Commit Graph

2782 Commits

Author SHA1 Message Date
e5a9bd51ff Updated stubs to make blender player compilable 2012-11-10 04:59:52 +00:00
7d03e5c615 Fix part of #33132: render resoltuion refresh issues after persistent images
was added for cycles.

This fixes the case where the option is disabled. I moved the option now to
Blender itself and made it keep the engine around only when it's enabled. Also
fixes case where there could be issues when switching to another renderer.
2012-11-09 23:54:58 +00:00
d25b13d13f code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace. 2012-11-09 16:15:00 +00:00
76525d5398 Cycles: persistent images option
This option enables keeping loaded images in the memory in-between
of rendering.

Implemented by keeping render engine alive for until Render structure
is being freed.

Cycles will free all data when render finishes, optionally keeping
image manager untouched. All shaders, meshes, objects will be
re-allocated next time rendering happens.

Cycles cession and scene will be re-created from scratch if render/
scene parameters were changed.

This will also allow to keep compiled OSL shaders in memory without
need to re-compile them again.

P.S. Performance panel could be cleaned up a bit, not so much happy
     with it's vertical alignment currently but not sure how to make
     it look better.

 P.P.S. Currently the only way to free images from the device is to
       disable Persistent Images option and start rendering.
2012-11-09 08:46:53 +00:00
863291bc8e Fix #33113: cycles not rendering motion blur correct with dying particles.
There were a bunch of other issues with dupli motion blur and syncing, the problem
being that there was no proper way to detect corresponding duplis between frames
or updates. As a solution, a persistent_id was added to the DupliObject. It's an
extension of the previous index value, with one index for each dupli level. This
can be used to reliably find matching dupli objects between frames. Works with
nested duplis, multiple particle systems, etc.
2012-11-08 16:35:28 +00:00
a8a2782d34 Merged changes in the trunk up to revision 51985. 2012-11-07 22:12:19 +00:00
34fecdd60e code cleanup: use min/max functions rather then macros. 2012-11-07 12:31:05 +00:00
852a41fb0e style cleanup, also remove redundant call to set_listbasepointers in free_main(). 2012-11-07 01:02:28 +00:00
759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
6eec49ed20 Cycles: memory usage report
This commit adds memory usage information while rendering.

It reports memory used by device, meaning:

- For CPU it'll report real memory consumption
- For GPU rendering it'll report GPU memory consumption, but it'll
  also mean the same memory is used from host side.

This information displays information about memory requested by Cycles,
not memory really allocated on a device. Real memory usage might be
higher because of memory fragmentation or optimistic memory allocator.

There's really nothing we can do against this.

Also in contrast with blender internal's render cycles memory usage
does not include memory used by scene, only memory needed by cycles
itself will be displayed. So don't freak out if memory usage reported
by cycles would be much lower than blender internal's.

This commit also adds RenderEngine.update_memory_stats callback which
is used to tell memory consumption from external engine to blender.
This information is used to generate information line after rendering
is finished.
2012-11-05 08:04:57 +00:00
9bdfa2f9e7 Merged changes in the trunk up to revision 51863. 2012-11-04 12:46:48 +00:00
7579a9ec37 code cleanup: double promotions 2012-11-04 10:20:16 +00:00
fae6c35ca7 code cleanup: quiet -Wdouble-promotion, disabled this warnings for a few files since its done throughout the code in some places. 2012-11-04 07:18:29 +00:00
dd8e836067 Merged changes in the trunk up to revision 51853.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c

This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!
2012-11-04 02:22:56 +00:00
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
e02b23b81a Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
  file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
  to compile the shader and update the node with new sockets.

Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03 14:32:26 +00:00
41cd2d8e84 Fix #33040: baking selected to active could miss at pixels at the edge of faces
when there was a tiny mismatch between low and high poly models, maybe because
of float precision when editing the mesh. Added a small epsilon now to avoid this.
2012-11-02 13:36:26 +00:00
ca23999b2c Fix blender internal strand render issue with deep shadow buffers, and AA samples
smaller than the number of shadow sample buffers. There was not enough shadow in
such cases, as some of the sample buffers were not filled in.
2012-10-31 17:32:18 +00:00
00acdb6292 remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer

for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).

