103ef7cacb
Merged changes from trunk r58324-58419.
2013-07-19 22:10:11 +00:00
869d654ccc
BGE fix [ #36223 ] Strange page fault of "Game" actuator
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Adding a NULL check to BLI_ghash_lookup
2013-07-19 22:04:06 +00:00
dda61cc82f
Fix some definitions for MinGW64
2013-07-19 19:19:15 +00:00
a2492e0603
style cleanup: braces/indentation
2013-07-19 16:44:17 +00:00
397da50002
style cleanup: switch statements, include break statements within braces & indent.
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also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
97397895b4
Nodes / UI:
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* Change UI string for LayerWeight node to "Layer Weight" (with the gap in between), for consistency with other nodes.
2013-07-19 12:39:58 +00:00
b1990fa1b1
Blender 2.69 Release Cycle:
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* BCon1: Alpha.
2013-07-19 12:33:09 +00:00
7087b8b9fe
code cleanup: remove BLI_array use when extruding individual faces. also use BM_face_copy utility function.
2013-07-19 11:45:21 +00:00
de14c301ab
add keybinding for dolly: shift +/-
2013-07-19 11:19:29 +00:00
e2b7c138f6
patch [ #36000 ] View lock offset (allow panning when the view is locked)
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own patch
2013-07-19 10:54:02 +00:00
2dc6b22382
patch [ #35789 ] Quick hack select more/less tool for armatures
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by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19 10:51:54 +00:00
80f3b32e06
patch [ #35789 ] Quick hack more/less tool for lattices
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by Pedro Riera (priera), Andrey Dubravin, I also made some changes.
2013-07-19 10:49:23 +00:00
df299ab500
patch [ #36032 ] Quick Hack lattice random selection
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by Andrey Dubravin (daa)
2013-07-19 10:44:39 +00:00
02468b290a
code cleanup: use MEM_mallocN rather then MEM_callocN when the array is
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overwritten immediately after.
2013-07-19 10:41:16 +00:00
2d97a096d7
add rna attribute 'frame_current_final', without this you had to
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manually calcualte it with the subframe and time remapping vars.
2013-07-19 10:41:09 +00:00
dc06041049
code cleanup: use __linux__ define over linux
2013-07-19 10:41:04 +00:00
bc5ecbc393
optimization: avoid extra loop in BLI_mempool_destroy(). free the list inline.
2013-07-19 10:40:57 +00:00
3daa153d74
code cleanup: use boolean for derived mesh face test function
2013-07-19 10:40:52 +00:00
824ec5a388
code cleanup: case & brace placement
2013-07-19 10:40:43 +00:00
f4609acedc
optimization: avoid memcpy with shake key vertex array.
2013-07-19 10:40:20 +00:00
965d2fd426
code cleanup: inconsistent 'break' placement in BKE_object_minmax
2013-07-19 10:40:12 +00:00
efc7b7a285
code cleanup: replace inline loop with BLI_findstring
2013-07-19 10:40:06 +00:00
a926d9a0d4
code cleanup: remove redundant multiplying when jittering widget drawing.
2013-07-19 10:40:01 +00:00
fea5af0d88
code cleanup: replace wm_macro_modal inline search for BLI_findptr.
2013-07-19 10:39:55 +00:00
40c2f52dbf
code cleanup: simplify BLI_parent_dir using BLI_join_dirfile
2013-07-19 10:39:49 +00:00
a15ac6ee09
code cleanup: use bool for widget struct, also edit odd strncpy use.
2013-07-19 10:39:44 +00:00
33e0bc6b48
code cleanup: avoid sqrt in isect_seg_seg_v2_point
2013-07-19 10:39:37 +00:00
79b919644b
code cleanup: remove array reallocation in bmesh duplicate function (use alloca)
2013-07-19 10:39:32 +00:00
b7826c42df
enable type limits warning when compiling with gcc.
