Commit Graph

4989 Commits

Author SHA1 Message Date
15a9579a03 Cleanup: centralize versioning
readfile.c's versioning function was only used for 2 variables.
Move versioning into versioning_userdef.c so everything
is done in one function.

Note: DNA_struct_elem_find checks have been replaced with checks for
the next released version.
This is harmless, as only old preferences saved between releases can
have their values overwritten.

Note: userdef versioning should be called from `do_versions_userdef`,
this will be done separately.
2020-10-03 07:25:36 +10:00
74ea369830 Experimental Features: More robust way of sanitizing options 2020-10-02 14:05:13 +02:00
cb363953f0 Experimental Features: Sanitize missing (latest) options
There was an oversight when adding new experimental user preferences.
I can try to overengineer this later to make it more fail-proof. But for now
it should be clear what to update when adding a new variable.
2020-10-02 14:05:13 +02:00
dd95a2e1d5 Cleanup: remove redundant theme versioning
All themes older than 2.8x are initialized from the defaults,
there is no need to version them.
2020-10-02 21:00:11 +10:00
d858859402 Cleanup: spelling
Also correct own correction from 58b8724a48
thanks @mont29 for raising this.
2020-10-02 20:41:03 +10:00
d1f6c2e7bb Fix userpref.blend using version from startup.blend
Version patching userpref.blend wasn't using the correct version,
causing settings not to be properly updated.

This seems the likely cause of T70196 and similar bugs.
2020-10-02 20:21:27 +10:00
062dfab159 Cleanup: readfile for workspaces: NULLify non-owned data pointers.
`workspace_hook` of wmWindows store pointers for runtime data and to
data belonging to other IDs (workspace's layouts). That kind of pointers
should always be cleaned up on read, it allows for cleaner segfault
crash in case of mistakes in code updating/re-setting them, and avoids
potential security issue of accessing random memory address.

No behavioral change expected here.
2020-10-02 11:47:34 +02:00
6219d0d145 Fix (unreported) design flow in how workspace's relation data are read from .blend file.
Relying on pointer addresses across different data-blocks is extremely
not recommended (and should be strictly forbidden ideally), in
particular in direct_link step of blend file reading.
- It assumes a specific order in reading of data, which is not ensured
  in future, and is in any case a very bad, non explicit, hidden
  dependency on behaviors of other parts of the codebase.
- It is intrinsically unsafe (as in, it makes writing bad code and making
  mistakes easy, see e.g. fix in rB84b3f6e049b35f9).
- It makes advanced handling of data-blocks harder (thinking about
  partial undo code e.g., even though in this specific case it was not
  an issue as we do not re-read neither windowmanagers nor worspaces
  during undo).

New code uses windows' `winid` instead as 'anchor' to find again proper
workspace hook in windows at read time.

As a bonus, it will also cleanup the list of relations from any invalid
ones (afaict it was never done previously).

Differential Revision: https://developer.blender.org/D9073
2020-10-02 11:47:34 +02:00
365bf103d1 Volumes: support lower resolution in viewport
The adds a new option to simplify volumes in the viewport.
The setting can be found in the Simplify panel in the render properties.

Volume objects use OpenVDB grids, which are sparse. For rendering,
we have to convert sparse grids to dense grids (for now). Those require
significantly more memory. Therefore, it's often a good idea to reduce
the resolution of volumes in the viewport.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9040

Ref T73201.
2020-10-01 17:59:04 +02:00
63c906e0a7 Fix T81340: UBSan: addition of unsigned offset causes overflow
The warning:
runtime error: addition of unsigned offset to 0x61a0000b22d8
overflowed to 0x61a0000b22b8

Fix T81340 (partially)

Reviewed By: campbellbarton

Maniphest Tasks: T81340

Differential Revision: https://developer.blender.org/D9063
2020-10-01 14:26:45 +05:30
c1ae12bf5e Cleanup: dna_genfile API for accessing struct member offsets
- Rename `find_elem` to `elem_offset` (matching `elem_exists`).

- Remove unused `SDNA_StructMember` return argument.

- Return an offset instead of a pointer which was being converted
  back into an offset by one caller,
  in this case there was no way to tell the difference between
  and element that doesn't exist and a struct member
  at the start of the array.

Resolves UBSan warning raised in T81340.
2020-10-01 14:32:43 +10:00
8cbd09672d Cleanup: Remove unused View2D variables and function
It looks like this code was left over from tabbed panels in the
properties editor. It wasn't used anywhere except for in one line of
the horizontally-aligned panel code that was recently removed.

