Commit Graph

84247 Commits

Author SHA1 Message Date
10abaf3ddf Fix T88766 EEVEE: Missing glossy reflections with Shader to RGB & SSR is active.
This was due to the shading evaluation being outdated inside the ShaderToRGBA
glsl code.
2021-10-13 20:51:15 +02:00
d39cd851c0 Fix T89777 EEVEE: Contact Shadows causes wrong shading in Reflection Plane
The planar reflections being rendered at the same resolution as the HiZ max
buffer, do not need any uv correction during raytracing.

However, the GTAO horizon buffer being at output resolution do need the
uv factors in order to match the pixels visible on screen. To avoid many
complication, we increase the size of the GTAO texture up to the hiz buffer
size. This way, if planar reflections need GTAO the texture is big enough.
We change the viewport of the GTAO framebuffer for the main view in order
to not have to modify Uvs in many places.
2021-10-13 19:58:14 +02:00
98a62a5c08 Geometry Nodes: Material Index - minor cleanup
- Add a versioning comment
  - Indexes to Indices
2021-10-13 12:32:28 -05:00
366cea95c5 Geometry Nodes: Fields version of edge split node
This changes the edge split node to have a selection input, which is
more aligned with the other design changes. This loses the ability to
split edges based on an angle, but the edge angle can be added as a
field input node in the future, which will make for a much more
flexible system.

Differential Revision: https://developer.blender.org/D12829
2021-10-13 11:34:29 -05:00
96876305e1 Geometry Nodes: Make attribute capture work on instances
Previously the attribute capture node only worked on realized geometry,
which was very confusing when other nodes worked on each individual
instance. The realize instances node is the way to explicitly change
between the two behaviors. Addresses T92155.

Differential Revision: https://developer.blender.org/D12841
2021-10-13 11:26:23 -05:00
Erik Abrahamsson
78445ebd5f Geometry Nodes: Rotate Instances Node
Adds a node that can rotate each of a geometry's instances in global
(to the modifier object) or local space (of each point) by a specified
angle around a pivot point.

In the future, separating the local-global choice for the pivot and the
rotation might be useful. However, for now the node is kept simple.

Differential Revision: https://developer.blender.org/D12682
2021-10-13 09:42:10 -05:00
51ea08487b Fix T92185: GPencil memory leak removing stroke from python
The API was not removing the weights, points and traingulation data. Only it was removing the stroke itself.
2021-10-13 16:22:31 +02:00
Jesse Yurkovich
92b7bf4856 Cleanup: Remove data duplication from SMAA lookup tables
These 2 large tables, `areaTexBytes` and `searchTexBytes`, contributed
~176kb worth of duplicate data into the `blender` executable due to the
header being used in multiple places. We were lucky that only 2
translation units had included this header so only 1 duplicate copy of
each was wasted.

Define the tables as `extern` to address this.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D12723
2021-10-13 16:20:51 +02:00
Erik Abrahamsson
6c11b320c4 Geometry Nodes: Scale Instances Node
Adds a node that can scale a geometry's instances. With "Local" turned
on, the instance is scaled individually from the center point input,
while when local space is turned off, it's more like the transform
node, except it scales outward from the center point instead of only
from the origin.

Differential Revision: https://developer.blender.org/D12681
2021-10-13 09:10:06 -05:00
d0a4a41b5d Geometry Nodes: Add Selection to Instance on Points
Add a boolean selection field to the Instance on Points node.
This will select which points from the source geometry will be used
to create the instances.

Differential Revision: https://developer.blender.org/D12847
2021-10-13 09:06:09 -05:00
Erik Abrahamsson
9d49fc2ba0 Geometry Nodes: Translate Instances Node
Adds a node that can translate instances in the transform space of
the modifier object, or the local space of their original transform.
One reason to have a special node for instances is that they always
have the existing transform, unlike mesh or point cloud points.

