Commit Graph

429 Commits

Author SHA1 Message Date
5589050c7e move include where it's needed and won't break other things. 2010-02-20 22:49:45 +00:00
86047ac3d5 typo in to_euler() 2010-02-20 22:36:32 +00:00
24827ce351 Fix compiling error on windows for mathutils commit 2010-02-20 21:01:05 +00:00
aa67aa9ecc Split numinput from transform (reusable in other operator).
Use in marker move operator.
2010-02-20 20:29:09 +00:00
02e7871149 Mathutils API: Euler support for rotation order.
Examples.
 euler = Euler(1, 2, 3)
 euler.order = 'ZXY'
 
 euler = matrix.to_euler('XZY')


Still missing rna support. this still wont give the right order, defaulting to XYZ.
 eul = object.rotation_euler
2010-02-20 19:49:04 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
8f4c340915 bpy.utils.home_paths, use this to get script paths for the user/local/system blender paths. 2010-02-11 14:08:22 +00:00
15ef07d684 More tooltip editing 2010-02-11 02:03:18 +00:00
7fe3ab7e8e bugfix for reading invalid id prop lengths from python. 2010-02-01 18:38:33 +00:00
f776303de1 setting invalid vector swizzle attributes (from blender2.4x docs for instance), could crash blender.
- disallow setting swizzle's that have duplicate values: vec.xxx = [1,2,3]
 - raise an error if the list setting a swizzle's longer.
 - mathutils write callback was running on the wrong vector, which could crash blender.
2010-01-31 22:50:07 +00:00
fd3842f3a2 Mathutils doc improvements + other small things
- bpy.app moved into PyStructSequence (used by sys.float_info)
- added buildinfo into bpy.app.build_*
- bpy.ui removed (wasnt used)
- include external example files in Mathutils docs (only Mathutils and Vector are currently written)
- added support to auto document PyStructSequence's
- CMake had "'s inside all its strings.
2010-01-31 21:52:26 +00:00
dde838ec5e bugfix [#20417] <memory> shouldn't be stored in recent item list 2010-01-30 14:34:37 +00:00
ec48cbd267 utility functions is_negative_m3 & is_negative_m4, added python Mathutils access Matrix.is_negative
renamed Mathutils attribute wrapped -> is_wrapped
2010-01-30 13:15:39 +00:00
478dc000b3 * Mathutils attributes documented - http://www.blender.org/documentation/250PythonDoc/Mathutils.html
* Vector.difference() needed normalized vectors
* bpy.DEUBG -> bpy.app.debug
2010-01-27 21:33:39 +00:00
035daa2e2d py api - utility function for vectors.
quat = vec.difference(other)

also pedantic change with enum names.
2010-01-27 15:29:21 +00:00
f8200f14ae crash fix from own recent updates to Mathutils.RotationMatrix() 2010-01-27 12:53:25 +00:00
0a0f4c9d81 Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
 - Mathutils.AngleBetweenVecs --> vector.angle(other)
 - Mathutils.ProjectVecs --> vector.project(other)
 - Mathutils.DifferenceQuats --> quat.difference(other)
 - Mathutils.Slerp --> quat.slerp(other, fac)
 - Mathutils.Rand: removed, use pythons random module
 - Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
 - Matrix.scalePart --> Matrix.scale_part
 - Matrix.translationPart --> Matrix.translation_part
 - Matrix.rotationPart --> Matrix.rotation_part
 - toMatrix --> to_matrix
 - toEuler --> to_euler
 - toQuat --> to_quat
 - Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
8ec59c7c68 Math Lib:
* inline some more functions, from math_base and math_vector
* also made some changes to the way inline is done so it can
  work for more than one file
* reflect_v3_v3v3 requires input vectors to be normalized now.
* added rgb_to_grayscale
* added zero_v4, copy_v4_v4, swap_v4_v4, is_one_v3
* added box_clip_bounds_m4 to clip a bounding box against a
  projection matrix
2010-01-22 11:10:24 +00:00
e52084ced4 error message error 2010-01-22 02:24:58 +00:00
b0f87935a8 spelling errors, no real changes to code. 2010-01-14 10:59:42 +00:00
e7d863cee5 editbone.transform(matrix) function, requested by Cessen.
Also added matrix.median_scale attribute to get the average scale from the matrix, use for scaling bone envalopes.
2010-01-02 22:47:56 +00:00
5cd837a562 * speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster.
* utility function BLI_findstring to avoid listbase lookup loops everywhere.
  eg: 
    ListBase *lb= objects= &CTX_data_main(C)->object;
    Object *ob= BLI_findstring(lb, name, offsetof(ID, name) + 2);

* made some more math functions use const's, (fix warnings I made in previous commits)
2009-12-29 15:40:26 +00:00
d741b37236 flag to make rna props 'thick wrapped', so returning a property wont try maintain a reference to the original rna property with callbacks.
also needed for functions that return vectors/matrix's
2009-12-28 22:59:09 +00:00
fde4686d77 barycentric transform utility geometry function.
From 2 triangles and 1 point, the relative position between the point and the first triangle is applied to the second triangle to find the target point.
the barycentric weights are calculated in 2D space with a signed area so values outside the triangle bounds are supported.

