Commit Graph

103 Commits

Author SHA1 Message Date
c4dca65228 Asset Browser: Support dragging assets into catalogs
With this it is possible to select any number of assets in the Asset
Browser and drag them into catalogs. The assets will be moved to that
catalog then. However, this will only work in the "Current File" asset
library, since that is the only library that allows changing assets,
which is what's done here.

While dragging assets over the tree row, a tooltip is shown explaining
what's going to happen.

In preparation to this, the new UI tree-view API was already extended
with custom drop support, see 4ee2d9df42.

----

Changes here to the `wmDrag` code were needed to support dragging multiple
assets. Some of it is considered temporary because a) a proper #AssetHandle
design should replace some ugly parts of this patch and b) the multi-item
support in `wmDrag` isn't that great yet. The entire API will have to be
written anyway (see D4071).

Maniphest Tasks: T91573

Differential Revision: https://developer.blender.org/D12713

Reviewed by: Sybren Stüvel
2021-10-03 23:58:20 +02:00
df9120b365 Fix T89864: Adding an asset referencing other objects adds it to scene but only adds data-blocks of referenced objects.
Link/append code needs proper access to scene/view3d data to handle
collections/objects instantiation.

Note that this is a temporary hack more than a proper fix, which would require
a deeper redesign of drag&drop code.

Also note that this will not handle 'properly' (i.e. as user would
expect it) cases like implicitely appended parent objects, in that only
the explicitely appended object will be dropped to the nes location, the
others will remain at their original coordinates.

Differential Revision: https://developer.blender.org/D12696
2021-09-29 17:10:42 +02:00
ef29bf9023 Assets: Expose option to reuse data-block data when appending
With 794c2828af & f48a4aa0f9 it's possible to reuse possibly
expensive, nested data of a data-block when appending. E.g. the
texture of a material, or the mesh of an object. Without this it's easy
to bloat memory and the file size. Duplicated textures also cause
unnecessary shader recompilations.

The feature was intended to be the new default behavior for the Asset
Browser, but it wasn't actually added to the UI yet. This patch adds a
new import type option to the Asset Browser. So from the menu in the
header, you can now choose between:

* Link
* Append
* Append (Reuse Data)

The latter is the new default.

Maniphest Task: https://developer.blender.org/T91741

Differential Revision: https://developer.blender.org/D12647

Reviewed by: Sybren Stüvel, Bastien Montagne
2021-09-29 15:02:38 +02:00
4d2ca33a8a LibLink: Modify WM API to link/append one ID to take flag parameter.
There is no reason to lock behavior into a specific configuration in
those calls, make them properly configurable like the rest of the
link/append code.

This also enable users of those functions to activate 'ID reuse'
behavior.
2021-09-23 13:48:41 +02:00
4d66cbd140 Cleanup: spelling in comments 2021-09-22 14:54:01 +10:00
499dbb626a UI: Style drag-drop indicators as tooltips
Currently, the drop indicator colors are hardcoded to white text on semi-transparent black background.
This patch makes the drop indicator use the tooltip theme settings, as they serve a similar purpose.

{F10530482, size=full}

All built-in themes seem to work well and got improved readability.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12588
2021-09-21 19:53:42 +02:00
02e0c6f42e Fix T90430: Crash when dragging material
Was trying to get asset information even when there was none, i.e. when
the material wasn't an asset or not dragged from the Asset Browser.
2021-08-05 12:14:11 +02:00
effc048710 T90371: Asset: Drop Material Tooltip.
This patch changes the drop named material tooltip to give feedback to
the user what is going to happen when they invoke the change.

There are 3 states:
* "": Operator will be canceled as not all data is present (dropping on
  background.)
* "Drop <named material> on <object name> (slot <slot number>, replacing
  <current material in slot>).
* "Drop <named material> on <object name> (slot <slot number).

