cycles / Brick texture:
* Avoid some unneeded int castings, they were only needed in the original Texture Nodes implementation as custom1 and custom2 were shorts.
2013-06-26 23:08:18 +00:00
15f5da4cd4 Cycles / SSE2:
* kernel_sse2 was built without actual SSE2 intrinsics on x86 systems.
2013-06-26 22:12:23 +00:00
e11e30aadf Fix Cycles OpenCL issue if context/program creation fails, mistake by me,
patch #35866 by Doug Gale to fix it.
2013-06-26 12:24:33 +00:00
8574808b2d Fix #35546: clicking cycles "Use Nodes" did not do a proper undo push, due to
button disappearing as soon as it's clicked. Workaround now is to make this an
operator. Thanks to Lukas and Campbell for tracking this down.
2013-06-25 16:38:40 +00:00
0309f442bb Render stats text: show elapsed time for blender internal, hide useless "Single Layer"
at the start, more clearly indicate what the render time of the last frame was, some
other tweaks for consistency.
2013-06-24 22:41:24 +00:00
15aed4127b Fix [#35852], hide Cycles sampling pattern menu, when using GPU. 2013-06-24 04:28:07 +00:00
8acdc0515d Fix #35847: cycles group nodes did not work well exposing inputs like normal or
texture coordinate that should automatically use the default normal or texture
coordinate appropriate for that node, rather than some fixed value specified by
the user.
2013-06-23 19:24:32 +00:00
240fb6fa26 Cycles: ensure any SSE data is allocated 16 byte aligned, happens automatically
on many platforms but is not assured everywhere.
2013-06-22 14:35:09 +00:00
5da48f425f Cycles OSL: don't set optimize=2 option in OSL shading system, this is already
the default, and by not setting it the user can override it with an environmnet
variable, for example:

export OSL_OPTIONS="optimize=0"
2013-06-22 12:52:15 +00:00
dfbbac9b94 style cleanup 2013-06-22 10:59:30 +00:00
86c7bf7331 Fix #35812: cycles image texture node not doing proper alpha handling of PNG
images with open shading language enabled.
2013-06-21 13:05:10 +00:00
2e3035dd80 Cycles OpenCL: make displacement and world importance sampling work. 2013-06-21 13:05:08 +00:00
e1f79351d6 Fix #35804: NVidia OpenCL render issue after sampler changes, workaround what looks like a compiler bug. 2013-06-21 12:34:34 +00:00
2df82a2a2b Code cleanup: fix some vs2012 compiler warnings 2013-06-21 12:33:19 +00:00
8d6e5e2fee Cycles: update build configurations to include CUDA sm_35 architecture. When using
a compiler older than CUDA 5.0 it will give a warning and skip this architecture.
2013-06-20 13:10:47 +00:00
e5944d23ed Fix for [#35230] CPU freeze at playback after cutting/deleting/duplicating audio strip 2013-06-20 07:46:40 +00:00
f811e6e3ae Cycles: optimized SSE BVH traversal now also works with SSE2 CPUs, so all the
way back to Pentium 4, using a slightly less efficient instruction.

Also ensure /Ox is used for Visual Studio for RelWithDebInfo builds.
2013-06-19 17:54:26 +00:00
16204bd647 Cycles: prepare to make CUDA 5.0 the official version we use
* Add CUDA compiler version detection to cmake/scons/runtime
* Remove noinline in kernel_shader.h and reenable --use_fast_math if CUDA 5.x
  is used, these were workarounds for CUDA 4.2 bugs
* Change max number of registers to 32 for sm 2.x (based on performance tests
  from Martijn Berger and confirmed here), and also for NVidia OpenCL.

Overall it seems that with these changes and the latest CUDA 5.0 download, that
performance is as good as or better than the 2.67b release with the scenes and
graphics cards I tested.
2013-06-19 17:54:23 +00:00
a7416641e6 Fix for Debug build on MSVC2008 and MSVC2012 after Cycles Kernel optimization:
Compiler optimization was accidentally set to /Ox for debug build too.
Changed this to be /Od in Debug and /Ox in Release mode.
2013-06-19 17:17:51 +00:00
dd54b99b33 Cycles / UI:
* Some tweaks to the material "Settings" panel.
2013-06-18 22:34:37 +00:00