Commit Graph

469 Commits

Author SHA1 Message Date
beffaa293e Made modifiers_getVirtualModifierList safe for threading
Move static variables to context filling in by this fcuntion
and owned by a callee function. This ensures no conflicts
between threads happens because of static variables used in
this function.

Also moved modifier types and virtual modifiers data to a
function called from creator. This is needed to be sure all
the information is properly initialied to the time when
threads starts to use this data.

--
svn merge -r57899:57900 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:05:34 +00:00
9747e63094 fix for [#35911] wasn't complete, while weigths would show in editmode, weights that were modified by a weight modifier wouldn't. 2013-07-04 22:24:39 +00:00
d9ec2efe8f move modifier callback wrappers into modifier.c 2013-06-19 08:00:20 +00:00
532503e0cb fix for problem with creating weight-paint preview.
In the case where the modifier stack didnt need deform-verts to calculate,
they would not be available for the preview either.

This fixes a bug caused by r57206 which set mirror to preview so the mirrored
weights would be displayed, but it only worked when there was an armature after it, see [#35545].
2013-06-13 00:33:48 +00:00
e648ca8862 use booleans for modifiers and api callbacks. 2013-06-02 03:59:19 +00:00
6926596174 More new data names translation (most cases should be covered now).
Also done a few cleanup here and there...
2013-03-25 08:29:06 +00:00
885441e758 I18n users request: add the ability to use a translated name for newly added/created objects or other datablocks.
This simply adds a third "translation type" (in addition to iface and tip), "new data", with relevant user settings flag and helper funcs/macros (and py api).

Currently implemented name translation when adding new objects, as well as modifiers and constraints, will add the others (cd layers, scenes, perhaps nodes [though I think they do not need this], etc.) later.
2013-03-20 18:42:09 +00:00
8f01b50e14 code cleanup: clarify comment about virtial-modifiers, also add comments to DNA headers when its not so obvious what their purpose is. 2013-03-02 07:27:19 +00:00
11ffc7f5c2 remove modifiers_indexInObject(), just call BLI_findindex directly. 2012-12-15 05:46:41 +00:00
865b547b44 add checks to style checker script for 'a . b' and 'a []'
also use BLI_findindex for modifiers_indexInObject
2012-12-15 04:44:10 +00:00
d94b2efbb9 disable applying constructive modifiers when in sculpt mode with multi-res data, since this would crash.
also rename modifier_sameTopology -> modifier_isSameTopology(), modifier_nonGeometrical -> modifier_isNonGeometrical()
2012-11-13 14:21:55 +00:00
ec67334e25 A few more BMesh errors messages translated, and "automated" translation for modifers too! 2012-10-27 11:12:09 +00:00
04f063de84 Parenting an object to a deformer (armature/curve/lattice) will now attempt to
check if the object is already parented to said deformer before trying to add a
new modifier

This should help reduce the number of cases where users inadvertantly end up
creating multiple deform modifiers pointing to the same object, which has been
known to be a cause of "double-transform" artifacts.

Note that this is only able to detect these cases by checking if the parent
object is selected, so this will only really work for the Ctrl-P shortcut where
you have to select both objects first. However, it shouldn't be a problem either
in the Outliner (drag and drop), as the object probably won't be a child of its
parent already if you're doing this.
2012-10-15 03:16:38 +00:00
e8872a8ea2 style cleanup: if(); 2012-10-07 09:48:59 +00:00
0d5d2146eb code cleanup: make shape key api names consistent with our new convention. 2012-09-19 10:12:07 +00:00
958cf139f6 Bugfix Smoke / DynamicPaint: Missing update call from depsgraph was missing when force fields were used. 2012-07-04 16:55:17 +00:00
f919973f32 Fix bug #31529 Remesh remove Apply as Shape button
Change modifier_sameTopology() to not not treat Nonconstructive
modifiers as having same topology. This function is only used to test
whether Apply as Shape is allowed.

The exact nature of "nonconstructive" modifiers is not documented, but
current list is remesh, fluidsim, decimate, mask, build, and
boolean. All of these modify topology, and should not be making making
shape keys.
2012-05-20 15:00:19 +00:00
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
ffed654ff2 style cleanup: blenkernel 2012-05-06 17:22:54 +00:00
364388b9f2 Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.

This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
47cd3d4b8e Fix for truncation of 64-bit CustomDataMasks.
Can't use GET_INT_FROM_POINTER anymore with CD masks, as this
truncates to 32-bit.