Reviewed By: Severin

Maniphest Tasks: T90371

Differential Revision: https://developer.blender.org/D12106
2021-08-04 08:58:39 +02:00
d60a7a8744 WindowManager: Support Dynamic tooltips when dragging.
Originally the operator name was drawn next to the dragging content.
After that there was an option to add custom, static text with the
dragging content. This patch allows dynamic text to be drawn.

The custom text was implemented as out parameter of the poll function
what made the code unclear. This patch introduces a tooltip function
that separates tooltip generation from the poll function.

NOTE: the text should always be returned in its own memory block. This
block will be freed after it is copied in the drag struct.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12104
2021-08-02 15:13:21 +02:00
eb2a6f454b Fix T90318: Dragging asset while Asset Browser is still loading crashes
This partially reverts cb0b017d8f: We can't store the asset handle in
the drag data, because the file pointer it wraps may be freed as the
Asset Browser generates its file list.
2021-07-30 15:54:54 +02:00
cb0b017d8f Cleanup: Store asset-handle in drag data
Would previously pass a few properties that are available via the
asset-handle now. This asset-handle is also required for some of the
asset API, e.g. the temporary ID loading. This will probably be needed
before too long.
2021-07-20 21:30:04 +02:00
8e8a6b80cf Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")
This shows the text as part of the assertion message.
2021-07-15 18:29:01 +10:00
f0f7282d9d Cleanup: spelling in comments 2021-07-05 15:54:57 +10:00
Leon Zandman
c317f111c1 Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.

Differential Revision: https://developer.blender.org/D11663

Reviewed by Harley Acheson
2021-06-22 10:54:50 -07:00
f6c5af3d47 Add option to link assets on drag & drop
Note: Linking in this case as in link vs. append. Easily confused with linking
a data-block to multiple usages (e.g. single material used by multiple
objects).

Adds a drop-down to the Asset Browser header to choose between Link and Append.
This is probably gonna be a temporary place, T54642 shows where this could be
placed eventually.

Linking support is crucial for usage of the asset browser in production
environments. It just wasn't enabled yet because a) the asset project currently
focuses on single user, not production assets, and b) because there were many
unkowns still for the workflow that have big impact on production use as well.
With the recently held asset workshop I'm more confident with enabling linking,
as design ideas relevant to production use were confirmed.

Differential Revision: https://developer.blender.org/D11536

Reviewed by: Bastien Montagne
2021-06-11 16:46:20 +02:00
1241e91707 Cleanup: use ELEM, STREQ macros 2021-04-11 14:43:05 +10:00
e81fca1ed3 Assets: Remove appended asset when dropping operation fails
When dropping an asset somewhere, it is appended and then a drop operation is
called to actually add it to the scene based on current context. If this drop
operation fails, the appended data-block is now still in the .blend. The user
may not notice and not expect this.
Instead idea is to rollback any changes done by dropping code if the operation
fails, namely removing the appended data-block again.

Adds a new `cancel()` callback which is called if the drop operator returns
`OPERATOR_CANCELLED` to drop-boxes and a generic function to deal with assets
on drop failure.

Also removes the `free_id_on_error` property of the `NODE_OT_add_group`
operator, which was used as ad-hoc solution to get this same behavior.
2021-02-16 15:34:32 +01:00
c8d6e2dfa0 UI: Avoid showing drop hint on drag & drop if dropping won't succeed
If the poll check of the operator fails, the operator won't run. We can check
that in advance to hide the drop hint if dropping will fail anyway.
This improves feedback during dragging.
2021-01-24 21:29:14 +01:00
f04206cbc7 Cleanup: Add/use helper to check if dragging a certain ID type or asset ID type
This check is a common pattern, avoid duplication by using a helper function.
2021-01-24 21:29:14 +01:00
37c5552742 Fix memory leak with image drag and drop
Dragging an image from the file selector into the sequencer
was leaking memory.

Regression in b5d778a7d4.
2021-01-13 16:23:14 +11:00
b5d778a7d4 Asset System: Support dragging assets and appending on drop
For the Asset Browser, it needs to be possible to drag assets into various
editors, which may not come from the current .blend file. In other words, the
dragging needs to work with just the asset metadata, without direct access to
the data-block itself.

