Commit Graph

582 Commits

Author SHA1 Message Date
26c140fbc8 Draw Module: Move the Global Ubo block definition to it's own file. 2017-03-22 21:29:23 +01:00
98a0dd6888 OpenGL: load projection matrix with new API
New API does not share legacy OpenGL's concept of matrix modes.

Part of T49450
2017-03-22 14:48:47 -04:00
6d2aca5a96 OpenGL: convert to new matrix API (part 5)
Pretty sure source/blender is now finished, with all legacy matrix calls confined to gpu_matrix.c.

This was the easy part, but doing it first makes the next part much easier. TODO and XXX notes describe what is left.

glMatrixMode is still in place, since the new API does not share this concept of modes. Similar for glOrtho and glFrustum which I'll tackle very soon.

Part of T49450
2017-03-21 17:49:21 -04:00
4137f30928 Object Mode: Add stencil test to remove object outlines inside the silouhette.
It also adds nice occluded silouhette information for selected objects that are behind visible objects.
This methods is really heavy because it needs to render the wires twices.
2017-03-18 01:56:34 +01:00
b7355425cd Eevee: Initial commit
Basic support for lamps. Only diffuse.
2017-03-18 01:56:34 +01:00
8cad48df28 Draw Manager: Created a general fullscreen shader. 2017-03-18 01:56:34 +01:00
ac276e1541 fix "Modern Viewport" regression
GPU_viewport_bind & unbind should be called as pairs. A recent commit -- 3b91989a09 -- called unbind only for some code paths, overflowing OpenGL's matrix & attrib stacks.
2017-03-13 16:10:10 -04:00
6d3d2b15cb Clay Engine: Fix missing grid 2017-03-12 21:16:19 +01:00
9c6b9e889c Clay Engine: Mode engine templates.
Standard Engine layout easy to extend.

Note that most of the work will also happen in mesh_render.c to create geometry batches.
2017-03-12 21:16:03 +01:00
49ef1a25b8 Edit Mesh overlay: Ported Display Normals option 2017-03-09 01:30:26 +01:00
3b91989a09 Draw Manager: structural change
All engines are now called by the draw manager. Engines are separate entities that cannot interfer with each others.
Also separated draw_mode_pass.c into the mode engines.
2017-03-09 01:30:26 +01:00
b36f93fa37 Clay Engine: support draw callbacks 2017-03-05 18:10:08 +01:00
ff96f527fd Edit Mode overlay: fix clear color, and possibly a crash. 2017-03-05 18:10:08 +01:00
85945849a9 Edit Mode overlay: backwire "ghost wireframe" with variable intensity 2017-03-03 02:53:16 +01:00
bb8a172dfb Draw Manager: Changed buffer uniform api.
Use a reference to where will the texture be instead of an index.
2017-03-03 02:53:16 +01:00
b463cd2ab8 Edit Mode overlay: Moved Shaders to draw modules and resolved some draw issue.
We don't want to clutter gpu_shader.c with engine specific code
Added face's center dot
Simplified loose vert shader
2017-03-02 01:08:32 +01:00
aa102283da Edit Mode overlay: Added theme color via UBO. 2017-03-02 01:08:32 +01:00
6dabcdf69e Clay Engine: Replace if() by assert() 2017-02-26 21:12:56 +01:00
e9011100f7 Fix compiler warnings on macOS / clang / c++11. 2017-02-26 00:16:21 +01:00
Julian Eisel
9c106ff211 Cleanup: Style 2017-02-22 18:54:56 +01:00
cd0d335183 Clay Engine: Started Armature drawing
This should give the overall direction to whom wants to finish it.

- Renamed EDIT mode engine to EDIT_MESH mode engine
- Introduce EDIT_ARMATURE mode engine
- Started to port legacy drawarmature.c to draw_armature.c
2017-02-22 13:00:15 +01:00
e05d3d5d9b Clay Engine: Fix Memory Leak. 2017-02-22 12:19:10 +01:00
446625c561 Clay Engine: Use G.debug_value to test cache performance
Use debug 666 for cache without instance buffer caching.
Use debug 667 for cache with instance buffer caching.
2017-02-19 14:31:02 +01:00
a54e461b84 Fix building without Clay engine. 2017-02-17 20:06:31 +01:00
50fb3ea3de Clay Engine: Separate mode drawing to different files/engines. 2017-02-17 17:30:15 +01:00
f9e4d8e93a Clay Engine: Replace Manual depth test by depth copy.
This avoid glitches due to float comparison precision.
2017-02-15 15:16:06 +01:00
e813ebab71 Clay Engine: new draw_view.c containing all dynamic drawing routines. 2017-02-15 12:28:26 +01:00
737d349dbc Clay Engine: fix instancing (again) 2017-02-11 20:36:20 +01:00
1abd2f279d Clay Engine: Small instancing fixes 2017-02-11 20:36:20 +01:00
fc0797142d Clay Engine: Refactoring of the dynamic batches
Support more attribs for interesting instancing
2017-02-11 20:36:20 +01:00
6b372e3a22 Clay Engine: support for overrides (not working yet) 2017-02-09 11:25:51 +01:00
83adc54438 Clay-Engine (merge clay-engine)
Initial work by Clément Foucault with contributions from Dalai Felinto
(mainly per-collection engine settings logic, and depsgraph iterator placeholder).

This makes Blender require OpenGL 3.3. Which means Intel graphic card
and OSX will break. Disable CLAY_ENGINE in CMake in those cases.

This is a prototype render engine intended to help the design of real
render engines. This is mainly an engine with enphasis in matcap and
ambient occlusion.

Implemented Features
--------------------

* Clay Render Engine, following the new API, to be used as reference for
future engines

* A more complete Matcap customization with more options

* Per-Collection render engine settings

* New Ground Truth AO - not enabled

Missing Features
----------------

* Finish object edit mode
  - Fix shaders to use new matrix
  - Fix artifacts when edge does off screen
  - Fix depth issue
  - Selection sillhouette
  - Mesh wires
  - Use mesh normals (for higher quality matcap)
  - Non-Mesh objects drawing
  - Widget drawing
  - Performance issues

* Finish mesh edit mode
  - Derived-Mesh-less edit mode API (mesh_rende.c)

* General edit mode
  - Per-collection edit mode settings

* General engines
  - Per-collection engine settings
    (they are their, but they still need to be flushed by depsgraph, and
    used by the drawing code)
2017-02-07 11:31:22 +01:00