as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
15ed834343 Merged changes in the trunk up to revision 51718.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/makesrna/intern/rna_scene.c
release/datafiles/startup.blend
2012-10-29 01:09:12 +00:00
0c6a0b293f style cleanup 2012-10-28 15:23:16 +00:00
694aef1933 Fix #32981: Render baking redraw 2012-10-28 12:08:36 +00:00
9fc95bd7ee use min/max inline functions where MIN2/MAX2 were doing type conversion. 2012-10-27 11:18:54 +00:00
aeba4950c3 style cleanup 2012-10-27 10:42:28 +00:00
e903701450 style cleanup 2012-10-27 01:46:47 +00:00
0e3de1df4b fix [#31661] Custom properties do no respect min/max values
also renamed function added prev commit
2012-10-26 10:54:02 +00:00
0e6f8e3e25 fix for crash when a python operator or render engine was freed in the C code and then referenced from python.
now further access in python gives an exception at the line when the freed data is accessed.
2012-10-26 10:33:57 +00:00
c93978d445 code cleanup: some edits for unused vars in recent smooth addition and some style edits. 2012-10-24 11:31:57 +00:00
c9e489b53b Bugfix #32617
Text object render error.

Issue was caused by FLT_EPSILON being used to check for zero-sized faces, for
getting a reliable normal of front/backfaces of polygons. This value is too
small, giving occasional bad looking faces.

In other parts of code FLT_EPSILON10 was being used, that works much better.

Note for the future: here using doubles internally would be advised.
2012-10-24 09:33:29 +00:00
84032e97aa Fix #27834: AAO color bleeding failure case with raytraced shadows. 2012-10-23 19:10:21 +00:00
fec81d9b56 use min_ max_ functions in more places.
also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23 16:21:55 +00:00
b131359834 Fix #32867: normal map baking issue with flat shaded faces since bmesh. Also
removed the old unused normal map tangent computation code.
2012-10-23 14:57:49 +00:00
101660c809 code cleanup: give rng functions BLI prefix. 2012-10-23 13:50:44 +00:00
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
0c1b6ac3b3 Fix for [#28927] Z-Transp disables Material Pass Index 2012-10-23 07:20:37 +00:00
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
3285d47842 Fix #32930: texture colors in material nodes (blender internal) are brighter than normal
There was a missing byte buffer linearization for shader nodes.

Also fixed incorrect image input color space refresh when image is packed.
2012-10-22 17:34:06 +00:00
63f042250f Bugfix #30378
Full Sample Antialiasing render gave fireflies with halos - especially on edges of polygons.
Reason was FSA exception case in code, using uninitialized color array.

Probably these fireflies were hunting us already for many many years.
2012-10-22 14:49:37 +00:00
26d0492653 A final bunch of UI messages fixes and tweaks, and some BKE_report()<->BKE_reportf() fixes. 2012-10-21 14:02:30 +00:00
9e830c0c9c Bugfix #27504
Render error.
Particle systems that duplicate group instances were setting the wrong
layer to the instanced objects, the correct layer is the particle system
itself - as being shown in the viewport correctly already.

Old report from May 2011 :)
2012-10-21 13:30:18 +00:00
d599b643b7 style cleanup: bge, switch statements mostly.
also left bmesh decimator on in previous commit.
2012-10-21 07:58:38 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
7deb8d8a26 code cleanup: spelling 2012-10-20 20:36:51 +00:00
bc8f602601 style cleanup 2012-10-20 18:46:57 +00:00
55015daa43 Merged changes in the trunk up to revision 51448.
Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesrna/intern/rna_main_api.c
2012-10-20 16:48:48 +00:00
9f8070d047 code cleanup:
- define array sizes for functions that take vectors.
- quiet some -Wshadow warnings.
- some copy/paste error in readfile.c made it set the same particle recalc flag twice.
2012-10-20 08:02:18 +00:00
427a90d336 Color Management: texture baking should be correct when color management is disabled 2012-10-16 15:20:18 +00:00
51fe26b78d Fix #32891: Bake to Texture didn't use color management flag properly 2012-10-16 15:07:01 +00:00
92862f96dc code cleanup: use float sizes for function args. 2012-10-15 23:11:59 +00:00
f5cc313d9d Clamp minimal tile size with Save Buffers and FSAA enabled
That was an old check whether tiled EXRs are used during rendering
since version 2.42 where there indeed was a special check for tile
size in EXR tile code.

Now it seems EXR could handle tiles with non-equal size and no
extra tile size check happens for EXR. Anyway EXR tile initialization
happens after initparts, so clamping size in initparts should be
safe for EXR tiles as well.
2012-10-15 12:54:12 +00:00