Commit Graph

19196 Commits

Author SHA1 Message Date
148cca898b sofbody beziers may work nicer 2010-06-14 23:56:12 +00:00
8faa11a9e6 separate loose parts was hanging on hidden verts 2010-06-14 16:58:31 +00:00
69cb2cc37b adding curve and mesh objects through python would create the object without assigning it to any layers.
now initialize from the scene (when the value is unset), and throw an error when the value is set to all false.
2010-06-14 15:39:50 +00:00
08c4725a13 workaround for crash when notifiers cause a scene update at the same time rendering starts.
happens when changing frame and pressing render quickly on a slow scene.

for now ignore animation updates while rendering.
2010-06-14 15:02:16 +00:00
a2461a01c9 change to recent commit, insert_keyframe(datapath -> data_path ...)
made region width and height unsigned
2010-06-14 12:36:28 +00:00
6a0365f59c - option for redraw timer to playback the animation
- py utility property group.users_dupli_group
2010-06-14 10:33:26 +00:00
69a7807790 restored old 'uv orco' for curves, renamed to 'map along length' 2010-06-14 07:43:45 +00:00
a775843b11 Use per-object icons in animation editor channel regions
makes it a bit easier to distinguish what you're looking for
2010-06-14 07:27:07 +00:00
ff56197362 Don't draw nodes that are out of the view
speeds up node editor fairly considerably on a complex comp
2010-06-14 07:02:11 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
aa97b4362b bugfix [#22427] settings bpy.context.active_object gives wrong message. 2010-06-14 02:05:37 +00:00
374d3a6685 bugfix [#21748] KX_Object scaling property not "writing" vector access .:. e.g. obj.scaling[2] = 2.0
- made worldspace readonly
- mathutils 'set' callbacks can now set their own error
2010-06-14 01:41:43 +00:00
a262847298 remove remaining unused yafray settings. 2010-06-14 01:03:48 +00:00
271a553ed5 remove unused yafray lamp settings 2010-06-14 00:24:42 +00:00
4ee8d74680 bugfix [#22573] image pack isn't working right
own fault with recent commit to stop packing of generated images, now this works as expected.
2010-06-14 00:10:11 +00:00
262cfb59d3 solidify rim material option, use the next material slot for rim faces.
a bit arbitrary but with most cases where solidify is used in durian we get UV texture stretching since there is no way to access the newly created size faces this gives us a way to switch out the material on the rim.
2010-06-13 13:56:13 +00:00
e7dd562095 Made Add Surface Operator more atomic, now each primitive has own operator, but calling the same function with different flags.
So they can me used in macros, and addons can use the menu  now, hope to see some very nice surface plugins
2010-06-13 05:48:21 +00:00
b26a23786d Fixed bug ##22580, 'All Edges' display doesn't work unless enter & exit edit mode for mesh
* Pass the appropriate mesh flag into dm->drawEdges
* Added the object and draw update notifiers to the RNA property
2010-06-13 02:54:55 +00:00
95b9e4171e use utility functions for vertex groups, no functional changes 2010-06-13 00:11:42 +00:00
971e4be108 modify my last commit to fix [#22486] add_actuator crashes when name is bigger than 32 chars
Throwing an exception if the strings too long means scripts need to be aware of string lengths and changing a string length in RNA can too easily break scripts.
Instead honor the string length in RNA_property_string_set()
2010-06-12 17:30:21 +00:00
c3c6fb2de2 bugfix [#22486] add_actuator crashes when name is bigger than 32 chars
have pyrna raise an error on strings that are too long.
2010-06-12 15:49:01 +00:00
33b624cb5f [#22307] Camera Fly Mode Rolls Camera on local Z-axis
z-roll was enabled by default, also made rotate less sensitive.
2010-06-11 23:25:38 +00:00
bb0b596711 adding TODO comment 2010-06-11 23:05:43 +00:00
dba99b544b == python api docs ==
* source/gameengine/PyDoc/bge.types.rst:
  KX_PolygonMaterial was missing the parent class indication (PyObjectPlus)

* source/blender/python/doc/sphinx_doc_gen.py:
  * unified all the "undocumented" descriptions, like
    http://www.blender.org/documentation/250PythonDoc/bpy.ops.anim.html#bpy.ops.anim.keyframe_delete_button
    so that it will be easy for Alex to CCS 'em and also now people will have a link to contribute descriptions,
    see http://wiki.blender.org/index.php/Dev:2.5/Py/API/Documentation/Contribute
  * moved the note about bpy_struct not being available in the api
    in a proper note directive, so that it's more evident
    (I didn't see it at first)
2010-06-11 22:41:13 +00:00
66134ea381 patch [#22570] Text editor syntax coloring update
from Jacob F (raccoon) 

