Commit Graph

4091 Commits

Author SHA1 Message Date
b7aefff198 Merging r42193 through r42349 from trunk into soc-2011-tomato 2011-12-02 19:40:20 +00:00
Dalai Felinto
1936b31cd0 renaming BooleanProperty to BoolProperty (rna structs shouldnt affect scripters)
Talked with Brecht and Campbell and they both agreed that bpy.types should match bpy.props
In the ideal world we would rename bpy.props to BooleanProperty. This would break scripts though. So we go for a compromise and at least have some consistency.
2011-12-01 22:08:42 +00:00
377d5232d4 Rename Movie to Movie Clip source for background image 2011-11-30 05:34:32 +00:00
Dalai Felinto
5763e6ce85 option to disable/enable individual background images
*** use-case:
"I have 10 reference images that overlap each other and every time I want to see one, I need to change the transparency of all the others.
therefore it would be nice to have a little button by each menu to allow enable/disabling individual background images"

To avoid subversioning bump I created a define that is negative (DISABLED) and of course a rna that is a boolean_negative.
Talked with Campbell and he actually prefers this way over do_version, so there it goes.
2011-11-29 21:05:18 +00:00
8bff756974 Reverting previous ZCombine commit.
ZCombine solves particular cases only and confused other cases.
2011-11-29 20:36:34 +00:00
1a7ae3634d Blender 2.61 Release links and readme:
* Updated links to http://www.blender.org/development/release-logs/blender-261/
* Update readme file for 2.61
2011-11-29 20:13:20 +00:00
1ec4ceac7e Added Z-Combine node to default tracking scene setup 2011-11-29 17:41:15 +00:00
f382dda12d Fixed wrong operator usage in clip editor's reconstruction menu 2011-11-29 17:26:48 +00:00
ac88b67b30 Now wiki link in help menu opens the 2.6 index... Better to do it now than one day before release, and good incitation to finish 2.5/6 index before release! 2011-11-28 19:22:26 +00:00
f64189573d * Never, ever use "col2" or something like that as UI variable name. 2011-11-28 17:10:32 +00:00
0b5ba70244 Rename tracking settings presets to something which makes more sense. 2011-11-28 16:10:50 +00:00
24cc4a6c21 Camera tracking: missed this presets files in previous commit 2011-11-28 13:27:48 +00:00
a3623a046b Camera tracking: merging tracking presets stuff from tomato branch
This commit implements:

- Configurable settings for newly creating tracks
  Now it's possible to set tracking algorithm and it's settings for
  all newly creating tracks including manual tracks creation and
  tracks creation by "Detect Features" operator.
- Moves margin, frames limit and adjust frame inside per-track
  settings.
  Was request from Francois for this.
- Adjust Frames replaced with menu called Pattern Match where it's
  possible to choose between matching pattern from keyframe frame
  or from previously tracked frame.
  Didn't see somebody used adjust frames values differ from 0 and 1,
  and this menu should make things more clear here/
2011-11-28 13:26:46 +00:00
48c5820049 Camera tracking: move margin, frames limit and adjust frames to per-track settings
Also replace adjust frames integer slider with menu to choose between matching
pattern from keyframe position of from previous frame. think this settings
wouldn't be so confusing now.
2011-11-28 13:08:12 +00:00
f5f4348e10 Camera tracking: presets for default tracking settings
Internal changes are almost finished, changes in the interface need to be discussed.
2011-11-26 21:09:29 +00:00
804ec83185 Merging r42160 through r42177 from trunk into soc-2011-tomato 2011-11-26 20:58:53 +00:00
616bf9bae3 check if an addon exists before getting its mtime 2011-11-26 17:41:56 +00:00
e07d4aed45 * Fix some wrong icon names in MESH_MT_vertex_group_specials, they caused errors.
Reported by Uncle_Entity in IRC.
2011-11-26 14:04:33 +00:00
aff993db55 Merging r42062 through r42159 from trunk into soc-2011-tomato 2011-11-25 15:32:23 +00:00
963f721128 Patch #29394: Error in VIEW3D_MT_EDIT_CURVE menu
Wrong shortcut was displaying for Curve -> Control Point -> Tilt operator

Patch by Mike Sloman, thanks!
2011-11-25 09:22:36 +00:00
f8affbb980 skip importing shutil on load. 2011-11-24 21:59:43 +00:00
6e28ac2d7b pep8 edits and avoid naming conflicts with python builtins 2011-11-24 19:36:12 +00:00
7187fd46c6 Fix wrong camera preset name D35 => D3S. 2011-11-24 13:07:02 +00:00
fe6a240111 Camera tracking: operator to setup scene for compositing things into footage
This operator does needed changes to

- 3D viewport
- Scene settings
- World settings
- Compositor
- Scene objects

in a way scene becomes ready to be composited into footage.

