Commit Graph

3 Commits

Author SHA1 Message Date
fa9135385a BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks);
- added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos);
- Blender.Image: added image.glFree() to free textures bound by the recently added
  image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can
  be used to load textures for scripts);
- Blender.Sound: removed for now at least a few get/set methods of vars that can't be
  accessed via interface;
- renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for
  now), same in Blender.Sound: renamed makeActive to setCurrent.  Stephen Swaney
  pointed this some weeks ago, we should stick to one naming convention.
- added documentation for Sound and Window.Theme modules and the other added
  functions, made other small updates.
- Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix:
  after reading a discussion on blender.org's Python forum where eeshlo mentioned the
  pre 2.34 default was worldspace, I took a better look at Blender's relevant code,
  confirmed, talked to Theeth about this and as he suggested am changing the default
  back to 'worldspace'.
2004-10-20 05:51:24 +00:00
Stephen Swaney
a509b8adc9 Another round in the Great BPy Cleanup:
Run everything thru indent to cleanup spaces vs tabs.
Clean up some of the comments by hand.
BGL.c was not touched due to all that macro wackyness.

There are no functional changes to the code.
Pre-indent versions of source are tagged with
tag bpy-cleanup-20040925 , just in case.
2004-09-25 20:30:40 +00:00
446e1fae7c ** Note: two new files added, projectfiles will need an update.
Scripts:
  Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer.
BPython:
- Finally committed pending contributions:
    Chris Keith wrote the Blender.Sound module -- still some testing to do this week;
    Joseph (joeedh) added the OnLoad scene script event;
    Satish Goda added 6 GLU functions to Blender.BGL.  Great additions, thanks all!
- Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string");
- Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script.
- doc updates.
2004-08-17 04:26:00 +00:00