Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend
This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never
automatically cleaned up, and can end being quite big when used by Blender, especially when we have
to store per-process data (using getpid() in file names).
To address this, this patch:
* Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path),
the other is a mkdtemp-generated sub-dir, specific to each Blender instance.
* Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always
reuse the same filename (quit.blend...) or generate small file (crash reports...).
* Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option).
* Erases temp sub-dir on quit or crash.
To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows.
Note that, as in current code, the 'recover render result' hack-feature that was possible
with SaveBuffer option is still removed. A real renderresult cache feature will be added
soon, though.
Reviewers: campbellbarton, brecht, sergey
Reviewed By: campbellbarton, sergey
CC: sergey
Differential Revision: https://developer.blender.org/D531
There is not much sense to have a whole BLI file just to check SSE2 on CPUs...
So idea is to rename it to more generic "BLI_system", and add to it more system-related
utils, like e.g. an include helper for getpid(), which allows to hide unix/windows
internals from rest of the code...
Reviewers: campbellbarton
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D439
- move cache reset into view2d and comment about the rationale for resetting cache there.
- missed other places where view2d zoom level can change (smoothview, borderzoom, home and file reload)
- comment about DPI wasn't correct.
Issue was caused by from_memory=true passing to wm_homefile_read
in case there's a configuration folder for current blender.
But the thing is, we still might fallback to reading home file
from memory (i.e. in cases there's no startup.blend in config
folder).
In this case we still need to run versioning code for userprefs.
This attribute allows to open a blend file as an alternative
start-up file. The attribute is only available from python.
This is an example call:
bpy.ops.wm.read_homefile(filepath='path/to/a/file.blend')
This patch also changes readfile.c to ensure that unintentionally
stored cursor states are not imported from the loaded file.
default settings in the startup.blend without having to actually save and embed
the file, which can be a tricky process and is problematic in branches and
patches.
This function can be emptied each time a new startup.blend is committed.
- script execution is off by default
- if a blend file attempts to execute a script
this shows a message in the header with the action
that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message.
- the file selector will always default to use the trust setting in the user preferences,
but reloading an open file will keep using the current setting (whatever was set before or set on the command-line).
- added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load.
... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
from Lawrence D'Oliveiro (ldo)
More use of bool type, necessitating adding inclusion of BLI_utildefines.h, or moving it up in the inclusion order if it was already included, in various places
- storage.c: make some variables only used in bli_builddir local to that
- storage.c: BLI_file_descriptor_size should allow 0 as a valid file descriptor
- path_util.c: make pointers to non-reentrant storage returned from folder routines const, necessitating making variables holding these returned pointers const elsewhere as well
- path_util.c: BLI_string_to_utf8 closes iconv context in case of conversion error
- blf_lang.c: fill_locales routine now has its own "languages" local variable to construct paths (was stealing internal storage belonging to BLI_get_folder before)
OK - so you have this nice crisp screen, and still you want to add extra
monitors to the laptop! That means Blender should switch back and forth to HiDPI
modes, when you move a window to another monitor.
This code makes the pixelsize scale factor a window property, and handles
an event when a window moves to another monitor. It then changes the
native pixelsize nicely and refreshes entire UI.
You can also have one Blender window on high, and other on low resolution.
Stretching a Blender window from 1 monitor to the other works too, but that
is Apple magic handling it.
without hurting quick texture painting
- ED_view3d_draw_offscreen will now output buffer with
transparent alpha, if sky needed it should be alpha-undered
later.
- ED_view3d_draw_offscreen_imbuf now accepts alpha mode as an
argument which could be either R_ADDSKY or R_PREMULALPHA
- OpenGL render and sequencer's opengl preview will now reflect
scene's Alpha Mode
- Quick Edit will use OpenGL with transparent alpha mode
- Trackpad swipes now behave same as scrollwheel for listview scrolls
(disabling 2d view scroll when mouse over)
- Added back 2.4 debug print for glGetError()
Only useful for developers - to check what goes on when ogl messes up.
- Made more clear print for read factory default. It's not error :)
On saving a first .blend after startup, the file would load back as if it was not
saved (showing no name in header).
The whole FILEFLAGS and G.relabase_valid and G.file_saved etc is messy.
This commit fixes issues, but only adds more mess :)
Will discuss a nicer implementation of all of this.