Differential Revision: https://developer.blender.org/D8651
2020-09-30 12:21:35 -05:00
Valentin
5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00
38a66903e5 Cleanup: sort struct declarations 2020-09-30 11:51:13 +10:00
84b3f6e049 Fix (unrepported) utterly broken logic in readfile for Workspaces.
Remove the attempt to update the active layout pointers of each window
from whithin `direct_link_workspace`.

This piece of code was a nonsense for at least to critical reasons:
* Do not, never, ever, access data from another datablock within the
  direct_link_... functions. Just don't. Don't try to be smart.
* Since it was trying (and failing) to update the active layout of every
  window for every workspace, it was effectively setting those
  `act_layout` pointers to NULL (remapping can only ever happen once,
  trying to remap and already remapped new pointer is bound to fail in
  any case).

Luckily (and funnily), this piece of code was actually harmless, since
setting the active layout would be overridden/redone later, in
`lib_link_windowmanager`, when updating their `workspace_hook` in
`lib_link_workspace_instance_hook`.

Note that the similar horror with `WorkSpaceDataRelation->parent` (which
points at a window) is kept for now, because that one is needed. Hope to
refactor it soon though.
2020-09-29 17:08:44 +02:00
Sybren A. Stüvel
bab2260b59 Fix T71981: Alembic vertex interpolation can jumble mesh
Add an option to disable Alembic vertex interpolation.
Bump subversion from 5 to 6.

Alembic stores mesh samples at specific time keys; when a frame in
Blender maps to a timecode between two samples, Blender will interpolate
the mesh vertex positions. This interpolation only happens when the mesh
has a constant topology, but sometimes this was not detected properly
when the vertices change order, but the number of mesh elements remains
the same. This would result in a mesh with jumbled up vertices (T71981).
With this patch, users have the ability to disable vertex interpolation.

An alternative would be to have better detection of topology changes,
but that that'll cause a considerable slowdown.

Maniphest Tasks: T71981

Differential Revision: https://developer.blender.org/D9041
2020-09-29 16:10:16 +02:00
6374644fd1 DNA: optimize struct reconstruction by doing some preprocessing
When loading large files that are more than a couple weeks old
(such that DNA has changed in that time), a significant amount of
time is spent in `DNA_struct_reconstruct`. This function takes a struct
in the old layout and creates a struct in the new layout from it.

This was slow because it was computing the diff between the struct
layouts every time a struct is updated. Now the steps for the struct
reconstruction is computed only once per struct. This information is
then used to actually reconstruct all structs that changed.

I measured about 10-20% speedup when loading Spring files.
E.g. `10.6s -> 8.7s` for `06_055_A.anim.blend` in BKE_blendfile_read`.

This percentage varies a lot based on the number of blocks that have
to be reconstructed and how much DNA has changed since they have
been written. In none of my tests was the new code slower than the
old code.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8959
2020-09-29 12:29:01 +02:00
762d93a26b DNA: use better type for SDNA->structs
The data layout remains exactly the same..
This change just gives all the elements in `SDNA->structs` names,
making it more comfortable to work with the data.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8926
2020-09-29 12:12:09 +02:00
0295e14f5f Fix T81168: 2.8x Crash when loading 2.79 file.
Object in the 2.7x file is on no layer at all, while this is not really
expected nor considered valid, better to cope with the case gracefully
than crash.

To be backported to 2.90 and 2.83.
2020-09-26 09:23:10 +02:00
216a221876 Implement ID properties support for TimeMarker
Allows scripters to store additional information in the marker itself instead
of using work-around approach based on marker names and such.

Differential Revision: https://developer.blender.org/D8944
2020-09-21 12:25:45 +02:00
b51d836fcc Cleanup: balance braces, spelling
Keep braces balanced where possible, even with ifdef's as it avoids
confusions with editors calculating correct indentation level &
finding matching brackets.
2020-09-21 15:04:09 +10:00
0d5aa352d3 Fix broken Windows buiilds after own recent commit in read/write code.
Usual issue of win32 not following POSIX standards.
2020-09-20 19:34:12 +02:00
5ea1049e75 Sanitize type 'size' parameters in our read/write file code
This patch tries to sanitize the types of our size parameters across our read
and write code, which is currently fairly inconsistent (using `int`, `uint`,
`size_t`...), by using `size_t` everywhere. Since in Blender file themselves
we can only store chunk of size `MAX_INT`, added some asserts to ensure that
as well.

See {T79561} for details.