Bug: http://projects.blender.org/tracker/index.php?func=detail&aid=30680&group_id=9&atid=498
CR: http://codereview.appspot.com/5905059/
2012-03-26 16:25:21 +00:00
69e6894b15 style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:18:31 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
95670e03a0 style cleanup / comment formatting for bli/bke/bmesh 2012-03-03 20:19:11 +00:00
fa38c3dbac bmesh code cleanup - remove most of BKE_bmesh and remove BKE_bmeshCustomData.h. 2012-02-27 21:33:30 +00:00
1a93d88343 Add weight preview to WeightVG modifiers, and first, simple/basic refactor of how modifiers can generate preview.
User side:
* Preview for DynamicPaint should keep the same behavior (for now). Weight preview should be somawhat quicker, though.
* Preview for WeightVG modifiers is only active in WeightPaint mode, and if the affected vgroup is the active one.
* Last active preview modifier in stack wins!

Note: that modifier preview topic is yet to be further refined, quite raw/incomplete for now.

Dev side:
* In draw code, renamed DRAW_DYNAMIC_PAINT_PREVIEW flag to DRAW_MODIFIERS_PREVIEW
* Removed use of MOD_DPAINT_PREVIEW_READY in DynamicPaint code (seems unecessary, and if it was, should be of more general scope).
* Added eModifierTypeFlag_UsesPreview to ModifierTypeFlag, for modifiers that can generate some preview data.
* Added three new modifier funcs, to handle preview modifiers in draw code / mod stack.
* For weights preview: added the generic DM_update_weight_mcol func, which can update WEIGHT_MCOL layer with either a given array of weights (currently used by DynamicPaint only), or from current active vgroup(s).

So now, draw code is fully generic (i.e. no more modifier-type checking in it). Mod stack code is generic to some extent, but will need more work.
2012-01-22 17:54:23 +00:00
738fdc7b6f New modifier type: eModifierTypeType_NonGeometrical, for modifiers affecting CustomData layers only (e.g. UVProject and WeightVG ones).
Also, allow applying to obdata those modifiers, even with shapekeys, but do not allow applying them *as* shapekey (as shapekeys do not have CD layers).

Fix [#29636] Vertex Weight Mix modifier "apply" button don't work.

Note: applying whit shape keys currently always uses base shape, not current one (for apply to obdata as well as apply to shapekey), but this is another topic...
2011-12-20 14:15:59 +00:00
f1eb66aa68 share code for fluidsim, ocean & dynamic paint file paths.
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
2011-11-20 14:38:11 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
74017cb020 header cleanup and typo's 2011-10-22 01:53:35 +00:00
2bd9519e39 BLI_ghash.h was including BLI_blenlib.h, remove from ghash header and include in each file 2011-10-20 13:50:24 +00:00
5cf593a778 strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
bc40f11093 header cleanup (no functional changes) 2011-10-10 09:38:02 +00:00
c265a686d8 Modifiers: add callback to loop over each texture assigned to a modifier. 2011-08-12 18:11:22 +00:00
Nathan Letwory
0ff06e21cd doxygen: blender/blenkernel tagged. 2011-02-27 20:40:57 +00:00
99d3b68d70 fix for uninitialized stack variable in displaying the modifier template. 2011-02-22 12:19:27 +00:00
0955c664aa fix for warnings from Sparse static source code checker, mostly BKE/BLI and python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
2011-02-13 10:52:18 +00:00
55f68c3657 fix for more warnings.
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
2011-02-12 16:54:24 +00:00
3b74074aec remove unused code & variables. 2011-01-08 12:43:44 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
fae8dc5a73 Error/Warning report flipping.
An operator Error throws up a menu, a Warning only a flashy header print.
In mesh editmode the menus for simple failures got very annoying, like
"Already a face" for Fkey on a face.

Proposal is to use warning for contextual failures, like:
- wrong selection
- unsupported combination
- wrong modes

And use errors for cases you really need user attention, for example when
issues are invisble or potentially damaging work.
- Memory failures
- Files not found

List can grow in future :) let's test this for mesh now.
I'll tackle this for other ops later after review.

(Also changed: loopcut disabled when editmode shows deformed result)
2010-12-21 15:10:09 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
fbf208d63f add UNUSED() to modifiers, also removed some unused args. 2010-10-14 06:29:17 +00:00
8a4fe62843 misc fixes found with clang's static checker. 2010-10-07 10:04:07 +00:00
4eaa10aa02 == Multires ==
Fixed bug #23657, "Modifiers dosen't work when you select diffrent mesh for object"

Multires modifier now adds empty mdisps if they're missing, rather than displaying a warning
Switching an object's mesh will now check for a multires modifier; if found the modifier's total number of levels are reset to match the mesh's mdisps
Switching the mesh also forces a multires update so that sculpted changes aren't lost
2010-09-09 00:14:51 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
96b138d98b added include for offsetof(), also use <string.h>, not "string.h" 2010-08-13 15:26:37 +00:00