Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT
The first time setup screen only has the interaction preset currently, some
more work is needed to be able to set e.g. the language or compute device
here as in the mockups.
The splash screen stayed the same for now, to make room for the templates
most of the links are now in the Help menu. If there are no recent files yet
the links still show.
The splash screen buttons implementation was fully moved to Python, in the
WM_MT_splash menu.
These can now be acessed from the File > New, Ctrl+N, or the splash screen.
Since these are application templates, users can save a separate startup.blend
for each. User preferences are shared between these templates though.
This also fixes some issues in the default startup.blend (triangulated cube..).
Differential Revision: https://developer.blender.org/D3690
The goal here is to make app templates usable for default templates
that we can ship with Blender. These only have a custom startup.blend
currently and so are quite limited compared to app templates that fully
customize Blender.
But still it seems like the same kind of concept where we should be
sharing the code and UI. It is useful to be able to save a startup.blend
per template, and I can imagine some scripting being useful in the future
as well.
Changes made:
* File > New and Ctrl+N now list the templates, replacing a separate
Application Templates menu that was not as easy to discover.
* File menu now shows name of active template above Save Startup File
and Load Factory Settings to indicate these are saved/loaded per
template.
* The "Default" template was renamed to "General".
* Workspaces can now be added from any of the template startup.blend
files when clicking the (+) button in the topbar.
* User preferences are now fully shared between app templates, unless
the template includes a custom userpref.blend. I think this will be
useful in general, not all app templates need their own keymaps for
example.
* Previously Save User Preferences would save the current app template
and then Blender would start using that template by default. I've
disabled this, to me it seems it was unintentional, or at least not
clear at all that saving user preferences also makes the current
Differential Revision: https://developer.blender.org/D3690
Was using UI_BLOCK_LOOP to control draw style,
this meant we couldn't use popup theme colors for cases
where it the interface has the same purpose as a popup but happens
not to use this flag.
Displaying the labels tip immediately feels too intrusive,
make this work more like regular tooltips, displaying more quickly.
Tooltips can now uses multiple passes, each pass with it's own delay
for the next pass to show.
This is quite confusing in the current UI, with both startup.blend and
workspaces.blend containing a list of workspaces. In practice you'd usually
want to save workspaces to both files.
The downside of having a single file may be that you then can't disable
certain workspaces by default, but we could add a setting for that.
Without this, there was no simple way to have
launchers for different app-templates.
Also allows force-disabling the app-template stored in the preferences.
Add tool options to control how select operates (add/sub/set/and/xor).
Note: edit mode armature select still needs to support all options,
this is complicated by how it handles partial end-point selection.
* http -> https
* Release Logs -> Release Notes
* Match number of items on both sides by adding a separator
* Remove Python API Reference link since it's already under Help
when Developer Extras is enabled.
Currently drop operators work mostly by specifying the name of the datablock.
However there can be datablocks with the same name in different libraries, so
this gives wrong results in some cases.
Currently only outliner drop operators have been updated to use this mechanism.