Commit Graph

33187 Commits

Author SHA1 Message Date
11276bca5c svn merge ^/trunk/blender -r48967:48970 2012-07-16 14:29:23 +00:00
13b56dec78 show alpha in the mask buttons item list 2012-07-16 14:27:45 +00:00
f9e63430ac use calculated spline resoltion rather then fixed at 32. 2012-07-16 14:17:01 +00:00
7b3c9df572 svn merge ^/trunk/blender -r48961:48967 2012-07-16 13:13:27 +00:00
5b4a455569 defailt to ease weight interpolation 2012-07-16 13:12:52 +00:00
9362a01ff3 fix for crash & leak when layer render option is disabled. 2012-07-16 13:00:54 +00:00
f6b3a6e6f3 fix for occasional crash with splines a lot larger then the view 2012-07-16 12:49:01 +00:00
e32d963478 mask rasterizer - use quad interpolation - gets rid of ugly diagonal banding, introduces glitch with bowtie quads, will have to fix next. 2012-07-16 12:08:28 +00:00
273bb8fa90 barycentric_weights_v2_quad wasn't working quite right, rewrite as an expanded version of interp_weights_poly_v2() that cuts down duplicate calculations. 2012-07-16 12:01:18 +00:00
4907f7c7e8 Merging r48954 through r48961 from trunk into soc-2011-tomato 2012-07-16 11:06:26 +00:00
9be5c49bbb Color management: resolve some of current TODOs
- Some of TODO notes were laying around but they in fact
  were resolved a while ago, removed this notes form the code.

- De-duplicate input color space settings drawing in clip and
  image spaces. Moved this stuff to a template which could also
  be used in Python.

- Replace py-defined view transform settings panel with a
  C-defined template as well. Use it in space panels and
  image format settings.

- Remove display settings from color management settings
  panels used by different spaces. Use window settings
  instead.
2012-07-16 10:51:14 +00:00
48e23021e1 Color management: display descriptions for color spaces
This descriptions are being read from ocio configuration and
exposed into UI via standard enum's tooltips.
2012-07-16 10:51:02 +00:00
0d37f82c9b Color management: support of configurable input color space
This adds a user-defined input color space name for image and
movie clip data blocks. Support for this thing for other data
blocks is still a TODO.

Input color space is being used on loading file to convert
loaded image buffer from this space to scene linear space,
later this space is never used in a pipeline.

Color space name was wrapped into own structure like it's
done for display and view settings. This helps keep code
de-duplicated in RNA and it'll help when likely more options
are added into input color space settings (i.e. flag whether
image could be color managed or it's a non-color data).

This implied quite of internal refactoring:

- Made routines around threaded display buffer calculation
  more general, so any kind of color transform could be
  performed using the same technique.

- Added function to convert given float buffer from given
  input color space to output color space. This is a public
  function which could be used in such a things as compositor
  node.

- Added function to convert ImBuf's content to scene linear
  space. Currently used only for images and clips. Should be
  added to any image/movie-related data blocks such as
  sequencer strips, but that a bit more long-term plan.

- If input color space is set to NONE then no buffer transform
  would be performed on image loading. It'll behave in the same
  way as using scene linear as input space.
2012-07-16 10:50:53 +00:00
9a385d12e3 add 2d version of interp_weights_poly_v3 2012-07-16 10:36:40 +00:00
407347fd1f mask fill/cyclic toggle wasnt refreshing compo nodes 2012-07-16 09:41:38 +00:00
a2e2489f61 correct own naming error BLI -> BKE 2012-07-16 08:53:11 +00:00
284d9422f4 svn merge ^/trunk/blender -r48937:48953 2012-07-16 08:48:06 +00:00
4cacff2342 fix for linking with scons. 2012-07-16 08:42:55 +00:00
60cfbaeb1e mask blending modes: lighten/darken/multiply/replace 2012-07-16 07:23:16 +00:00
8e7aa50021 fix crash for empty or single vertex layers. 2012-07-16 07:04:10 +00:00
6f01b0b11f small speedup for mask rasterizer, only do single sided check for triangle intersection. 2012-07-16 06:39:40 +00:00
4f6cc9a9aa BGE: The Action Actuator now returns correct values to work with the Actuator Sensor. 2012-07-16 03:43:57 +00:00
8c77b35f4f svn merge -r48944:48942 .
revert moving the file, adding a new module didnt resolve linking issue.
2012-07-15 16:57:21 +00:00
701a16c9dd moving mask rasterizer file, this breaks building, will fix next commit 2012-07-15 16:16:34 +00:00
1723d51edb replace fminf with minf 2012-07-15 15:11:52 +00:00
b67b73e2d8 "Fix" [#32033] In the execution result of with_automatic_weight, the difference is seen right and left.
This auto/heat vgroup creation seems to be fuzzy/unstable (each run gives a slightly different result). I have not the competences (nor time) to investigate that laplacian stuff, so for now just adding an option when parenting to an armature with envelope/heat, to mirror weights along the X axis (as it is done by default when doing it from the Weight Paint mode).
2012-07-15 12:53:16 +00:00
380c5d66a8 math function to get the intersection point between 2 lines (not 2 segments which we already have). 2012-07-15 11:35:13 +00:00
474b922472 fix: node background image move operator didn't take zoom into account when clamping pan bounds. 2012-07-15 11:33:13 +00:00
0c087e5154 Merging r48928 through r48937 from trunk into soc-2011-tomato 2012-07-15 10:51:36 +00:00
10253f73bc Fixed deadlock caused by thread locks added in 48893
This deadlock was caused by lock of threads using LOCK_DRAW_IMAGE
mutex and lock used in render result acquire functions.

