35ae7dae9e
fix for own bug in bmesh api, setting a byte string customdata layer assumed the input data was 256 length, assigning smaller values would read past the buffer.
2012-10-01 15:39:29 +00:00
da656957c3
fix [ #31654 ] Non-proportional edge slide behaving incorrectly.
2012-10-01 10:43:52 +00:00
41965e197c
- transform's createTransCurveVerts was using both CTX_data_edit_object(C) and t->obedit, now only use t->obedit.
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- freeing bez-triple handle data was being done in a loop for many types which don't support bezier handle data.
2012-09-28 14:51:33 +00:00
b0fb857ef2
fix [ #32684 ] Shrink/Fatten tool has odd behavior
2012-09-28 14:31:07 +00:00
483a6cd6c2
fix for cycles/python script error in normal panel
2012-09-26 19:23:06 +00:00
953e2321dd
fix for memory leak grabbing masks and grease pencil in the dope sheet. (also NULL after freeing)
2012-09-24 01:50:26 +00:00
d2695c62a2
Mask Editor: make Alt+S feather shrink/fatten work better when no feather was
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defined yet, previously would just stick to original curve then.
2012-09-21 12:18:14 +00:00
edb78d090c
code cleanup:
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- make view3d project names more consistent.
- remove apply_project_float() its not needed.
- update comments referencing an old function name.
- move doxygen docs into the C file, prefer they are kept here to avoid getting out of sync with code.
2012-09-20 04:56:24 +00:00
25c96bc9f3
code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
2012-09-20 01:02:39 +00:00
0d5d2146eb
code cleanup: make shape key api names consistent with our new convention.
2012-09-19 10:12:07 +00:00
4ea7193ccf
code cleanup: marker transform was doing some redundant/misleading assignments & checks, remove unused cruft.
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also remove some other redundant checks.
2012-09-19 01:34:10 +00:00
e5d0dcb8d8
Few cleanup in matrix mathutils (make mul_m3_m3m4 and mul_m4_m3m4 consistant with other similar funcs, mainly copy-safe [i.e. you can use the same matrix as operand and result, saves lines in some already over-complicated code!]).
2012-09-16 15:25:28 +00:00
232571c61a
code cleanup: replace macro for BLI_rect size/center with inline functions.
2012-09-15 11:48:20 +00:00
e74701fbfc
node transform was using PET mode (drawing a circle - but it did nothing), disable PET for nodes.
2012-09-14 01:28:26 +00:00
c3b808721b
Sequencer: add missed cache invalidation
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Invalidation was missed for:
- Strip (Un)Muting
- Changing speed effect
- Strip translating
2012-09-13 10:51:18 +00:00
81d22a0e6b
Sequencer: fix invalid update when translating strip which is behind semi-transparent strip
2012-09-13 10:51:13 +00:00
05755d307a
fix [ #31946 ] Masking doesn't respect pixel ratio
2012-09-13 05:29:38 +00:00
62adcad9bd
fix [ #32444 ] Proportional Edit stays on on Pose Mode, after activating it in Object Mode.
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disable PET in posemode.
2012-09-11 23:37:17 +00:00
a0ae47f06c
add some missing NULL checks, a few parts of the code used a pointer then checked it for NULL after.
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also made it more clear that some areas assume the pointer isnt null (remove redundant NULL checks).
2012-09-11 02:18:27 +00:00
2812dd92cf
code cleanup: use BMEdit_FromObject() rather then me->edit_btmesh in more places.
2012-09-10 03:34:43 +00:00
1a7eb3454e
style cleanup
2012-09-08 08:59:47 +00:00
0ecbc047e8
code cleanup
2012-09-06 23:41:03 +00:00
56534ecdcb
style cleanup: also add debugging print function for derived mesh DM_debug_print_cdlayers()
2012-09-03 02:41:12 +00:00
0b4dfa1fcb
Fix #32450 : edge slide with multiple loops selected could move some loops
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in the wrong direction.
