Commit Graph

155 Commits

Author SHA1 Message Date
7df35db1b1 2.5
Notifiers
---------

Various fixes for wrong use of notifiers, and some new notifiers
to make things a bit more clear and consistent, with two notable
changes:

* Geometry changes are now done with NC_GEOM, rather than
  NC_OBJECT|ND_GEOM_, so an object does need to be available.
* Space data now use NC_SPACE|ND_SPACE_*, instead of data
  notifiers or even NC_WINDOW in some cases. Note that NC_SPACE
  should only be used for notifying about changes in space data,
  we don't want to go back to allqueue(REDRAW..).

Depsgraph
---------

The dependency graph now has a different flush call:

DAG_object_flush_update(scene, ob, flag)
is replaced by:
DAG_id_flush_update(id, flag)

It still works basically the same, one difference is that it now
also accepts object data (e.g. Mesh), again to avoid requiring an
Object to be available. Other ID types will simply do nothing at
the moment.

Docs
----

I made some guidelines for how/when to do which kinds of updates
and notifiers. I can't specify totally exact how to make these
decisions, but these are basically the guidelines I use. So, new
and updated docs are here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-04 20:51:09 +00:00
de7f08cc41 merge with 2.5 at r22793 2009-08-26 10:27:04 +00:00
3425925a77 mesh operator documentation patch from Ron walker, (edited a few of the descriptions) 2009-08-17 04:15:53 +00:00
38de6d14e4 merge with 2.5 (not trunk, last merge message said that on accident) at r22252 2009-08-06 09:56:14 +00:00
4a1266baad 2.5
Operator goodies!

--- Macro operators

Operators now can consist of multiple operators. Such a macro operator
is identical and behaves identical to other opererators. Macros can
also be constructed of macros even! Currently only hardcoded macros are
implemented, this to solve combined operators such as 'add duplicate' or
'extrude' (both want a transform appended).

Usage is simple:
- WM_operatortype_append_macro() : add new operatortype, name, flags
- WM_operatortype_macro_define() : add existing operator to macro

(Note: macro_define will also allow properties to be set, doesnt work
 right now)

On converting the macro wmOperatorType to a real operator, it makes a
list of all operators, and the standard macro callbacks (exec, invoke,
modal, poll) just will use all.

Important note; switching to a modal operator only works as last in the
chain now!

Macros implemented for duplicate, extrude and rip. Tool menu works fine
for it, also the redo hotkey F4 works properly.

--- Operator redo fix

The operators use the undo system to switch back, but this could give
errors if other actions added undo pushes (buttons, outliner). Now the
redo for operator searches back for the correct undo level.

This fixes issues with many redos.

Note for brecht: removed the ED_undo_push for buttons... it was called
on *every* button now, which is probably too much? For example, using
the 'toolbar' redo also caused this...
2009-07-29 17:56:38 +00:00
53c1b562af Fixed weird alignment for new mesh objects. This still doesn't work correctly in edit mode, but it's a bit more usable than before. 2009-07-22 06:31:36 +00:00
19a2da9303 first pass at the uv code. uv editor now mostly uses new bmesh structures for uvs. 2009-07-21 08:39:58 +00:00
0b1649b2b8 merge with 2.5 at r21568 2009-07-16 06:27:37 +00:00
51ae88aa3b 2.5: Mesh and Various Fixes
* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
  changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
  warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
2009-07-08 21:31:28 +00:00
eacb31dbb2 2.5: code consistency
* Rename BIF_transform/retopo.h to ED_transform/retopo.h
  for consistency.
* Move MESH_OT_duplicate_add to editmesh_add.c.
* Remove some code from BIF_gl.h which is not needed there
  anymore.
2009-07-08 16:17:47 +00:00
5e749af429 2.5: Various Fixes
* Context panel now draws without header, with arrows, no scene name.
* Softbody vertex group search popup.
* Improve names for autogenerated shortcut keys in menus.
* Make most Select menus in the 3D view header work.
* Fix armature border select selection syncing.
* Add POSE_OT_select_constraint_target,
  MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path.
* Merge mesh select similar into one operator.
* Don't give MESH_OT_select_random Space hotkey.
* Add DAG_object_flush_update to many mesh edit tools, not calling this
  will crash with modifiers.
* RNA_def_enum_funcs for dynamic enums in operators, but not very useful
  without context yet.
* Fix refresh issue with image window header + editmode.
* Fix drawing of shadow mesh for image painting.
* Remove deprecated uiDefMenuButO and uiDefMenuSep functions.
* Remove keyval.c, code is in wm_keymap.c already.
* Rename WM_operator_redo to WM_operator_props_popup.
2009-07-08 15:34:41 +00:00
5d6801a472 2.5
Mesh editmode fix: Add new primitive often was on wrong location.
Viva Vazquez testing! :)
2009-06-27 13:10:18 +00:00
524b861437 2.5
Part one (of probably many :) of Operator review/validation.
Nothing final nor defined, it's reseach :)

- Added tool buttons in "Toolbar" (Tkey). Just four examples
  for objectmode, and six for mesh editmode.