Differential Revision: https://developer.blender.org/D8672
2020-09-20 18:41:50 +02:00
a78130c610 Cleanup: spelling 2020-09-19 14:26:40 +10:00
5502517c3c Unify all XYZ symmetry options using Mesh Symmetry
This adds XYZ symmetry as a property of meshes and updates all modes to
use the mesh symmetry by default to have a consistent tool behavior
between all modes and when switching objects.

Reviewed By: brecht, mano-wii, campbellbarton

Maniphest Tasks: T79785

Differential Revision: https://developer.blender.org/D8587
2020-09-18 19:58:58 +02:00
Pablo Dobarro
ea6cd1c8f0 Overlay: Fade Inactive Geometry
This implements a new overlay that blends the bakground color over the
objects that are not in the same mode as the active object, making
them fade with the background.
This is especially needed for sculpt mode as there is no other overlay
or indication in the viewport to display which object is active.

This is intended to be used with D7510 in order to have a faster
workflow when sculpting models with multiple objects.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8679
2020-09-18 19:24:58 +02:00
0e78dacb4d Cleanup: change enum usage so types are explicitly listed
Structure switch statements so new missing items cause warnings.
2020-09-18 11:15:12 +10:00
3a92a2df45 Add versioning for 2.90 files that may have invalid mesh
rBf2d26409e83b fixed a serious problem with invalid mesh after an
operation with the extrude manifold.

Since BKE_mesh_validate_arrays is a slow operation, the chosen
interval between versions is relatively small and also only the
mentioned invalid mesh problem is tested.

Differential Revision: https://developer.blender.org/D8898
2020-09-17 11:10:58 -03:00
0700c045bc Fix: re-do versioning code for FCurve extremes and Collection colors
Bump Blender subversion from 4 to 5, and re-execute some versioning code.

Because of a mistake in the versioning code (corrected in rB1a4fc6dcd67b),
some of the versioning code didn't run in certain cases. This subversion
bump ensures that this code is still run.
2020-09-17 12:02:05 +02:00
8e0fc27722 Cleanup: use static assert to disable access to preferences
Prefer this over an unknown identifier as it gives a useful error.
2020-09-17 15:24:58 +10:00
60fa80de0b Curves: Add custom profile bevel support
This adds support for the same custom bevel profile widget used in
the bevel tool and modifier to the geometry generation for curves.

This is expecially useful for text and 2D curves with extrusion, as
it works much better than a weld & bevel modifier combination.
It can also be useful for adding quick detail to pipe-like objects.

The curve holds the CurveProfile struct and a new "Bevel Mode"
property decides which type of bevel to build, round, object, or
custom profile.

Although curves can already use another curve to make the bevel
geometry, this is a quicker way, and it also defines the profile of
just one corner of the bevel, so it isn't redundant. It's also nice
to have the same custom profile functionality wherever there is bevel.

Differential Revision: https://developer.blender.org/D8402
2020-09-16 10:20:38 -05:00
365271a588 Fix tests after adding collection color tagging
Fix a segfault caused by assuming all scenes have a master collection
when applying versioning to old files.
2020-09-16 09:07:04 -06:00
1a4fc6dcd6 Fix versioning code after FCurves versioning not executed
There must not be any return directly in our versioning patches. It
would return from the entire versioning function.
Mistake in da95d1d851.

As a result, when opening old files with animation data, the versioning
for the new collection color tagging wouldn't run, and all collections
would get the first color assigned.
2020-09-16 15:56:39 +02:00
f14995aba7 Fix: add versioning to fix incorrectly written customdata
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8903
2020-09-16 12:26:16 +02:00
17ccb409dd Bump file subversion after recent theme-related changes 2020-09-15 18:47:35 -05:00
Red Mser
675807e2b6 UI: Add grid-related theme options
This commit makes grid theming more consistent and capable by adding
some new theme colors related to grid rendering.
 - Add grid theme color for node editor. `UI_view2d_multi_grid_draw`
   is called with TH_GRID instead of a shaded `TH_BACK`.
   Also color-blend `TH_NODE_GROUP`.
 - Make the movie clip editor's clip preview grid respect grid theme
   color (`ED_region_grid_draw` uses color-blended `TH_GRID`).
 - Add versioning code to allow fixing existing themes (the resulting
   themes should visually look the same as before)

These changes did cause some inconsistencies in the movie clip editor,
even after adjusting the themes accordingly:
1. The alpha slider of the grid color affects the background and not
   the grid lines themselves.
2. The grids used by graph and dopesheet mode could already be themed
   in the past. Now that the clip preview's grid can also be themed,
   two different modes share the same theme color.

Differential Revision: https://developer.blender.org/D8699
2020-09-15 18:42:38 -05:00
452a1c7b38 Collections: Add color tagging
This adds color tagging to collections. There are 8 color
options which are themable in the user preferences, with an additional
option for no color tag by default.