This does two things to the text editor:
1) Adds coloring (same color as numbers) for True and False.
2) Fixes [#22551] Syntax coloring offset does not update when using real tabs and changing tab width
2010-06-11 15:35:11 +00:00
a0a99e4a4d [#22554] Register option on Texts doesn't work anymore
there were no hints that '.py' extension is needed, added tooltip.
2010-06-11 14:10:02 +00:00
d811c284f9 Deny applying location/rotation to 2D curve - such transformation could
make points have non-zero local z-coordinates, which is confusing for 2D.
2010-06-11 13:00:24 +00:00
eb3220fa83 rna api
- ParticleHairKey.location can now be set (object space location).
- Library.parent was set to ID type.
2010-06-11 10:46:47 +00:00
2980d902b9 Fixed bug #21348, Hide selection in Edit Mode not working with some modifiers (VBOs)
Was actually a couple bugs:
* VBO bug was that hidden faces weren't being skipped correctly. Fixed that and rewrote this bit of VBO drawing code more clearly (less duplication, less unecessary state, and comments even)
* Second bug was that CCGDerivedMesh wasn't outputing ORIGINDEX data for faces. (it's not doing it for edges or verts either, but I don't know that we need it to.) At any rate, we do need this data for faces so that additional DerivedMeshes on top of subsurf know what faces in the editmesh are hidden.
2010-06-11 07:57:43 +00:00
8480b21d4a bugfix [#22569] Bezier splines.points segfault 2010-06-10 22:11:41 +00:00
6aaf55eee5 Copy name from original modifier rather than generate new unique in copy_object 2010-06-10 21:23:09 +00:00
0d36ce3252 Fix bug #22563 Two modifers with same name on one object
The copy_object function don't call modifier_unique_name so
every modifier (in this case, the array) get the same name.
2010-06-10 21:12:22 +00:00
7d841b2f83 Fixed bug #22558, Show Cone & Square look strange
* Fixed a couple things: for triangle fans, you have to put an extra vert to make them closed, and also flipped the draw order so that the normals went the same as for circle cones.
2010-06-10 19:35:37 +00:00
ac59cad93f bugfix [#22561] Make Dupliface Memory Leak 2010-06-10 18:56:52 +00:00
7e21cede8f setting the sequencer strip filepath for sound strips would rename the strip path but not the sounds,
resulting in sounds that didnt play in the sequencer unless you removed and replaced them with a strip that pointed to the new path.

The way these 2 datablocks work together is a bit odd, I think this is OK for now but should be better defined.
2010-06-10 15:41:01 +00:00
0cfdb63499 lamp drawing clip start request by venomgfx, with wide lamps its hard to tell where clip start is at the edge of a lamp. 2010-06-10 07:57:25 +00:00
dd72ffe3ff py/rna api:
- bpy.context wasnt being created from the python bpy.types.Context type defined in bpy_types.py (bpy.context.copy() failed for eg.)
- bpy.context.copy() was returning C defined methods like FloatProperty(), which are not useful in this case, removed.
2010-06-09 19:31:10 +00:00
6b21085ed5 enable adding objects in background mode by not using the context to get the object added. 2010-06-09 19:20:05 +00:00
e3daab158c fix for crash setting the objects layers 2010-06-09 15:56:50 +00:00
e2bc4ca9ce Fix #22317 View reamins in camera's view after camera is deleted (again)
The problem was not in the editors, the code in blenkernel have a XXX
in the perspective value. Now unlink_object also update the ARegion.
2010-06-09 15:35:10 +00:00
1a36867017 recent addition: Shift+H in node editor was switching the preview of node types that didnt support it. 2010-06-09 14:17:22 +00:00
6cc6f8495f - added a flag argument to WM_operator_properties_filesel() currently only used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.

- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09 14:04:34 +00:00
c023cd20fc attempt to fix problem with quicktime on MSVC 2010-06-09 08:33:22 +00:00
eb081dd991 rename rna function obj.make_display_list(scene) --> obj.update(scene)
also added 3 optional bool arguments, 'object', 'data' & 'time', matching the object recalc flags.
2010-06-09 08:24:31 +00:00
Dalai Felinto
3e56c4dda1 Logic Editor: bugfix for "Unable to Add Controllers sometimes" (reported in IRC by Daniel Salazar (ZanQdo)
What was happening; if
the old code (2.49) was changing the status from 0 to 1 inside the interface code. e.g. if (!ob->status) ob->status = 1;
Initializing it properly (in blenkernel) and making sure the new status is ever 0 (in rna_object.c) should fix it.

And yes, the log is bigger than the patch !
2010-06-09 08:00:45 +00:00
668a5156cd Fix [#22188] Minor UI bug with panels in the properties window.
This prevents header-less panels (such as object name in object properties) from being re-sorted
when dragging other panels.

Also minor tweak, make the 'a' key shortcut to open and close panels only work with there are no 
other modifier keys (like alt).
2010-06-09 07:55:49 +00:00
6d49d7043a Fix [#22111] Quad View panes have wrong view when switching between Global/Local View
Joe already committed this to render branch in r28545, but it's not in trunk. 
The code that was committed doesn't seem to work properly, either, needs braces.
2010-06-09 04:54:10 +00:00
1c693079a2 Fix [#22538] Crash when Selecting Particle Properties Tab (File-dependant)
psys->parent pointer wasn't getting handled in lib_link_particlesystems()
2010-06-09 02:42:20 +00:00
23d68fed88 Changed the HairKey location rna prop to give a location in object space,
rather than in its own internally used emitting-face-coordinate-system 
(which is how the data is stored in DNA - that data now exists in rna as 
hairkey.location_hairspace)

Basically this makes the hair information that's in rna a lot more useful, 
making it possible to export hair strands to external renderers for example.
2010-06-09 01:17:51 +00:00
d4518ca79e Fix #22534 linking object data for two forces results in crash.
This is because the make_links_data_exec don't check for the
object type like before, so try to access the obdata of an empty
and blender crash.

The solution is not the best, we have a new function
allow_make_links_data to check if we can links data from one
object to another.

The real solution is build the menu like the 2.4x, so only
show the options that we allow for the object type that
we have select/active.

Matt, any suggestion ?
2010-06-08 20:24:28 +00:00