wrapped by python:
 pt_to = Geometry.BarycentricTransform(pt_from, t1a, t1b, t1c, t2a, t1b, t1c)

NOTE: 
- moved some barycentric weight functions out of projection painting into the math lib.
- ended up making some of the math functions use const args.
TODO:
- support exceptional cases. zero area tries and similar.
2009-12-27 01:32:58 +00:00
8f5b2e946b BGE bug #20446: revert to orignal code, the problems comes from misunderstanding of matrix theory. More details in bug report. 2009-12-22 09:46:03 +00:00
Dalai Felinto
9c22e846fe [#20446] mathutils: bugfix for matrix * matrix - patch by Paul Parchenko (parfoure) thanks
From the tracker:
- typo was making the multiplication to transpose resulting matrix
eg
####
from Mathutils import *
from math import radians

cont = GameLogic.getCurrentController()
owner = cont.owner

owner.worldOrientation = RotationMatrix(radians(1), 3, 'z') * owner.worldOrientation
####
2009-12-22 07:27:53 +00:00
926201acf8 - string copy without .py wasnt terminating the string
- console import autocomplete wasnt including modules defined in C like BGL, Mathutils
2009-12-07 14:09:53 +00:00
33c444f965 User Script support added back.
- the scripts path set in the user preferences or ~/.blender/scripts/ui (io, op, io etc..) will be used to load scripts.
- the default home dir part probably only works in *nix os's

- Added a missing sync callback to vector.toTuple()
2009-11-30 22:32:04 +00:00
d98093a91a - added a new math function double_round, useful for rounding a number to a number of decimal places.
- added Mathutils vector method, vec.asTuple(round), since this is tedious in python and fairly common task.
2009-11-29 22:42:33 +00:00
383093957a Mathutils vec += vec wasnt running mathutls callbacks 2009-11-26 16:19:20 +00:00
854cc87a80 option to have scripts run on startup for per blendfile UI's 2009-11-20 15:01:09 +00:00
ac8ff25b2d idprop.get(key, default=None)
matching pythons dict.get()

removed checks for a failed PyObject_New(), if python cant make a new object your probably going to crash anyway.
2009-11-19 17:04:28 +00:00
3b4c9d9699 correcting ID property list was incorrect on porting 2009-11-19 11:56:13 +00:00
d3794d9f94 fix for memory leak, use Key Errors for pyrna getitem access & idprops 2009-11-18 13:02:09 +00:00
f7682e2e0f - in pose mode, pose bone properties are edited rather then armature bone
- new id property array method convert_to_pyobject()
- editing an array in the UI broke
- fixed for own error when updating ID prop api
2009-11-17 12:54:29 +00:00
3087da0b25 my chnges broke 'del idprop["key"]'
made it possible to remove properties from rna types.

eg.
 del group["someprop"]
2009-11-16 22:21:39 +00:00
6ed0686fcc bpy/rna methods to find properties (works nice with autocomp!)
keys(), values() & items()

ed...
 print(bpy.context.active_object.keys())

Possible name conflict here, need to keep an eye on it.
2009-11-16 20:16:45 +00:00
66dfaabb9d update idproperty python api for python 3.1
- removed 'group.has_key("key")', use... '"key" in group' instead
- removed verbose float and int conversions that are not needed
- fixed memory leak
2009-11-16 18:56:58 +00:00
cf1700bdd5 python api for ID property access by Joseph Eager, copied from blender 2.4x. 2009-11-16 18:53:11 +00:00
4f47f21d44 small corrections, no functionality change 2009-11-12 12:48:39 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
Ken Hughes
5133f75779 Python API
----------
Incorrect row and column values were passed to newMatrixObject() by
Matrix_new() when the argument to Matrix() was a matrix.
2009-10-23 00:44:18 +00:00
5fb73d8b81 Make compiler happy, remove doubtful non init usage. 2009-10-21 17:56:26 +00:00
Dalai Felinto
78d9891dfe mathutils: bugfix for matrix * vector
- terrible typo was making the multiplication to run in an infinite loop.
- Any matrix * vector multiplication would crash Blender.
eg
####
import Mathutils
from Mathutils import *

vec_ray = Vector(0.0, 0.0, 1.0)
tilt_mat = RotationMatrix(0.0, 3, "y")
vec_ray = tilt_mat * vec_ray
####
2009-10-03 21:48:15 +00:00
591a30dab0 bugfix for LineIntersectLine()
- was imperfect calculation for points marking shortest distance for non-crossing lines in 3d
2009-09-16 22:12:23 +00:00
bee18c57d4 fix warning 2009-09-14 17:13:58 +00:00
e271b03340 simple error in recent arithb.c commit, have Mathutils.RotationMatrix use AxisAngleToMat3 2009-09-12 13:25:38 +00:00
042d3e5956 2.5: fix for merge, forward_diff_bezier needed to be updated. 2009-09-11 14:56:54 +00:00
31fec003a1 Fix row/column order in matrix printout function. 2009-09-08 11:14:36 +00:00
Dalai Felinto
f7deb2046e manual merge trunk -r 23037
strangely vector.c was skipped in last merge from trunk.

-----------------------------------
Mathutils fix: Vector.reflect
* correct function for reflection and moving it to arithb.c
2009-09-08 03:25:00 +00:00