Commit Graph

12300 Commits

Author SHA1 Message Date
808ac6debf Prefetching for movie clips
This commit basically implements frames prefetching for
movie clip datablock.

Number of frames to be prefetched is controlled in User
Preferences, System tab, Prefetch Frames option.

Currently prefetching is destructive-less for movie cache,
meaning mo frames will be removed from the cache when while
prefetching. This is because it's half of simplier to
implement, but it also makes sense from tracking point of
view -- we could want to playback in both directions and
removing frames from behind time cursor is not always a
good idea.

Anyway, smarter prefetching strategy could be developed
later.

Some implementation notes:

- Added MEM_CacheLimiter_get_memory_in_use function to get
  memory usage of specified memory limiter.

- Fixed prototype of MEM_CacheLimiter_get_maximum which
  was simply wrong (used wrong data type for output).

- Added some utility functions to movie clip and movie
  cache for direct cache interaction and obtaining cache
  statistics.

- Prefetching is implemented using general jobs system.
  which is invoking from clip draw function.

- Prefetcing will stop as soon other job or playback starts.
  This is done from performance point of view. Jobs will
  likely require lots of CPU power and better to provide
  whole CPU to it.

  Playback is a bit more complicated case. For jpeg sequence
  playback prefetching while paying back is nice. But trying
  to prefetch heavy exr images and doing color space
  conversion slows down both playback and prefetching.

TODO:

- Think of better policy of dealing with already cached frames
  (like when cached frames from other clips prevents frames
  from current clip to be prefetched)

- Currently a bit funky redraw notification happens from
  prefetch job. Perhaps own ND_ is better to have here.

- Hiding clip while prefetch is active in theory shall stop
  prefetching job.

- Having multiple clips opened on file load will prefetch
  frames for only one of them.
2013-03-20 17:03:20 +00:00
d6ad96e2a9 Small fix: make node backdrop draw with nearest-pixel filter, so it zooms in
showing pixels. Issue was it also blurred image at zoom level 1... maybe subpixel
issue. Anyway - for inspecting exact composite results, zooming in showing pixels
is nicer anyway.
2013-03-20 16:30:48 +00:00
f8611bac8f - add knife project to toolbar.
- when running knife project, disable vertex selection since it may select areas between the newly cut regions.
  add EDBM_selectmode_disable() function since loopcut does this too.
- (optimization) avoid looping over all geometry when flushing and no selection exists.
2013-03-20 16:03:34 +00:00
d4af049fab add option to convert grease pencil into poly line directly.
Without this, bezier curves at 12 resolution are very high detail for many tasks when converted from freehand strokes.
so add the option to convert 1:1 grease pencil points to curve polygons.

also add use_handles option to curve conversion which is used when converting beziers to poly lines.
2013-03-20 15:01:15 +00:00
Lukas Toenne
f88e48fa55 When making a node group always add one input and one output node, regardless of whether there are any exposed sockets. The standard common case is that some sockets will eventually have to be exposed anyway, and it's easier to just delete the unused node instead of having to look it up in the menu. 2013-03-20 13:58:03 +00:00
643365818f add back -Wredundant-decls, just not for older gcc's 2013-03-20 13:30:20 +00:00
e7c15beaf6 code cleanup: use booleans for mesh and selection code. 2013-03-19 23:17:44 +00:00
cb11af8b06 fix for knife tool crash when knife_make_chain_cut() couldn't create a new face. 2013-03-19 21:37:22 +00:00
d39c6fdf2d Various cleanup around default i18n context.
Issue is that the real default context is NULL, however, in python and RNA, this value can't be used easily. So we use a specific string instead ("*"), defined as BLF_I18NCONTEXT_DEFAULT_BPYRNA.

From now on, all bpy/rna code should only use the BLF_I18NCONTEXT_DEFAULT_BPYRNA value, while all "usual" C code should use the BLF_I18NCONTEXT_DEFAULT value (BLF_pgettext is still able to "understand" both, anyway).

Also added BLF_is_default_context helper func, so that we can keep that check in a single place!

Finally, we should no need anymore to understand the void string "" as default context too - two values for a same thing are more than enough!
2013-03-19 19:37:22 +00:00
Lukas Toenne
aa40fcb0a7 Removed the is_local_tree property from compo/shader/texture node trees. This was using an ID property, which causes trouble with 2.62 builds (possibly later) due to an old bug that causes ID properties in local node trees not loaded correctly. The bug has been fixed since then, but creating id properties will break with these builds. The property was not really necessary, so removing it will make it work as long as users don't add id properties themselves. 2013-03-19 18:15:33 +00:00
Lukas Toenne
bbac76ee26 Nicer handling of undefined node, tree and socket types.
When nodes are loaded from a .blend file they can potentially have undefined types. This can happen if a type has been deprecated and removed, or if node types were defined in a python script that has not been loaded correctly. Previously all such nodes would automatically be removed from a node tree, assuming that their types were deprecated and no longer in use (more commonly caused by loading new nodes in an older Blender version). Due to the possibility of dynamic registration it is no longer feasible to simply delete such nodes.