2012-08-31 12:08:04 +00:00
f9bccc069c
Fix #32405 : snapping in UV editor does not work if snapping in 3D view is set
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to "snap to face" with "project individual ..." enabled.
2012-08-30 17:41:59 +00:00
09af2fecfb
Silencing compiler warning (use of undefined value)
2012-08-30 14:09:50 +00:00
0db80bdb88
Style cleanup - adding some braces around some multi-line statements (used after
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if/else if/for)
2012-08-30 13:18:33 +00:00
52310bd4a7
code cleanup: remove dead assignments, gave mask vars clearer names & moved some mask evaluation funcs into mask_evaluate.c
2012-08-26 18:09:01 +00:00
2536362f79
Sequencer: reshuffle overlapping strips on cancel trasnform
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It was possible to create overlapped strips by duplicating and
cancelling transform, now it sohuld be handled properly.
2012-08-24 16:09:48 +00:00
93d89ec768
correct assert for customdata overlap, also quiet uninitialized warning in transform.
2012-08-24 08:17:53 +00:00
1939baa47d
style cleanup
2012-08-22 16:44:32 +00:00
c92ab5c3ef
code cleanup: use rect size macros
2012-08-21 20:34:05 +00:00
08417318cd
Sequencer: invalidate current frame cache on sequence transform
2012-08-21 10:42:21 +00:00
77f47799dd
code cleanup: use BLI_RCT_SIZE macro
2012-08-20 23:06:17 +00:00
26f073b327
macros for rectangle center and size
2012-08-20 15:29:02 +00:00
cf3d58512b
- fix for error in ndof patch.
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- ColorBalanceModifierData wasn't aligned on 32bit systems.
- BM_vert_find_first_loop() was missing NULL check.
2012-08-19 15:56:49 +00:00
4120c18c47
re-enable metaball orientation for manipulator and view axis setting (was disabled since 2.4x)
2012-08-18 21:12:08 +00:00
5e0f254afa
utility functions for getting/setting rectangles for operators.
2012-08-08 20:38:55 +00:00
0b5a995cfd
code cleanup: rename G.rt to G.debug_value
2012-08-08 18:21:54 +00:00
1bf893e9c8
Code cleanup: BKE_ prefix for public sequencer functions
2012-08-08 11:15:40 +00:00
8ae89f4942
speedup to inpaint node in my tests was about ~30% for an optimized build.
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also replace MIN/MAX2 with inline functions in transform.
2012-08-07 09:20:30 +00:00
731c6ebec4
Patch [ #32246 ] (Bugfix): UV editor -> "Proportional edit" together with "constrain to bounds" does not work.
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Patch reviewed by Campbell Barton. Thanks!
2012-08-06 13:40:29 +00:00
3b743582ec
node transform for frames was broken since the frames locx, locy are used as offsets, now node transform uses node ccenters (works nicer for regular nodes too).
2012-08-06 09:08:24 +00:00
7d2190b79b
fix for transforming parented nodes, the node would check its parent was not transformed, but in fact its parents parent could still be getting transformed still, also, the order of initializing transform data made this check unreliable.
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fix for mingw broke from one of my own commits, changing header order fixes.
2012-08-05 21:06:56 +00:00
e592f757e8
fix for crash when moving frames about in the node space, was possible to move a node into its own child frame (causing recursive parent loop).
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also some minor code cleanup.
2012-08-05 20:40:26 +00:00
685592f9d9
fix for transforming parented nodes (parent relative offset wasn't taken into account)
2012-08-05 20:16:14 +00:00
28ab27a49a
allow editing masks in an image space when there is no image.
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also simplify image listener.
2012-08-03 22:33:45 +00:00
84df85164d
fullscreen mask editing now works in the image space over a viewer node.
2012-08-03 20:56:04 +00:00
1d5b2ea253
mask transforming when a mesh object was in editmode (but had no UV's), failed
2012-08-03 20:12:49 +00:00
179d00fb9c
make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space.
2012-08-01 13:28:19 +00:00