For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)
The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:
- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
this works as a real lens up to an extent. The final result takes the
sensor dimensions into account also.
.:. to simulate a Nikon DX2S with a 10.5mm lens do:
sensor: 23.7 x 15.7
fisheye lens: 10.5
fisheye fov: 180
render dimensions: 4288 x 2848
- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
this lens. The result is always as a circular fisheye that takes the whole sensor
(in other words, it doesn't take the sensor into consideration).
This is perfect for fulldomes ;)
For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).
Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdfhttp://www.bobatkins.com/photography/technical/field_of_view.html
Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3http://www.graphics.stanford.edu/papers/camera/
Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)
Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
* Replaced the hard coded viscosity presets with Python ones.
* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
- remove recently added BM_mesh_select_flush_strip(), functions purpose wasn't clear.
- add BM_mesh_elem_hflag_disable_test(), BM_mesh_elem_hflag_enable_test()
to match existing BM_mesh_elem_hflag_enable/disable_all(), these take a hflag to test before editing each element.
This replaces the need for BM_mesh_select_flush_strip().
We need both a new MLOOPUV and MTEXPOLY layers with generated geometry! For some reason, the loopuv alone seemed to work in 3D view, but definitively not in render.
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead.
- quiet warnings in editmesh_slide.c
- cleanup comments in bmesh and some other minor comment additions.
All cases should work now -- that's adjacent duplicate merging,
first-last duplicate merging, and start/end cap merging. A lot of
complexity really, wonder if it might not be better to just do a full
"remove doubles" rather than try to match pre-BMesh behavior exactly.
* Skip calculation of merge indices if merging isn't enabled
* Clean up usage of BMesh operators to fix small memory leak
* Fix harmless BLI_assert in CustomData_bmesh_merge
* Another null-initialization fix in CustomData_bmesh_merge
Two fixes:
* The find-doubles operator was overriding the "dirty" element
indices, so vertices were not being mapped correctly.
* In some cases a vertex can be set to merge with a vertex that is
also set to be merged, so added a loop to find the first unmerged
vert in this case.
Not yet working is the "First Last" merge option.
Also made some cleanups and added comments in the array/remove doubles
code.