Differential Revision: https://developer.blender.org/D12679
2021-10-13 09:02:29 -05:00
356dce13f0 Fix T92136: Leak accessing evaluated depsgraph data from Python
Copy-on-write data blocks could be referenced from python but were not
properly managing python reference counting.

This would leak memory for any evaluated data-blocks accessed by Python.

Reviewed By: sergey

Ref D12850
2021-10-14 00:53:09 +11:00
c29f20a521 Cleanup: Remove unused code paths in the depsgraph copy-on-write
Seems to be residue from an early 2.80 days: the placeholder code path
is no longer used.

Remove all the tricky code for this, and make it clear that the
`deg_expand_copy_on_write_datablock` is used on an non-expanded
datablock.

Should be no functional changes. And should help simplify D12850.

Differential Revision: https://developer.blender.org/D12852
2021-10-13 15:47:07 +02:00
e659f78d3e Cleanup: use typedef struct for BLODataBlockInfo. 2021-10-13 15:44:36 +02:00
24cc552cf4 Geometry Nodes: Material Index, Set Material
Add Get/Set Nodes for Material Index
Rename Assign Material to Set Material

Differential Revision: https://developer.blender.org/D12837
2021-10-13 08:41:35 -05:00
d4e8390e95 Fix T92153: use-after-free with anonymous attributes
Differential Revision: https://developer.blender.org/D12851
2021-10-13 15:37:17 +02:00
Pablo Vazquez
5183653951 UI: Make menu item use theme roundness
Menu items ignore the roundness setting since they spread left to right.
This patch makes it so menu items use the theme preference instead of
hardcoded square corners. Providing more flexibility to themes.

All built-in and included themes already have this set so no need to update them. For the default themes (Dark/Light) roundness is 0.4.

{F10950727, size=full}

The motivations behind this change are:
* To be more consistent with other widgets.
* Improve themes flexibility.
* Match padding with other elements that have like the Search field:

{F10950746, size=full}

Reviewed By: #user_interface, Severin

Differential Revision: https://developer.blender.org/D12813
2021-10-13 14:31:03 +02:00
Bastien Montagne
59113df8ec Fix T92113: On assets, replace "Fake User" button with "Clear Asset" button.
Change is simple enough, but we abuse a bit the UI code here to get a
similar 'look' as the fake user button for the new Asset one, while
still being able to call an operator instead of editing directly a RNA
value.

Reviewed By: Severin, sybren

Maniphest Tasks: T92113

Differential Revision: https://developer.blender.org/D12839
2021-10-13 13:35:17 +02:00
8c0698460b Revert "Fix T92136: Leak accessing evaluated depsgraph data from Python"
This reverts commit 0558907ae6.

Based on discussion with Sergey, having Python references to un-expanded
data should not happen - this change needs to be reconsidered.
2021-10-13 21:29:30 +11:00
0558907ae6 Fix T92136: Leak accessing evaluated depsgraph data from Python 2021-10-13 20:59:56 +11:00
53af51ad50 Geometry Nodes: Add "XYZ" label to instance on points scale 2021-10-12 17:43:41 -05:00
9e3c84a5d6 Geometry Nodes: Add units to set radius node inputs 2021-10-12 17:33:59 -05:00
Erik Abrahamsson
351721d0ea BLI: Overload float4x4 multiplication-assignment operator
This looks a lot nicer than writing `mul_m4_m4_post` instead.

Differential Revision: https://developer.blender.org/D12844
2021-10-12 16:59:06 -05:00
f18ab3470f Fix T91809: Crash on undo with empty field inferencing
Some runtime data that stores which sockets can be fields and which
can't is not stored in the file, but only calculated when necessary.
When opening a file, the node tree update function was called, which
recalculated this data, but that was explicily turned off for undo.

This exposes a fundamental issue with undo, the ID caching system for
undo, and how it relates to node trees in particular. Ideally this call
couldn't be necessary at all. In the future it could be removed by
adding a runtime struct to node trees, and calculating its contents
on-demand instead of preemtively.