Known issue: preview doesn't work "out-of-box" after running this script,
selecting View node and hitting Tab helps. Not sure it can be solved
in nicer way at this moment.
2011-11-23 17:30:47 +00:00
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
b78701f6fe ocean sim
- UV's were not being calculated if there were too many VColor layers.
- precalc (omd->size * omd->spatial_size) was being called in a loop.
- use vector functions to avoid pointer indrections on each access which the compiler wont optimize - eg: och->ibufs_disp[f]->rect_float[4*(res_x*j + i) + 1]
- dont call abs() on ints (converts to double and back to int in this case).

also unrelated render buttons change. move saving options directly under the file path since these were easy to confuse with image format options like zbuf, ycc, preview.. etc.
2011-11-22 18:03:33 +00:00
5f2c9c660c Fix #29364: Shade Smooth button is misssing in curve object tools.
Added buttons to toolbar to control shading of curves and surfaces
2011-11-22 17:26:40 +00:00
04fe6fc764 * UI Improvements for the uiTemplateImageSettings. 2011-11-22 17:14:47 +00:00
c71e31eb4f Fix #29361: uv unwrap > project from view grayed out in menu.
Fix game navigation mesh panel in scene properties not showing closed by default.
2011-11-22 12:18:15 +00:00
30fd1ab523 replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to avoid confusion with ImageFormatData.depth 2011-11-21 20:47:19 +00:00
0e2c8cdcdd move image settings into their own structure so the interface can be shared where image saving settings are needed.
currently file out node and render output share this struct & UI.
2011-11-21 20:19:58 +00:00
697e4d2ca7 Last part of camera tracking names cleanup: bundles -> 3d markers 2011-11-21 17:05:27 +00:00
a03e119db9 also list addons_extern as testing. 2011-11-21 14:19:34 +00:00
4ab1dadf72 Remove sensor height from Sony A55 preset.
Sensor height isn't supported by motion tracking yet.
2011-11-20 17:09:54 +00:00
be701c7336 * UI fix for recent Ocean Foam change, makes it a bit more compact. 2011-11-20 14:36:23 +00:00
Lukas Toenne
17b113c784 Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.
http://www.pasteall.org/pic/21120
2011-11-20 14:16:41 +00:00
57e75591b6 Tweaks in convert tracking constraint to f-curves operator. 2011-11-20 11:44:32 +00:00
01b0cc7f21 UI/RNA:
* Code cleanup.
2011-11-20 00:32:39 +00:00
f515e430bc Bugfix for [#29327] background images: 'Not Set' displayed although image is already loaded. 2011-11-19 23:06:10 +00:00
7217518179 UI:
* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
2011-11-19 20:57:53 +00:00
120c0659ed Camera tracking fixes:
- Fixed incorrect memory access on distoritons more than 128 pixels
- Do not use UNDO operators flags for delete proxy operator (files can't be restored form disk),
  and also do not use UNDO for set as background operator (background images are storing in
  3d viewport which isn't getting re-loaded on undo which can lead to incorrect users count
  of movie clip user).
2011-11-19 20:14:57 +00:00
d9e99abe37 hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
cc314e442c Rename bgpic.add() to bgpic.new() to correspond others collections like
render layers, vertices groups and so.
Also added bgpig.remove() function to remove specified picture.
2011-11-18 14:28:45 +00:00
e7f52d9953 addons in contrib now have their own 'Testing' category which is off by default. 2011-11-17 20:11:20 +00:00
1cfbde0eb4 pass encoding to uses of decode() incase the default isnt utf-8. ignore decode errors in some cases.
This should fix an error with generated qtcreator projects.

also replace decoded bytes for unicode escape sequences in the VIEW3D_MT_edit_text_chars menu.
2011-11-17 04:05:54 +00:00
4d9766aacf minor cleanup
- remove / comment unused python vars
- replace mul_v3_fl(somevec, -1.0f); with negate_v3(somevec);
2011-11-16 16:38:37 +00:00
7177ee0245 Pep8 changes for motion tracking py scripts 2011-11-16 13:39:58 +00:00
bb04fc1246 CLIP_OT_delete_proxy missed a space-type test in its poll func (was noisy with the space-menu in 3D views :P ). 2011-11-16 11:52:31 +00:00
541b19c701 Fix issue with tracks color presets 2011-11-15 20:26:44 +00:00
677c67c2cf Fix #29275: vertex/edge/face selection buttons showing squashed in 3d view header. 2011-11-15 19:25:28 +00:00