(Review in progress is operator internal state vs context, what
do redo exactly, undo vs redo syncing, when op->invoke or not,
etc. This has to be pinned down exactly and frozen asap)

- On undo, clear redo-operator-stack for now (won't work)
- Added call to better detect active/current view3d region.
  ED_view3d_context_rv3d(C)
- Fixed some operators that missed correct redo (add-prim etc).

Later more fun!
2009-06-26 15:48:09 +00:00
6bdbbf150d Ported over the delete key and fkey fully over
to bmesh.  Yay! Creating faces from edge nets
is sill missing, I'm leaving that for later.

I added two new bmop functions, BMO_HeaderFlag_Buffer
and BMO_UnHeaderFlag_Buffer, which are header flag
version of BMO_Flag_Buffer and BMO_Unflag_Buffer.
The new functions properly handle setting/clearing
BM_SELECT via the selection API.
2009-06-18 01:31:50 +00:00
40b60cb1fa Added a matrix slot type for bmops. Coded a simple transform
bmop, that just multiplies input verts with a matrix.  Also
made a derivative translate bmop.

BMO_CallOpf now has a %s format code, which is used to
copy data from another slot.

Also cleaned the extrude code up some more, and restored extrude-repeat
(which is bound to ctrl-alt-4), though this doesn't work right yet
(the view matrix it uses is incorrect, or something like that).
2009-06-02 07:40:32 +00:00
b5aa425dee Did some code cleanups. Added BM_ITER and
BMO_ITER macros to make defining iterator
loops easier.  Moved some files around.
And also made the editmesh conversion functions
tesselate ngons to triangle fans, since it's
more stable for conversion, and editmeshes are
never displayed to the user anyway.  And ported
akey to bmesh.

Next up I plan on adding face iterators to DerivedMesh,
since that's the last major chunk of major refactoring
left, I think, except perhaps the uv editor (at the
moment it's probably close to working, but it's still
converting to editmeshes for everything, which is very
bad).
2009-05-28 04:41:02 +00:00
5f4502ec66 fkey operator now is sortof working right again, though it really should be recoded to 100% bmesh code 2009-05-23 03:40:38 +00:00
f026266e18 merge with 2.5 at r20307. note there were some python hacking necassary for this to work, so um hopefully there's not too much cruft from that.
[[Split portion of a mixed commit.]]
2009-05-23 03:24:15 +00:00
166c270f06 NOTE: do not test. work-in-progress commit with editmesh ripped out and replaced with bmesh. this is not usable by any means. for those who read through this, note the design is still fairly messy in places, and fyi BMTessMesh is the replacement for EditMesh, I need to rename it to BMEditMesh. 2009-05-16 16:18:08 +00:00
5bdd541f0c op names change 2009-04-12 17:28:16 +00:00
59578bfad2 as per discussion with ton, the editmesh accessors now live
in blenkernel.
2009-04-11 08:26:51 +00:00
084aa7aedb merge with 2.5 at r19462 2009-03-30 10:03:03 +00:00
89b906db9f editmesh accessor functions. most editmesh access now goes through:
EditMesh *EM_GetEditMesh(Mesh *me);
void EM_EndEditMesh(Mesh *me, EditMesh *em);

as discussed on the mailling list, this is to facilitate migration to bmesh.
next step is to merge this this to the bmesh branch.  this was done in the 2.5
branch to prevent too great a divergance.

also, made makesdna/makesrna work on cygwin/msvc2008/scons.
2009-03-30 07:28:37 +00:00
931527e648 - use clear, set, add, enable, disable and toggle as a prefix in operator names
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
  select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle

- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split,  OBJECT_OT_object_delete -> OBJECT_OT_delete

renamed selection operator properties
 extend_select -> extend
 column_select -> column
 select_children_only -> children_only
 ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.
 
Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-29 02:15:13 +00:00
a083d7c5b5 small fix of wrong opslot name 2009-03-23 00:28:05 +00:00
52fc6d7829 removed all those nasty enums from the operator api. yay! I'm
so happy.  so now operators and their slots are referred to by
string names.  so much easier to remember!
2009-03-22 23:16:43 +00:00
215f0fa27d the make ngon function's overlap test needed some work, the API function
that does that needed to be split in two. this made dissolve faces sometimes
not work.

also added some api functions to recalculate normals for verts, edges and
faces.  and added a new flag, BM_NONORMCALC, to prevent this from happening
on individual fgon faces after they are tesselated.  and made dissolve faces
happen on fkey in all the selection modes, not just face select.
2009-03-12 03:55:53 +00:00
5018318fe0 dissolve faces: errors-out on holes, preserves winding, and doesn't delete original face if no dissolving happened. the conversion from/to editmesh now counts selected elements properly. 2009-03-09 09:52:32 +00:00
0c5032ebf3 merge with 2.5 at 19207, plus some half-finished walker stuff 2009-03-08 07:15:41 +00:00
d122aea865 coded little vert connect tool. connects selected verts within the same face. currently integrated with fkey, along with the simple face merge tool I made too. 2009-03-01 08:02:28 +00:00
99919b1714 merge with trunk. also tried to fix tesselator code; new code should've worked, but there's still some problems, possibly not in the tesselator code entirely. also still have reverted tools/Blender.py since scons still isn't fixed, heh. 2009-02-28 12:49:18 +00:00
71cedc8c1b Running the OBJECT_OT_mesh_add operator outside the 3d view would crash. 2009-02-27 21:27:03 +00:00
2cb5af58a6 2.5
- Mesh Rip back (Vkey). For those who keep wondering how
  it works: just put mouse cursor somewhere close to the
  selection, press V and mouse mouse away from it. Feels
  like real rip!

- Made extrude sorta work, no menu/options yet though.
  But it does transform!

- Added an short event->mval[2] with region coords, 
  easier coding for the guys :)

- Fill operator standard delivers 'beauty' now
2009-02-19 19:03:53 +00:00
a0fada6f18 added error reporting to edit mesh 2009-02-14 21:31:34 +00:00
47b9a44063 2.5: Curve edit mode add vertex and add menus now work. Also
fixed an issue where sublevel menus did not get right operator
context.
2009-02-13 17:37:01 +00:00
51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
a60413abd1 2.5
Edit mesh:
- fixed compile, shul only committed the function declaration, not 
  the code for 'make fgon'. 

- Put the Fgon option under:
  ALT+F: make fgon
  SHIFT+ALT+F: clear fgon
  (note, SHIFT+F = fill :) 

- Fixed loop select to use two booleans, as Martin pointed me
  correctly at! Using 1 variable was lazy coding.
2009-01-31 09:23:17 +00:00
a7b0df894e 2.5
Edit Mesh: Fkey back, add edge-face or fill 'edge net'
Make fgon will be different operator.
2009-01-30 19:14:50 +00:00
480be71514 2.5
- Edit mesh: Add ctrl+click add vertex or extrude.
  I've made it not move the 3d cursor in that case.

Also found out tweak events conflicted with existing
keymap definitions; on tweak failure (= no mousemove) 
it now passes on the mouse event as 'mouse down' for 
the remaining keymaps to check.
These then actually respond to mouse-up instead of down...

The location in the keymaps where tweaks get generated
remains important. Examples:

1 - 'select' mouse-handler, operator return pass-through
2 - tweak handler checks, and makes tweak event
3 - grabber responds to tweak event

1 - ctrl+mouse tweak handler checks, makes tweak event,
    or passes event on
2 - if tweak event, it runs lasso
3 - else when passed on, ctrl+click extrude happens

In the first case, select works on mouse-down, immediate.
In the second case, extrude happens on mouse-release, even
though the keymap defined mouse-press.

This will make designing nice balanced keymaps still not
simple; especially because you can't tell operators to
pass on the key... although we can add the convention that
select-mouse operators always pass on to enable tweaks.

Still a good reason to wait with custom keymaps
when this is fully settled!
2009-01-30 18:18:41 +00:00
5f9ee2cbfe 2.5
- Made WM_cursor_wait() work without context or pointers,
  like old waitcursor(). Only use when operations entirely
  block UI. It will set waitcursor for all open windows.

- Cleanup in mesh tools, removing old cruft, and prepare
  for more goodies for shul to work on!
2009-01-29 18:54:22 +00:00
bd9e896e96 2.5
View3D four-split: added box-clip for the three ortho
windows. Is all on by default, waiting for headers and
buttons to come back.