Display and handling of node trees was simply disabled before this patch, so that a node tree where any node or socket type was undefined would not be displayed at all. To give more information and avoid problems caused by necessary checks for the typeinfo pointer, there is now a 'Undefined' fallback type for trees, nodes and sockets. These types are used as placeholders in case the real type is not registered and can provide useful visual feedback on undefined nodes.
2013-03-19 13:40:16 +00:00
c9d981c86d Fix regression in viewport background image transparency
Was caused by recent changes to automatically switch between
glaDrawPixelsTex and glaDrawPixelsSafe depending on resolution.

glaDrawPixelsSafe could not be sued for viewport because it'll
miss alpha transparency.
2013-03-19 13:38:43 +00:00
8c90d23462 Fix: Clamp alpha to 1.0 or adding alpha in paint creates "isolines" due
to integer overflow. One of the beautiful bugs that is sad to see fixed.

Also remove unused timer variable
2013-03-19 13:32:57 +00:00
d215f453df UI / Node Editor:
* Align Render Layer menu and Render button in "Render Layers" node. 
This looks better and the settings belong together as well.
2013-03-19 13:31:54 +00:00
d466e1d3b4 add BLI_rcti,f_recenter()
fix for uninitialized variable use in radial_control_get_properties() and bad cast in bpy api's foreach_parse_args()
2013-03-19 10:54:52 +00:00
Lukas Toenne
0f3515d4e2 Fixes for context updates of the node editor:
* If the node tree can be updated from context (tree has get_from_context callback defined), reset the pointers first to clear the editor path if no tree can be found.
* Stupid mistake: snode->from != snode->from is always false.
* Shader nodes context update: set the 'from' pointer to the active object, even if it doesn't have a material or node tree.
2013-03-19 10:42:33 +00:00
Lukas Toenne
422ed07339 Fix for shader node sockets not displaying the name when unconnected. Default button draw implementation for node sockets should be to display just the name label. 2013-03-19 10:03:52 +00:00
4e93ac546f Use checker backdrop for footage with alpha channel in clip editor
Also use glaDrawPixelsAuto as a fallback method. Hopefully it'll
make using 2D textures for frames higher resolution than
GL_MAX_TEXTURE_SIZE.
2013-03-19 08:53:01 +00:00
779b26058b Grease Pencil UI
The recent addition of the up/down arrows wasn't aligned.

Before/After: http://www.pasteall.org/pic/show.php?id=47512

Patch by Francesco Siddi.
2013-03-18 22:28:27 +00:00
95bcb9d2fb Add capluse bounds drawing
Patch [#34566] by Alain Ducharme (phymec).
2013-03-18 20:32:30 +00:00
3147d95bdf Node Interface:
* Small tweak to the "Interface" panel for group nodes, move separator into the branch to save some UI space.
2013-03-18 19:59:11 +00:00
Lukas Toenne
b2374f8de3 Node poll_instance callback is optional, check if it exists before executing. 2013-03-18 19:19:26 +00:00
66c7b54a88 Usual minor UI messages fixes. 2013-03-18 18:43:22 +00:00
b38870ce25 quiet warning about writing to deprecated member with gcc. 2013-03-18 18:37:59 +00:00
25fa2eedc4 UI fix: drawing disabled buttons now draw OK in all cases.
The old 2.5 code was just drawing a blended rect over buttons, which looks bad
in cases the backdrop is undefined. 

Now widget drawing code just draws everything half transparent. Much nicer!
Time for textured backdrops? ;)
2013-03-18 18:29:22 +00:00
471238ebfc Node Editor / Group UI:
* Add, Move and Remove Socket operators missed a notifier for UI redraw.

Note: ND_DISPLAY seems to be for the Text editor only, according to WM_types.h, but seems to be used in quite a few places. 
Time to cleanup notifiers again.
2013-03-18 18:27:28 +00:00
01e9dae3dc code cleanup 2013-03-18 18:25:05 +00:00
Lukas Toenne
4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
ee692508d9 Bug fix, irc:
Curves widget error: after deleting a point, and click to add a new point, on dragging
it the point flipped up 20 pixels. Was caused by changed layout and region view matrix.

