Commit Graph

803 Commits

Author SHA1 Message Date
df298490b8 mask data is no longer automatically added when sculpting (except when there is a multi-res modifier). 2012-10-01 05:19:57 +00:00
c1abde5935 Fix #32667: Curve softbodies doesn't render animation (cycles)
Issue was caused by cycles being duplicated curve objects before converting
them to mesh. This duplication will loose pointcache which resulted in object
not being properly deformed.
2012-09-27 14:37:20 +00:00
3b2962f2ab remove redundant NULL checks in somepledeform modifier (dcut is never NULL). 2012-09-25 22:05:40 +00:00
c1ed602060 default simple deforms Relative option to be enabled, IMHO this shouldn't be an option (objects should always work relative to eachother). At least defaulting to ON gives users more predictable behavior (Transforming both objects together keeps them the same relative to eachother). 2012-09-25 03:00:33 +00:00
f67de7d805 fix for regression in solidify modifier copying loop customdata to rim faces (UV's and vertex colors).
Own fault when fixing rim face flipping r46924
2012-09-25 01:21:21 +00:00
b0bf816ece fix [#32646] Duplifaces can have wrong orientation with ngons
concave ngons could flip the dupliface, now use the faces normal when calculating the dupli-face.
2012-09-25 00:20:42 +00:00
1a1e37f4a8 replace UV project modifier matrix calculation with BKE_camera_params_* functions, double checled combinations of aspect/scale/shift work as before --- but this reduces the likelyhood of discrepancies for sensor size (corner cases). 2012-09-22 03:33:31 +00:00
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
0d5d2146eb code cleanup: make shape key api names consistent with our new convention. 2012-09-19 10:12:07 +00:00
aff591c6e1 code cleanup: typos and set exceptional cases of zero length normals as UNLIKELY(). 2012-09-17 22:22:06 +00:00
5dbd603363 code cleanup: remove more invalid/paranoid NULL checks 2012-09-15 07:42:30 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
f66d11cf77 fix for missing NULL check in own recent commit, thanks Gaia for pointing this out. 2012-09-12 23:19:08 +00:00
272700728f Fix #32338: particle instance modifier did not work well when the mesh had only
vertices. Previously it would hide particles by creating invalid faces, but this
didn't make the vertices actually disappear.

Also found that it could generated corrupt geometry for cases with faces, which
gave wrong subsurf and could crash in edit mode.
2012-09-12 16:42:24 +00:00
7ed5d19c24 Fix #32543: screw modifier with smooth shading disabled still had one segment
smooth shaded.
2012-09-12 13:06:31 +00:00
5d2e4bb87e code cleanup: capitalize defines. 2012-09-06 01:31:15 +00:00
aaafa0c2fe code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
ee96cde864 style cleanup: whitespace 2012-08-26 11:35:43 +00:00
65dbeabdc6 style cleanup: indentation, also quiet double promotion warnings for despeckle node. 2012-08-23 16:17:47 +00:00
8bd7c3fba2 change curve evaluation functions never to modify curve data (ensures thread safety), now initializations has to be done outside evaluation. 2012-08-21 14:43:51 +00:00
626e6cf99e skip allocating texture coords for the displace modifier when they are unused. 2012-08-18 11:48:35 +00:00
27a8487070 style cleanup: pep8 & unfinished comment from own commit. 2012-08-14 18:43:15 +00:00
3220ef9d95 patch [#32327] Uniform displace modifier
from Fredrik Hansson (fredrikh)

With some edits for python UI.
The patch makes the displace modifier treat an empty texture as white.
2012-08-14 17:36:41 +00:00
3ebbfe2c40 new parameter in assign_material() to specify where material shall be assigned: object, obdata, by userpref(default) (as discussed with ideasman_42) 2012-08-12 17:12:07 +00:00
0b5a995cfd code cleanup: rename G.rt to G.debug_value 2012-08-08 18:21:54 +00:00
a423f55ca9 Avoid recursion in skin modifier's edge matrix calculations
This is a potential fix for bug [#32263] Instant Crash with Skin
modifier.
2012-08-05 23:29:50 +00:00
c41e1e434a code cleanup: replace MIN2/MAX2 with minf/maxf 2012-07-29 16:59:51 +00:00
94576f20f4 fix own error in recent commit - possible uninitialized value. 2012-07-28 00:08:26 +00:00
4c2de5e0c7 fix some types and incorrect info 2012-07-26 17:41:09 +00:00
7f1a76887f workaround for depsgraph update issue with booleans. 2012-07-26 17:14:23 +00:00
Lukas Toenne
1bb491348b Fix #31339, Modifying mesh destroys particle system.
The particle system modifier has to ensure tesselation before testing for topology changes. It compares the number of vertices, edges and tesselation faces to the previously stored values.

