Commit Graph

63 Commits

Author SHA1 Message Date
e1c66eb145 applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
Chris Want
f7914a2248 The name of an included header had the capitalization wrong, causing
problems on unix.
2005-08-18 06:04:50 +00:00
c99c7fbcb3 some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
4d7089d19b these files missed the cvs commt yesterday, this should fix compilation problems 2005-08-13 08:05:48 +00:00
29f06ad76e some more work on bullet raycast 2005-08-08 17:08:42 +00:00
b6d9fbf0db fixed the mouse-over sensor,
added raycast support for bullet (no triangle-mesh support, soon)
added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor,
which makes it easy for a shootout.blend demo :)
2005-08-05 17:00:32 +00:00
210ab537ce improved deactivation, exposed more tweakable parameters to python,
fixed some copy/paste bug in inertia/inverse inertia.
colors in deactivation debug
2005-08-04 19:07:39 +00:00
2cc6d565cb moved some hardcoded constants into tweaking tresholds
exposed those tresholds to python (more 'expert' settings)
2005-08-03 18:22:30 +00:00
671235b69b Finalised support for compiling BULLET on linux.
Bullet is now off by default on all platforms until we get an OK
from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your
config.opts.
2005-08-02 18:54:11 +00:00
6eeaacde0a enable bullet for vc7 too by default (can be switched off easily) 2005-07-30 18:21:02 +00:00
dad6ef9045 added physics-debugging
didn't check every single file, so might have broken some gameengine stuff, will fix it this weekend!
2005-07-29 18:14:41 +00:00
411123b250 - added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems
- added scaling and tolerances to triangle meshes
2005-07-27 09:30:53 +00:00
701b9c21fd more preparations for bullet physics, and some eol issues with SCA_Joystick* 2005-07-18 05:41:00 +00:00