Idea is simple: When dragging an asset, store the source file-path and
data-block name and when dropping, append the data-block. It uses existing drop
operators, but the function to get the dropped data-block is replaced with one
that returns the local data-block, or, in case of an external asset, appends
the data-block first.

The drop operators need to be adjusted to use this new function that respects
assets. With this patch it only works for dragging assets into the 3D view.

Note that I expect this to be a short-lived change. A refactor like D4071 is
needed to make the drag & drop system more future proof for assets and other
use cases.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9721

Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-15 17:03:48 +01:00
7447eb7e74 Cleanup: Miscellaneous improvements in wm directory
- Reduce variable scope.
  - Use LISTBASE_FOREACH macros.
  - Return early in some cases to reduce to reduce indentation.
2020-10-17 01:28:34 -05:00
5badf16531 Cleanup: spelling 2020-09-10 09:45:25 +10:00
bf1b622dd9 GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
2020-08-18 21:30:10 +02:00
a29686eeb3 Cleanup: Blenlib, Clang-Tidy else-after-return fixes (incomplete)
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenlib` module. Not all warnings are
addressed in this commit.

No functional changes.
2020-08-07 11:23:02 +02:00
94afe7671c Cleanup: GPU: Remove glew headers part2 2020-07-26 21:07:25 +02:00
025dc31d28 GPU: Remove GL constant from BIF_glutil 2020-07-26 21:07:25 +02:00
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
12b621059a Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.
Mpving utils from idcode to idtype proved to be somewhat painful for
some reasons, but now all looks good.

Had to add a fake/empty shell for the special snowflake too,
`ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
2020-03-19 19:39:23 +01:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
73fa066e8b Cleanup: Remove BIF_gl.h
BIF_gl.h included hacks like redefining glew functions and a constant.
The named constant `GLA_PIXEL_OFS` has been moved to `GPU_viewport.h`

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5860
2019-11-27 16:10:07 +01:00
b29ad7c91a WM: clean up cursors constants and code
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.

Ref D5197
2019-09-26 14:31:48 +02:00
b4a325f535 Cleanup: use unsigned char for theme colors
Nearly all byte-color functions use 'uchar'
causing casts when then colors were passed in.

Declare as uchar to remove the need for casts.
2019-08-06 04:35:22 +10:00
0dbbc5aac7 Fix status bar and keymap editor showing Call Menu instead of menu name 2019-06-04 18:26:02 +02:00
427c75e4c2 Cleanup: avoid some floating point divisions in drawing code 2019-05-09 19:55:10 +02:00
60ca2fe338 UI: dim icons in inactive tabs, similar to text
This makes the properties editor navigation bar less saturated. Internally
the icon theme coloring was refactored a bit to move more towards the button
drawing code.
2019-05-09 19:55:10 +02:00
6148ed8cf9 Cleanup: reduce number of UI_icon_draw variations 2019-05-09 19:55:10 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
73c7aaba22 Cleanup: style, use braces for the window manager 2019-04-13 09:15:15 +02:00
c602ec74fd GPU: State: Replace GL_BLEND by GPU_blend 2019-03-25 20:26:52 +01:00
e53676a5c7 Cleanup: use iterator macros for event handlers 2019-02-20 09:38:33 +11:00
d718338828 WM: move dropbox handler to it's own type 2019-02-19 16:17:21 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
8ee4fd0bdf Cleanup: style 2018-10-01 09:20:31 +10:00
28324143c4 UI: draw mono icons with button type text color, instead of area text color. 2018-09-27 18:39:50 +02:00
d7b5e2fa72 Outliner: use generic WM drag and drop system for collections.
* Drag and drop between multiple outliners now works.
* Dragging the icon and text now give the same results.
* Fixes various crashes.
2018-08-10 17:54:00 +02:00