Note that this test only detects a subset of actual topology changes (where the number of elements differs), but this is a known limitation we have to live with for now.
2012-07-25 11:26:10 +00:00
62a73381a7 use fabsf when using floats. 2012-07-21 15:27:40 +00:00
90d215535e add option so operators can be called with a flag, currently the only flag is to respect hidden geometry.
this is useful for bmesh tools that operate in object mode or for modifiers which would previously use hidden faces in some cases.
2012-07-21 00:58:02 +00:00
3d9637f60a Fix [#32133] Numpad Enter key doesnt work with Loopcut (worked in 2.49b)
Adding PADENTER to the "OK" keys...
2012-07-17 17:55:23 +00:00
6f0950a1f4 use math vector init functions 2012-07-17 12:05:15 +00:00
32cf7fcdb1 code cleanup: spelling 2012-07-16 23:23:33 +00:00
677876e429 Fix normals around root nodes of skin modifier output.
The direction for these are flipped from other end caps, so add a root
flag to indicate whether the cap polygon's vertex output order should be
reversed.

Fixes bug [#32079] Skin-modifier calculates root's normals wrong
projects.blender.org/tracker/index.php?func=detail&aid=32079&group_id=9&atid=498
2012-07-12 05:55:07 +00:00
b91bc4f037 use gcc attrubutes to warn on unused return values and arguments which shouldnt be NULL.
also remove IDP_AppendArray's return value which wasnt the new item in the array (which is odd/misleading), but wasnt used anywhere either.
2012-07-08 06:00:27 +00:00
8b9977e354 Fixing a typo! 2012-07-07 23:38:40 +00:00
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
f058a3dd42 Fix [#31923] Particle instanced objects don't show textures in render
Actually, particle instance modifier was still using tessfaces, but copying poly cdata!

Simply made it using poly/loop.
2012-07-06 10:03:27 +00:00
8b865c01cd style cleanup: comments 2012-06-30 22:49:33 +00:00
2932cded40 fix for own error renaming bmesh operator dupe 2012-06-30 21:19:12 +00:00
69a7e0af02 rename bmesh ops since they are exposed in an api now. 2012-06-30 15:27:13 +00:00
15cb064e1b style cleanup 2012-06-25 07:24:48 +00:00
74c9c24d27 style cleanyp 2012-06-23 23:22:19 +00:00
1a625d1416 code cleanup: use const float's where possible and specify vector size. 2012-06-12 23:19:52 +00:00
a18b303a76 Fix incorrectly deleted elements in array modifier caps.
Add check for merging vertices into vertices that are themselves
marked for merge, was already done for array eleements but not end
caps.

Fixes bug [#31695] Array Modifier: End Cap fails if all vertices are merged

Also corrected some reversed assert arguments.
2012-06-11 09:41:08 +00:00
9564138847 Another fix for #31743: check for DM's verts number matches passed number of vertices
Now bevelled splines shall work in the same way as meshes.
2012-06-08 09:15:45 +00:00
87211a49ab Fix #31743: Applying Smooth modifier to a curve crashes Blender
Actually there were two different issues involved here:

- Recently enabled Smooth modifier wasn't actually designed for curves, so
  it in fact requires a bit bigger work to make it working.

  For now added check for object's typy in this modifier and if it's not
  mesh, it wouldn't try to use edges.

  The reason why it worked in 3d viewport is that creating DM from curve while
  displist is still ocntrcuting for would result in empty CDDM and that leads to
  not taking edges into account, only vertexCos passed to modifier would be used.

  This makes it behaving a bit differently from if it was a mesh, but still gives
  quite reasonable result. Would leave actual fix for a guy who enabled smooth
  modifier.

- Another issue is related on ensuring sculpt mask layer after applying modifier.
  This shall happen only for meshes.
2012-06-08 08:17:34 +00:00