Commit Graph

11 Commits

Author SHA1 Message Date
1af810b4ff Units: Use correct units for transform operators
-Use distance for Shrink/Fatten Distance
-Use factor for Smooth Factor
-Use Factor for Randomize Uniform and Normal values
-Use Distance for Randomize distance amount
-Randomize Transform Scale was wrongly using distance
2019-02-20 21:10:32 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
Dalai Felinto
00c0e55227 Multi-Objects: TRANSFORM_OT_vertex_random
This was listed under the armature task yet it is used for meshes too.

Also make sure all the UI names are capitalized (normal > Normal).
2018-10-02 20:11:59 +00:00
9e5259b043 Tool System: make smooth and randomize interactive 2018-09-13 09:19:30 +10:00
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
de0c269c28 Fix T44821: Making warp shortcut fails
Using OBJECT prefix for editmode operators causes
shortcuts to go into the wrong keymap.
2015-05-26 17:55:34 +10:00
42fca2f145 Usual UI messages fixes... 2014-03-31 21:15:56 +02:00
2fc7d04804 Add Simple randomize vertex tool
D432 from Walid Shouman with normal & uniform options added.
2014-03-31 14:56:43 +11:00