Commit Graph

973 Commits

Author SHA1 Message Date
6d89337257 Fix/cleanup typos and such in UI messages (and some comments). 2018-12-24 15:03:49 +01:00
1158b9f73a Cleanup: First batch of UI messages fixes (typos, final points...).
Also contains some code typo fixes (mostly, adtaptative -> adaptive,
former is nearly innexistant in English, let's stick to simple valid
words ;) ).
2018-12-23 22:03:43 +01:00
351f537fa8 GP: New Curve primitive and other primitive improvements
This commit adds support for new curve tool and adds more functionalities to the existing primitives, including new handles, editing, stroke thickness curve, noise, preview of the real stroke, etc.

Thanks to @charlie for his great contribution to this improvement.
2018-12-15 17:21:47 +01:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
cecd4fe254 Merge branch 'master' into blender2.8 2018-12-10 12:44:24 +11:00
9df2b6da3a DNA: add runtime struct to for graph & action editor
Move struct members, no functional change
2018-12-10 12:19:18 +11:00
a760e73dcf Merge branch 'master' into blender2.8 2018-11-30 15:49:06 +11:00
6429e6c91e Cleanup: ensure '_END' macros end with a semicolon
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30 15:35:15 +11:00
3612ce5579 Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:22:01 +11:00
8f8c238659 Merge branch 'master' into blender2.8 2018-11-30 15:11:32 +11:00
8c85f1316c Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:08:47 +11:00
28316493bd Cleanup: style 2018-11-30 14:56:20 +11:00
0b044a4ab2 Cleanup: style 2018-11-30 14:23:10 +11:00
074cd53c19 Keymap: move left click select to a preference 2018-11-19 06:27:17 +11:00
f54b239269 Keymap: add support for key-config preferences
This is needed for keymaps to define their own options,
which can include left/right mouse select.

This can also help to us to provide popular keymap tweaks as options,
so users can easily fit blender to their workflow with well supported
adjustments which don't give the overhead of having to maintain
your own keymap, which become out-dated when operators change.
2018-11-16 14:54:41 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
798cdaeeb6 Implement an Armature constraint that mimics the modifier.
The main use one can imagine for this is adding tweak controls to
parts of a model that are already deformed by multiple other major
bones. It is natural to expect such locations to deform as if the
tweaks aren't there by default; however currently there is no easy
way to make a bone follow multiple other bones.

This adds a new constraint that implements the math behind the Armature
modifier, with support for explicit weights, bone envelopes, and dual
quaternion blending. It can also access bones from multiple armatures
at the same time (mainly because it's easier to code it that way.)

This also fixes dquat_to_mat4, which wasn't used anywhere before.

Differential Revision: https://developer.blender.org/D3664
2018-11-06 10:56:08 +03:00
ac8d787327 Tool System: brushes are now categorized by tool
The toolbar now shows brush types, the brush selector now
only shows brushes matching the current tool type.

Details:

- Add's Paint.tool_slots (used by the toolbar).
- Removed custom grease pencil brush tool code.
- Bumped subversion.

See T57526 for details.
2018-11-02 19:40:39 +11:00
e082fc7c77 Workspaces: reference count screens, otherwise they are never freed.
They are not directly accessible in the UI anymore, it's the workspaces
that we always keep until they are manually deleted now.
2018-09-13 14:44:36 +02:00
42f7767dab Cleanup: rename files from group to collection to match contents. 2018-08-29 16:25:50 +02:00
74f4eb419c Cleanup: remove leftover game player code. 2018-08-08 20:18:54 +02:00
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
c4803759a2 Fix T55245: undo with multiple windows and view layers not working correct. 2018-07-24 11:27:05 +02:00
3d67819a17 Merge branch 'master' into blender2.8 2018-07-18 14:13:16 +02:00
Stefan Werner
bdda0964e0 Compositor: Cryptomatte compositing node.
This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Tags: #compositing

Differential Revision: https://developer.blender.org/D3531
2018-07-18 13:03:34 +02:00
6f8a141fad Merge branch 'master' into blender2.8 2018-07-12 21:43:51 +02:00
e77d2b4e3f Cleanup: remove legacy mesh save support
This was used for saving files for Blender 2.6x.
2018-07-12 21:35:57 +02:00
1a43e08187 Eevee: LightCache: Initial Implementation
This separate probe rendering from viewport rendering, making possible to
run the baking in another thread (non blocking and faster).

The baked lighting is saved in the blend file. Nothing needs to be
recomputed on load.