Differential Revision: https://developer.blender.org/D12699
2021-10-12 15:38:56 -05:00
9d03990e32 Fix T92160: Geometry Proximity node can produce invalid values
Check when the node fails to create BVH trees, and fill the result
with zero in that case, which is most likely the expected value when
the node encounters an error. Warnings will be added with a separate
patch.
2021-10-12 15:28:11 -05:00
eb56e8cd78 Cleanup: Fix comment formatting and grammar 2021-10-12 14:14:09 -05:00
a6da1884ba Asset Catalogs: Refresh catalog simple name when assigning catalog ID
When assigning a new catalog ID to an asset, also refresh the "catalog
simple name". This "simple name" is stored on the asset metadata next to
the catalog UUID, to allow some emergency data recovery when the catalog
definition file is somehow lost.
2021-10-12 18:07:58 +02:00
Wannes Malfait
5e3877e0c8 Fix T92149: Crash in delete geometry node after curve fill node
There was only a check for the component but not for if it was empty.
Because the curve fill node produces an empty curve component, a
nullptr was read, causing a crash. Generally nodes shouldn't produce
empty components, but currently we cannot rely on that fact.

Differential Revision: https://developer.blender.org/D12838
2021-10-12 10:58:38 -05:00
Wannes Malfait
0c7e836a1d Fix T92150: Incorrect invert in Delete Geometry node
The selection was inverted when deleting points from a spline.

Differential Revision: https://developer.blender.org/D12840
2021-10-12 10:57:12 -05:00
72a47fea5d Fix dragging objects from Outliner to 3D View broken
A dragged & dropped wouldn't be duplicated anymore, it would just be moved to
the drop position.

Caused by c8fcea0c33.
2021-10-12 17:49:59 +02:00
c63fb657c8 Cleanup: use nullptr instead of NULL in C++ code. 2021-10-12 17:16:20 +02:00
45f167237f Fix T91981: Crash when using operators that needs scene depth
There was a double lock in the object depth drawing function.
Also the texture read was not reading the texture with the right
format. Now it needs a conversion.

Fix T91981 Particle Edit make Blender Crash
Fix T92006 Light spot interactively point can't use
2021-10-12 16:47:42 +02:00
a2daf92a57 Fix warning about deleted default constructor declared as default
Since `AssetCatalogPath` isn't default constructible (unlike the
previous `CatalogPath`, alias `std::string`), `AssetCatalog` isn't
default constructible either. But its default constructor is declared
with `= default` which Apple Clang was warning about.

Differential Revision: https://developer.blender.org/D12714

Reviewed by: Sybren Stüvel
2021-10-12 16:40:02 +02:00
1db42c9b79 Address warning about breaking copy elision of temporary object
Using `std::move()` on temporary objects prevents copy elision done by
compilers. Apple Clang warns about this.

Generally `std::move()` should be used sparingly:
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines
2021-10-12 16:28:48 +02:00
aaf3a63dca Cleanup: Typo in comment. 2021-10-12 16:18:50 +02:00
c1a1644db7 Cleanup: Attempt to fix benign macOS compile warnings 2021-10-12 09:13:21 -05:00
30cd1d10a9 Asset Browser: Remove catalog deletion confirm prompt
This confirmation popup was added when deletion was a destructive action that
would be written to disk immediately, with no way to undo. Now we only write
such changes to disk on .blend file save, plus there's undo/redo support for
catalog edits now. In such cases confirmation popups should be avoided.
2021-10-12 15:49:57 +02:00
7867feae56 Asset Catalogs: mark 'undo push' operator as internal
Mark the `ASSET_OT_catalog_undo_push` operator as internal, as it's not
meant for artists to use directly.
2021-10-12 15:11:13 +02:00
a7300a217d Asset Catalog Undo: send notifiers to redraw the catalog tree
Send notifiers to redraw the catalog tree after undo/redo.
2021-10-12 15:10:50 +02:00
74ea21ec9d Asset Catalogs: expose undo/redo operators to UI
Ensure that catalog operations create an undo snapshot, and show
undo/redo operators in the asset browser.