2013-07-19 10:39:25 +00:00
4e1afbe7cd
fix [ #36218 ] Crash attempting to delete right side of hard cut in VSE on movie strip
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deleting a strip would try free the anim membe twice.
2013-07-19 08:04:05 +00:00
530bcc422e
Tradtional release commit! 2.68 splash and the numbering.
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- This should then follow the tagging
- And I would still prefer to have at least 24 hours full freeze, for proper test
and avoid last minute errors.
2013-07-18 10:08:28 +00:00
1d4bd90c84
Avoid creating Morph Controllers when shape key export is disabled
2013-07-18 07:54:19 +00:00
66f6ace938
fix for action editor view-selected behaving strangely.
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- when an fcurve had no selected keyframes, a default fallback value was used which caused view-selected to include frame 1, even when no selected frames were there.
- the vertical axis was always reset, ideally we would center vertically too but the way this operator currently works we only know about the frame range,
now don't change the vertical scroll when viewing selected since it would always jump to the top of the screen (view-all still acts this way).
2013-07-18 02:59:28 +00:00
89f4445b44
Leaf bone length calculation used wrong bone tail
2013-07-17 21:06:27 +00:00
f2db6949c2
Fix : #36184 Collada import/export... leaf bone size was not set as needed.
2013-07-17 20:22:08 +00:00
64a172907a
Hide unnecessary error print when showing tooltip over a property with no RNA
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path, ideally this would work everywhere but it's a known limitation, no need
to print an error in the console each time it happens.
2013-07-17 17:31:12 +00:00
0b8d9467ea
Added some documentation for the minimal progress bar in blender_python_api
2013-07-17 17:07:11 +00:00
352c1e500d
style cleanup
2013-07-17 14:14:50 +00:00
d527c669f7
fix [ #36176 ] Connected font Bevel moves inwards for some letter combinations
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bevel wasn't taking into account overlapping text (bug goes back to 1.8).
2013-07-17 14:05:50 +00:00
c7e2c3f5e1
Possible fix for [ #36086 ] Activating the opencl option in the compositor causes blender crash
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* Now OCL_init() returns error messages if the OpenCL library cannot be loaded.
2013-07-17 12:57:03 +00:00
a9eccaf85e
Fix for #36150 , missing Preview Render Updates with Add/Remove material slot.
2013-07-17 11:02:51 +00:00
4c41ad2299
fix/resolve [ #36173 ] Current frame doesn't update while OpenGL Rendering Animation
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there was no feedback to the user about the current frame rendering, for longer renders this is no good.
2013-07-17 09:57:02 +00:00
eb21bdd249
Merging changes from trunk r58091-58323.
2013-07-17 01:40:26 +00:00
20d6cd008b
Style cleanup of UI messages.
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Mostly, "weight groups" -> "vertex groups", and usual case/endpoints/typos/etc.
As a remainder, please read http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#UI_Messages before writing UI messages!
2013-07-16 13:12:58 +00:00
78a3c2ae57
Fix missing render info text in blender internal rendered viewport after
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previous fix for checking char arrays against NULL.
2013-07-16 12:22:31 +00:00
925c5010e8
fix for checking char arrays against NULL, instead check their first character. also remove some dead code (return directly after return).
2013-07-16 11:42:07 +00:00
7430701600
correct own incorrect check bmesh edgerin subdivide, also add missing break in orthogonalize_m3 though this one wouldn't effect release builds.
2013-07-16 11:39:48 +00:00
922320f86e
fix own regression [ #36154 ] Simple deform modifier doesn't recalculate normals
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get_cddm and get_dm are called within modifiers so they wont ensure normals are valid, added an arg to optionally ensure valid normals.
2013-07-16 08:24:53 +00:00
8a95fccbba
fix [ #36153 ] Crash when choosing a brush.
2013-07-16 06:49:03 +00:00
2a417a597d
fix [ #36155 ] Crash with __contains__
2013-07-16 05:29:19 +00:00