cfb7aee017
style cleanup
2012-07-07 22:51:57 +00:00
84bf3e48c0
style cleanup: use c style comments in C code
2012-07-06 23:56:59 +00:00
9f22750422
style cleanup
2012-07-04 20:47:12 +00:00
558721ab59
More spell checking.
2012-07-04 15:04:38 +00:00
468ef74ed7
More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
2012-07-03 19:09:07 +00:00
301c4bd09a
code cleanup: minor edits
2012-07-01 22:19:19 +00:00
20d7a38061
don't close operator dialogs when the mouse moves outside of them. this is very annoying when you spend time to enter in many values, escape, click-out-side still quits.
2012-06-29 20:29:13 +00:00
344ca17247
Added command line option "--debug-jobs"
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This option enables time profiling of background jobs, namely it's
measuring run time of the job and prints it to the console.
2012-06-29 14:32:25 +00:00
8a3d571744
Related to [ #31936 ] Mesh saved in 2.63 with legacy format have holes instead ngons
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Make clear in this option's tooltip that it only saves tris and quads, no implicit triangulation of other ngons, which are lost!
2012-06-29 11:59:47 +00:00
a09feb7386
option so operators can be executed with undo enabled (and redo).
2012-06-27 21:41:17 +00:00
358f7d40b6
style cleanup: use TRUE/FALSE for ui align args.
2012-06-19 23:08:16 +00:00
8796c3eff1
Fix part 2 of [ #31840 ] Quick Explode Bugs related to it's fade option.
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This in fact had nothing to see with this operator or its fade option, reports were simply not shown when repeating an operator.
Carefully checked/tracked all calls to wm_operator_exec and WM_operator_repeat, and could not see any reason why this was this way, so I disabled this. Very easy to undo in case ugly problems arize (but I really do not expect any!).
2012-06-19 16:26:01 +00:00
15f4eb34fa
Collada: Moved interface definitions from wm_operators.c to blender/editors/io
2012-06-17 23:13:39 +00:00
c4eb9c7a7b
Collada: (Exporter) reorganized the export panel
2012-06-17 20:19:44 +00:00
3a6f573b95
style cleanup: also quiet a warning.
2012-06-17 11:36:28 +00:00
f5f25b81e8
style cleanup:
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also fix for building ghost test and fix double free in one of the tests
2012-06-17 09:58:26 +00:00
0df30d1063
Collada: (Exporter) add 'mesh type selection(view|render)' for Apply modifiers option
2012-06-16 23:35:53 +00:00
664c95d1eb
code cleanup: collada
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- when bubble sorting names - dont convert to str::string just to compare strings
- use BLI_linklist_index() to check if an item is in the list
- quiet some warnings
2012-06-16 09:16:24 +00:00
9f6a66d5f9
Collada: (Exporter) Add new option 'deform bones only'
2012-06-15 22:00:25 +00:00
f0c724219d
Internal refactoring of tracking module, should be no functional changes
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- Re-arrange functions in headers and implementation file to make them
more grouped by entity they're operating with. Also order of functions
in implementation file should match order of functions in header for
easier navigation.
- Rename some functions to match conventions of naming public functions.
- Some code de-duplication, still some room for improvements tho.
- Split main 2D tracking functions into smaller steps to make it more clear.
Accidentally OpenMP was disabled in some of previous commits, re-enable it.
2012-06-15 11:03:23 +00:00
3264db3797
Collada (Exporter) improved export panel layout minor code cleanup
2012-06-15 09:56:06 +00:00
e95e2419f8
Collada (Exporter) improved export panel layout
2012-06-15 09:51:27 +00:00
4e4e5bb7ff
Comment no longer accurate.
2012-06-15 01:43:07 +00:00
05a1a31693
Collada: Added export Option 'sort by object name' to fix an issue with Second Life import
2012-06-14 10:38:39 +00:00
b006ed7d65
fix: [ #31684 ] Collada, add file extension automatically does not work
2012-06-13 19:10:52 +00:00
c7cca0c842
fix code style cleanup
2012-06-12 23:01:43 +00:00
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
36ed4818e5
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset()
2012-06-12 21:25:29 +00:00
854502d2e3
Add user preference "GPU Mipmap Generation" under the System/OpenGL
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subpanel to calculate image mipmapping on the GPU, saving upload and
calculation time. Default is off just in case.
2012-06-11 16:23:10 +00:00
bdf9e02346
new sequence strip type for masks.
2012-06-07 18:24:36 +00:00
49a5141cde
[ #31739 ] Collada: New Export selections 'Include Armatures'
2012-06-07 17:55:26 +00:00
d5032657ed
style cleanup
2012-06-06 22:38:39 +00:00
5189356d58
style cleanup
2012-06-04 20:11:09 +00:00
68a9dd54ec
mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
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see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor
note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
4fc4aa383b
There's no MASK_OT_select_border in trunk yet
2012-06-01 13:55:00 +00:00
02b927b8c4
style cleanup
2012-05-31 18:40:06 +00:00
fd2f05be44
A few minor UI message fixes...
2012-05-28 14:01:42 +00:00
ee15754e31
move mouse select options into their own property function - more operators should use these eventually
2012-05-28 05:45:19 +00:00
b33f0ef0e3
style cleanup
2012-05-27 19:40:36 +00:00
822362189b
[ #31607 ] Collada: (Exporter) Implementation of 'use Object Instantiation' Option
2012-05-26 22:46:28 +00:00
6b554c5ec4
Fix for last commit, forgot to update Screen.is_animation_playing python property.
2012-05-25 12:56:29 +00:00
ad65b7b86b
Animation playback: now all windows are update during playback, rather than
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just the active window.
2012-05-25 12:37:11 +00:00
da67c969b3
Patch #31570 : Implementation of 'Include bone children' Option
2012-05-24 14:56:09 +00:00
57b488574a
style cleanup: comma placement
2012-05-23 22:45:39 +00:00
89b1a2bbcf
Collada: Added a Preset selector
2012-05-22 17:57:03 +00:00
Lukas Toenne
53b01d9002
A number of new features for the node editor in general and the Frame node in particular.
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For an detailed user-level description of new features see the following blogpost:
http://code.blender.org/index.php/2012/05/node-editing-tweaks/
TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
04bc89a8b6
code cleanup: remove some old comments
2012-05-21 09:00:35 +00:00
252f3556e4
fix for minor annoyance when an operator is called by another - dont add blend file to recent history.
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this way demo-mode addon doesnt clobber the recent history with demo files its operator loads.
2012-05-21 08:24:03 +00:00
2d2d36fe3b
code cleanup:
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- style - multi-line ifs move braces onto new lines.
- iterators - convert some to macros, other split up and move brace.
2012-05-20 19:49:27 +00:00
ed679693c9
style cleanup: whitespace/indentation
2012-05-19 13:55:54 +00:00