This adds a new filled collection icon and 8 colored variants of the
icon that can be themed in the user preferences.

In this commit the only interface to setting the color tags is through
Python, and there is nowhere in the interface where the collections are
shown colored. Setting and viewing the color tags from the outliner will
follow.

Manifest Task: https://developer.blender.org/T77777

Differential Revision: https://developer.blender.org/D8622
2020-09-15 12:47:09 -06:00
8bcdcab659 UI: Single tab property search
This adds a search bar to the properties editor. The full search for
every tab isn't included in this patch, but the interaction with
panels, searching behavior, UI, region level, and DNA changes are
included here.

The block-level search works by iterating over the block's button
groups and checking whether they match the search. If they do, they
are tagged with a flag, and the block's panel is tagged too. For
every update (text edit), the panel's expansion is set to whether
the panel has a result or not. The search also checks for matching
strings inside enums and in panel labels.

One complication to this that isn't immediately apparent is that
closed panel's subpanels have to be searched too. This adds some
complexity to the area-level panel layout code.

Possible Future Improvements:
 - Use the new fuzzy search in BLI
 - Reset panels to their expansion before the search started if
   the user escape out of the text box.
 - Open all child panels of a panel with expansion.

Differential Revision: https://developer.blender.org/D8856
2020-09-15 11:25:49 -05:00
f59ce4d55c Property Search: Add "search match" theme color
We will use a highlight on panel headers to convey that they have
a search match, so this commit initializes the theme color for the
properties editor.

Differential Revision: https://developer.blender.org/D8854
2020-09-15 10:34:38 -05:00
8f7ab26935 Revert "Image Editor: Make Rendering of Pure Emissive Colors Optional"
This reverts commit f492c8d488.
2020-09-15 14:33:22 +02:00
TonyG
da95d1d851 Fix T75881: Animation, limitation of Bézier Handles
Relax limits of FCurve Bézier handles during evaluation. FCurve handles
can be scaled down to avoid the curve looping backward in time. This
scaling was done correctly but over-carefully, posing unnecessary
limitations on the possible slope of FCurves. This commit changes the
scaling approach such that the FCurve can become near-vertical.

Bump Blender's subversion from 291.0.1 to 291.0.2 to ensure that older
animation files are correctly updated.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D8752
2020-09-15 13:08:18 +02:00
fbdac74c40 Cleanup: move versioning code into "until next bump" block
A bit of versioning code was not part of the "Versioning code until next
subversion bump goes here" block, making the diff of an upcoming bump
harder to read. This commit just moves the code to the appropriate spot.

No functional changes.
2020-09-15 12:55:44 +02:00
f492c8d488 Image Editor: Make Rendering of Pure Emissive Colors Optional
There are some areas that don't handle pure emissive colors well. For
example erasing alpha using 2d or 3d painting. Or blurring an image in
the compositor.

This patch makes the rendering of pure emissive colors optional. In the
side panel of the Image editor it can still be enabled when needed.

There currently isn't a better place to store it as it is related on how
the image (or a layer of the image) is created. A future design needs to
make sure that the full workflow is supported.
2020-09-15 12:33:49 +02:00
a8fd3df905 Cleanup: spelling 2020-09-15 10:23:41 +10:00
ec6d32b238 Fix T78392: [2.83.5, 2.90, 2.91] Crash on undo/ redo after changing modes.
During undo/redo read code is expected to clear the `OB_MODE_EDIT`
bitflag of `Object.mode`, for some reasons.

This was not done anymore for re-used Objects, we need to add a special
handling case for that too.

Should be backported to 2.90 and 2.83 (will probably not be straight
forward for the latter).
2020-09-14 14:59:29 +02:00
ab7608af1b Apply patch D8816, from Zachary(AFWS) for collection boolean operand.
Also added code so that exact solver does the whole collection at once.
This patch allows users to use a collection (as an alternative to Object)
for the boolean modifier operand, and therefore get rid of a long modifier stack.
2020-09-13 16:57:27 -04:00
b52aeaadfb Cleanup: spelling, update function name in comments 2020-09-13 15:00:52 +10:00
08002eb865 Cleanup: remove unused includes 2020-09-11 12:08:12 +02:00
c27d00cde0 Refactor: move CacheFile .blend I/O to IDTypeInfo callbacks 2020-09-11 11:57:54 +02:00
f8ef7f045c Refactor: move Sound .blend I/O to IDTypeInfo callbacks 2020-09-11 11:52:37 +02:00