So if image draw would lock LOCK_DRAW_IMAGE before compositor
operation released render result it'll lead into a deadlock.
2012-07-15 10:48:19 +00:00
50a6cf10b7 Color management: color management support for saving movie files
This enables color management for movie files saving when rendering
animation. It uses the same settings as saving byte images.
2012-07-15 10:43:50 +00:00
f79f3de4d5 Color management: implemented ability to color manage byte buffers
Color management of byte buffers is currently disabled, to enable
it COLORMANAGE_BYTE_BUFFER from colormanagement.c should be defined.

Currently color management supposes that byte buffer is originally
in sRGB space. Ideally it'll be using the same input color space
setting as float buffer which is still in a TODO list.

It could be nice artistic option to play with. Also in theory it's
possible that byte images would store data in non-sRGB space.

There's still kind of issue with byte buffers which results in
showing linear image when view transform is set to RAW. It'll be
resolved as soon as real input color space is added. Other view
transformations should work fine.
2012-07-15 10:43:45 +00:00
02bac0bebf falloff option for mask layers 2012-07-15 03:11:07 +00:00
7cc5af4ef3 minor refactor for rect functions. more consistent naming. 2012-07-15 00:29:56 +00:00
f8bf58e0f2 fix for some bugs when the mask layer was outside the view, also clamp the layer buckets within the view. 2012-07-15 00:07:41 +00:00
593163e6e5 fix for minor error in previous commit (wasnt connecting right faces for cyclic mask), also avoid doing more area calculations then needed when checking if the mouse is moving away from uiBlock. 2012-07-14 23:26:54 +00:00
1cee8ea8ed unfilled-cyclic curves now works as expected, also fix for own crash on 32bit systems. 2012-07-14 23:23:24 +00:00
a229c1d442 svn merge ^/trunk/blender -r48911:48927 2012-07-14 20:56:40 +00:00
41fe8b9ea9 use a different setting for fill/cyclic - you may want to have unfilled cyclic curves. 2012-07-14 20:53:52 +00:00
5e7f8b83ed mask rasterizer, render unclosed splines as lines. 2012-07-14 20:29:17 +00:00
6986f671ee code cleanup 2012-07-14 19:21:13 +00:00
52c0f44659 zealous bounds checking broke the invert option. 2012-07-14 18:57:16 +00:00
a52153a618 mask rasterization: use a simpler method to check if a bucket intersects with a triangle. 2012-07-14 18:42:59 +00:00
6946294ab9 rename vars for line dist funcs to make more sense 2012-07-14 18:37:48 +00:00
83d1fac2e4 mask rasterizer - test if buckets overlap the face before adding the face into the bucket. 2012-07-14 17:58:42 +00:00
8a9d1c0a79 Fix #31021: Render settings are not taken into account for curves
Refactored code a bit to make naming a bit more clear and added a
function to create mesh from given display list rather than from
object's displist.

Tested using plain curves (which doesn't imply using derived meshes)
and curves with constructive modifiers (which are using derived meshed).
2012-07-14 17:30:49 +00:00
f67ee4ff00 add dynamic bucket xy resolution based on pixel size, also remove some redundant copying. 2012-07-14 16:54:10 +00:00
1cbc6a6b4b minor refactor, some comments and var names were misleading. 2012-07-14 16:03:03 +00:00
e144e7a82c minor refactor for mask rasterizer 2012-07-14 15:46:32 +00:00
e4cfcdc3a6 header comment cleanup, explain whats the difference between confusingly named drarnode.c and node_draw.c. 2012-07-14 15:29:45 +00:00