Solved by storing actual mousecoords instead of mapped ones.
2013-03-18 13:57:47 +00:00
655ed9cc7f style cleanup 2013-03-18 11:44:56 +00:00
b19155e76c Fix #34672: Image sampling line didn't use color management for byte buffers
This makes it so sample line (for all image editor, sequencer and compositor)
displaying managed color for byte buffers as well. It was simply not implemented
before.
2013-03-18 11:34:05 +00:00
7049bf0598 Fix: Setting cursor to semitransparent objects will fail because of clip
alpha, added option when drawing depth to disable alpha clip override.
We use that in texture paint cursor now. Not too common but may be
useful for people dealing with cloning plugins.

Reported by kgeogeo on irc, thanks.
2013-03-17 20:24:47 +00:00
3dababa7ec code cleanup: name mesh functions more consistently, also use bools for mesh args. 2013-03-17 19:55:10 +00:00
09c41019a8 use const pointers for file loading and booleans for animation system return values passed as pointers. 2013-03-17 19:13:04 +00:00
e2b2d083e0 Fix "can't paint" bug no.1, painting with black on image editor did not
paint. Was own regression when optimizing colour operations. I will not
use an alpha bit mask since it may run into portability issues with byte
order.
2013-03-17 18:09:09 +00:00
66a35e089a Fix for "draw images as texture"
Zooming in on images in Image window now shows pixels again (was filtered).

Now the glaDrawPixelsTex() and glaDrawPixelsAuto() have an argument to 
define if images should zoom in with linear filter, or draw pixels.
2013-03-17 17:32:45 +00:00
ce7bde9677 Feature:
Image Editor and 3D view background image now use new automatic switching for
drawing GPU texture or OpenGL DrawPixels too. For large zoomed images
it gives massive speedup.
2013-03-17 16:54:06 +00:00
0089830044 Fix evil own bug: paint_redraw accessed freed memory. Still doesn't
solve problem not being able to paint with black in image editor.
2013-03-17 16:53:35 +00:00
0a4b030145 New feature:
Automatic switching for drawing pixel buffers via glDrawPixels or using GPU textures

It works with a User Preference limit, in megapixels, to define whether to use
GPU or direct pixel drawing. Default is now initialized to 10 MP (4k buffers).

Especially for zooming out (draw smaller) texture drawing is much smaller. Also
Nvidia cards typically draw much faster with textures in general.

Added to node backdrop first now, the other editors follow in a next commit.

For coders: added new DNA function to initialize new struct variables, so you
don't have to sub-version files anymore.

   DNA_struct_elem_find(fd->filesdna, "structname", "typename", "varname") 

"filesdna" is the sdna description of the current file being versioned.
2013-03-17 14:38:58 +00:00
0d0291f6e1 code cleanup: incorrect sized array args, remove some redundant code. 2013-03-17 10:26:23 +00:00
1174c7d662 fix for missing NULL pointer checks and incorrect array free 2013-03-17 10:15:06 +00:00
84c7df0a2d Setting clone cursor is now an option for paint operator. This is not
too nice but it frees the Ctrl-LClick shortcut and allows us to set
invert mode for other paint tools, such as sharpen vs blur or invert
colour for draw brush. This conflict has existed on GSOC branch, better
resolve now before merging invert functionality.
2013-03-17 03:08:46 +00:00
baf3bb37a9 - ghost-sdl builds again.
- without python builds without warnings.
- replace MAXFLOAT -> FLT_MAX in some areas, MAXFLOAT overflows (lager then float range).
- add cmake option WITH_GCC_MUDFLAP to enable libmudflap use.
2013-03-16 20:49:46 +00:00
9e2db2dad4 revert own change: don't use memchr for strnlen, causes problems when the len is longer then the string data, instead use strnlen from freebsd.
also simplify empty string checks in logic_ops.c
2013-03-16 18:52:09 +00:00
994265b204 Fix sculpt view normal for transformed objects
Patch from Antony Riakiotakis, thanks!

Fixes [#34641] "Front Faces Only" option in SculptMode behaves weird
projects.blender.org/tracker/?func=detail&aid=34641&group_id=9&atid=498
2013-03-16 17:45:58 +00:00
fc11cf1581 fix for buffer overrun in reading bookmarks when a line was over 256 bytes. 2013-03-16 17:33:16 +00:00
0f8660064a Bug fix, irc reported:
Using new off-screen backbuffer selection failed for Lasso in editmode.
2013-03-16 17:12:39 +00:00
3be732f3ef don't create empty mesh object when separating if nothing is selected. 2013-03-16 16:38:18 +00:00
8a4a034325 patch [#34634] Select vertices without a group
from Kevin Mackay (yakca)
2013-03-16 16:11:50 +00:00
a38dbb5eac own error in recent knife-project changes. 2013-03-16 16:10:27 +00:00