A hidden operator `ASSET_OT_catalog_undo_push` is also added such that
add-ons can also set undo snapshots if they need.
2021-10-12 14:45:11 +02:00
f1d97a308d Cleanup: asset catalogs, rename store_undo_snapshot to undo_push
Rename `bke::AssetCatalogService::store_undo_snapshot` to `undo_push`.
This makes the function named the same way as the global Blender "undo
push" function.

No functional changes.
2021-10-12 14:42:36 +02:00
3a03d6c851 Fix: Incorrect error message in set spline resolution node
Caused by my own refactoring before committing the patch.
2021-10-12 07:24:25 -05:00
a06435e43a Asset Catalogs: undo stack for catalog edits
Add an undo stack for catalog edits. This only implements the backend,
no operators or UI yet.

A bunch of `this->xxx` has been replaced by `catalog_collection_->xxx`.
Things are getting a bit long, and the class is turning into a god
object; refactoring the class is tracked in T92114.

Reviewed By: Severin

Maniphest Tasks: T92047

Differential Revision: https://developer.blender.org/D12825
2021-10-12 12:42:44 +02:00
ad1735f8ed Asset Catalogs: recursive deletion of catalogs & children
Recursively delete asset catalogs with `AssetCatalogService:prune_...`
functions. This deletes the catalog and all of its children.

The old `delete_catalog` function has been renamed to
`delete_catalog_by_id()`, and is now a lower-level function (no deletion
of children, no rebuilding of the tree). The `prune_catalogs_by_path()`
and `prune_catalogs_by_id()` do delete children and do rebuild the
catalog tree.

Manifest task: T91634
2021-10-12 11:28:16 +02:00
ac657bee01 Tests: simplify asset catalog tree testing code
Simplify the testing code that verifies the asset catalog tree. It now
prints clearer error messages when things go wrong, and it gets simpler
data to test (instead of having to explicitly pass the parent count, it
just counts the number of separators in the expected path).

No functional changes to Blender.
2021-10-12 11:25:24 +02:00
Jeroen Bakker
29e5dc1b19 WindowManager: Keep track or the source library when appending.
Keep track of the source library allowing other parts of the code to
to make better decisions. This is needed to localize external files.

In this case the file paths are updated when `making local`.
But we should decide based on the source library if we want to
copy the file relative to the new blend file. See D12423.

Reviewed By: mont29, Severin

Differential Revision: https://developer.blender.org/D12765
2021-10-12 09:50:04 +02:00
690382bef5 Fix incorrect commet in appdir.c about cache locations. 2021-10-12 09:46:46 +02:00
e8dc02aa3f Fix build error due to conflicting types 2021-10-12 16:36:56 +09:00
9dda65455b XR Controller Support Step 4: Controller Drawing
Addresses T77127 (Controller Drawing).

Adds VR controller visualization and custom drawing via draw
handlers. Add-ons can draw to the XR surface (headset display) and
mirror window by adding a View3D draw handler of region type 'XR' and
draw type 'POST_VIEW'.  Controller drawing and custom overlays can be
toggled individually as XR session options, which will be added in a
future update to the VR Scene Inspection add-on.

For the actual drawing, the OpenXR XR_MSFT_controller_model extension
is used to load a glTF model provided by the XR runtime. The model's
vertex data is then used to create a GPUBatch in the XR session
state. Finally, this batch is drawn via the XR surface draw handler
mentioned above.

For runtimes that do not support the controller model extension, a
a simple fallback shape (sphere) is drawn instead.

Reviewed By: Severin, fclem

Differential Revision: https://developer.blender.org/D10948
2021-10-12 16:18:05 +09:00
cfa59b3fab Cleanup: remove unused parameter 2021-10-12 16:13:24 +09:00