There is a few missing bits / bugs:
- Cache cannot be saved to disk as a separate file, it is saved in the DNA
  for now making file larger and memory usage higher.
- Auto update only cubemaps does update the grids (bug).
- Probes cannot be updated individually (considered as dynamic).
- Light Cache cannot be (re)generated during render.
2018-07-10 15:31:34 +02:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
769c57b38a SoftBody: share point cache between CoW copies
This is the same approach as 98a0bcd425
applied to soft body simulation. In short, CoW copies share the point cache,
and treat it as read-only except when the depsgraph is active.
2018-07-04 11:33:27 +02:00
6a13b6324b UI: support check-boxes in quick menu
Could support other RNA types,
however menus don't work well in this case.
2018-06-30 21:08:48 +02:00
2223d63c58 Refactor static override code to pass Main around.
Access to main database is actually rarely needed, but some custom
'apply' functions do need it (like Collections' overriding of objects or
children collections).
2018-06-29 12:48:12 +02:00
98a0bcd425 Prevent copying too much in the Rigid Body simulation
To prevent the pointcache from being copied-on-write too (and requiring
copying back), the cache is now shared between the original and
evaluated scenes. Reading from the cache is always allowed; running the
sim and writing to the cache is only allowed when the depsgraph is
active.

Some pointers have moved from RigidBodyWorld (RBO) to
RigidBodyWorldShared (RBOS). writefile.c copies some pointers back from
RBOS to RBO so that the file can still be opened on older Blenders
without crashing on a segfault.

The RigidBodyWorldShared struct is written to the blend file, because it
refers to the PointCache ID block.

The RigidObjectShared struct is runtime-only, and thus not saved to the
blend file.

An RNA getter-function is used to hide the new 'shared' pointer. As a
result the Python API hasn't changed.

Reviewed by: campbellbarton

Differential Revision: https://developer.blender.org/D3508
2018-06-28 14:20:11 +02:00
a5b7f1ef53 UI: internal changes to user-menu storage
- Use per context menu lists to support menu editing.
- Support for different kinds of menu items since this may be needed
  in the future. Only use operator types for now.
2018-06-24 20:06:30 +02:00
85c1e61375 UI: Add user defined context menu
- Add/Remove from RMB context menu.
- Stored in user preferences.
- Access from Q key.

See T55027.
2018-06-23 20:52:47 +02:00
86c1cad1cf Fix missing render slots bugs after recent changes. 2018-06-19 16:19:49 +02:00
cbc7ee28d7 WM: 2.8 screen compatibility
Without these minor changes loading files from 2.8 will crash.

Manually applied edits from 26786a2b87
2018-06-15 10:24:53 +02:00
26786a2b87 WM: add support for temporary region data 2018-06-14 22:27:58 +02:00
4943739b89 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/intern/readfile.c
	source/blender/editors/mesh/editmesh_utils.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13 16:42:56 +02:00
f61c30f804 Cleanup: get rid of last G.main in BMesh code. 2018-06-13 16:29:12 +02:00
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
d7c2b78822 UI: add subpanel support.
In the Python API, any panel becomes a subpanel by setting bl_parent_id
to the name of the parent panel. These subpanels can contain advanced or
less commonly used settings.
2018-06-03 21:30:35 +02:00
40638e1970 Fix T55062: crash with workspace scene relations.
List of relations was saved with wrong struct type.
2018-05-25 15:06:40 +02:00
03a80facfc Fix T55183, fix T55174: crashes with workspace / view layer relation.
Don't store pointers to ViewLayer in the workspace, only names. Add specific
relation type since the generic mechanism makes the code hard to follow.
Integrate with pointer restore for undo and library remapping code to avoid
data going out of sync.

Also add relation automatically if there doesn't exists one yet in
BKE_workspace_view_layer_get, because in general it's really hard to ensure
it will exist when making arbitrary scene changes.

Differential Revision: https://developer.blender.org/D3432
2018-05-25 11:16:58 +02:00
Julian Eisel
6f20fcd598 UI: Global "Status-bar" Area (WIP)
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar.
* Status-bar is hidden in UI-less fullscreen mode
* Current contents are preliminary and based on T54861:
** Left: Current file-path if needed. "(Modified)" note if file was changed.
** Center: Scene statistics (like in 2.7 Info Editor).
** Right: Progress-bars and reports
* Internally managed as own "STATUSBAR" editor-type (hidden in UI).
* Like with the Top-bar, Status-bar data and SDNA writing is disabled.
* Most changes in low-level screen/area code are to support layout bounds that differ from window bounds.

Design task: T54861
Main changes approved by @brecht.
2018-05-23 22:38:25 +02:00
b4b569feeb Cleanup: rename idname -> name
This isn't for ID's
2018-05-23 14:11:39 +02:00
d59b74adb3 Fix T53481: Linked scene crashes on load 2018-05-23 12:51:48 +02:00
96a7ed8a15 Tool System: store operator properties in the tool
This replaces last-used property use which wasn't reliable since
properties were not considered 'set' - causing them to be ignored.
2018-05-22 15:31:06 +02:00