Also: hotkey for foursplit now also removes it (toggle)

Also: window_to_3d() function only did delta's, 
renamed it to window_to_3d_delta  and coded a 
real window_to_3d()
2009-01-20 18:31:11 +00:00
bc63213844 2.5
View3D has been split now in a local part (RegionView3D) and a
per-area part (old View3D). Currently local is:

- view transform
- camera zoom/offset
- gpencil (todo)
- custom clipping planes

Rest is in Area still, like active camera, draw type, layers,
localview, custom centers, around-settings, transform widget,
gridlines, and so on (mostly stuff as available in header).

To see it work; also added new feature for region split, 
press SHIFT+ALT+CTRL+S for four-split. 
The idea is to make a preset 4-split, configured to stick
to top/right/front views for three views.
Another cool idea to explore is to then box-clip all drawing
based on these 3 views.

Note about the code:
- currently view3d still stores some depricated settings, to
  convert from older files. Not all settings are copied over
  though, like custom clip planes or the 'lock view to object'.
- since some view3d ops are now on area level, the operators
  for it should keep track of that.

Bugfix in transform: quat initialize in operator-invoke missed
one zero.

Als brought back GE to compile for missing Ipos and channels.
2009-01-19 16:54:41 +00:00
9b049d89a1 set min/max for added prims according to 2.48 2009-01-19 16:46:41 +00:00
c1cf33c8aa RNA
* Added more compact property definitions, with a single function.
  Only used by operators at the moment, would need to tweak regular
  expressions a bit more to use it also for other RNA definitions.

* The operator properties defined now were completed a bit more but
  still have many issues that need to be adressed, specifically;

  * Some properties that should be booleans or enums are defined as
    ints, note that ints are only for numeric values, not bitflags
	or multiple choice.
  * Soft/hard limits and default values of many properties are not
    well defined still,
  * Inconsistent naming, especially for example mouse locations or
    bounds are named differently in different places. Also mouse
	locations and other vector like properties should become a single
	vector property instead of multiple X/Y properties.
  * Almost no properties have descriptions, these would be good to
    have for docs and tooltips.

So, please verify that the properties of the operators you wrote are
well defined.
2009-01-16 23:53:11 +00:00
2784d5b995 2.5
- Finished adding primitives in Mesh editmode. 
  For test pleasure: hotkeys CTRL 0-9 add them.

More fun for testers: 
 
- F3: gives menu of all registered ops. You can use
  it too, it then execs it again, and makes it the
  last executed operator.
  
- F4: executes last registered operator without menu.
2009-01-15 18:28:40 +00:00
237cd7a7a7 2.5
- Depricated another bunch of globals; all the totobj,
  totmesh, totvert, and so on.
- All code that needs such totals now count it themselves,
  these stats were not supposed to be reliable
- Editmesh now stores and manages own totals.
- Todo: make a scene->stats that tracks notifiers.

Bugfix: selecting failed in editmesh, backbuffer stuff was
too late, already using index ranges before it was set.
2009-01-15 15:01:39 +00:00
ac91b159ae disallow identifiers with spaces 'cap end' wasn't working with the python api and made doc generation fail 2009-01-15 05:41:25 +00:00
18b1bc88f7 edit mesh primitives: ctrl+1 to ctrl+6. monkey does not show and tube,cone and cylinder show with problems 2009-01-15 03:05:19 +00:00
029bbb3489 2.5
Editmesh: add primitive basics back. Had to clean up a load of
crap there... but it's sorta in control, so I think Shul can
pick it up again.

Test: ctrl+0 adds plane, or ctrl+9 adds grid.

Notes for Shul:
- i've added a transform function, which gets correctly passed
  on to the add_prim function, should work for all object 
  transforms. Only the code inside add_prim might be needed
  to check (it uses 4x4 mat now, not a 3x3)

- The old code with buttons has been ifdeffed out, check for
  user input and make it rna properties, which get read
  in the exec(), and handed over to the add_prim. Set them
  default now to the values from old buttons.

- Operator naming is preferred lower case, I gave this
  a new name.

- check a bit on formatting code, but don't use the old code
  as example! Look also at ED_keymap_mesh() for example.
2009-01-14 19:26:11 +00:00
25e5765f47 Got rid of old multires code, brought in multires modifier from
soc-2008-nicholasbishop branch.

Note: any old code with multires_test() or multires_level1_test() can 
just be deleted, not needed by the multires modifier.
2009-01-06 18:59:03 +00:00