Commit Graph

43703 Commits

Author SHA1 Message Date
1ce726adb9 BGE: Allow skinned meshes with modifiers to do skinning updates in parallel. 2014-04-09 17:04:17 -07:00
19413644da BGE: Fixing a crash when animating objects with modifiers and armatures.
Our deformer system really needs some work. First, there was a crash
with shape keys because BL_ModifierDeformer derives from
BL_ShapeDeformer, which means we try to execute shape keys even if we do
not have them. Also, for some reason BL_ModifierDeformer::Update() does
not work if called from the threaded loop, so it is skipped for now. In
other words, skinned updates on meshes with modifiers are currently not
run in parallel.
2014-04-09 16:22:55 -07:00
c3fefebe47 More instances of needed material initialization. 2014-04-10 01:16:40 +03:00
82628a6b0e Code cleanup: use struct type for mempool & style edits 2014-04-10 06:49:25 +10:00
c777f691ad Fix T39663: Blender crashes when trying to triangulate uv unwrapped mesh.
A dummy arg inversion! This is to be included in 2.70a!
2014-04-09 22:16:10 +02:00
c782505775 Back buffer selection needs updates to materials. 2014-04-09 19:51:29 +03:00
1c811d96b2 Make material array account for mesh/object storage of materials 2014-04-09 18:37:54 +03:00
a6fb6706a8 Revert "FCurve Transform: scaling no longer changes hansle types"
This reverts commit 6cc5bdc99e.

Revent this for 2.70a, it changes behavior too much without allowing
keyframe handles to be scaled some alternative way.
2014-04-09 20:25:55 +10:00
dfbd994aaf Freestyle: fix for typos in Python API docstrings. 2014-04-09 16:30:44 +09:00
a068dda5f3 Code cleanup: ifdef unused linklist for GPU drawobject's 2014-04-09 15:42:18 +10:00
9de24c82ba View3D: disable LOD when game engine is disabled or ifdef'd 2014-04-09 11:52:34 +10:00
b1f97a0cdb Code cleanup: remove Object.bbsize, sizefac and pad 2014-04-09 11:52:33 +10:00
d8c4763fb0 More stack cleanup on GPU_buffers 2014-04-09 04:42:26 +03:00
b5d3f183b0 Add material storage to derivedmesh.
The variables are considered invalid unless DM_update_materials is
called prior to use. Only use case currently is
mesh drawing. This helps with excessive allocation on the stack during
GPUObject creation, but may help elsewhere in the future as well.
2014-04-09 04:03:44 +03:00
2496636a65 GPU: replace callocs with malloc since reallocs aren't cleared 2014-04-09 09:31:20 +10:00
5580afb5df GHash/Edgehash: make simple iterator checking functions inline.
also remove NULL check, only a few areas made use of this.
2014-04-08 15:50:38 +10:00
ebaf3781fa Dyntopo: replace GHash with GSet, saves some memory 2014-04-08 14:45:48 +10:00
593b698b44 DerivedMesh: replace edgehash with edgeset 2014-04-08 14:45:04 +10:00
c82371fc06 Mempool: simplify memory chunk list building 2014-04-08 13:41:57 +10:00
4614c63d5d BMesh: bmesh_sfme now initializes the copy 2014-04-08 12:58:57 +10:00
7867f32fce BMesh: minor speedup, avoid calloc+assign, assign all members instead 2014-04-08 12:58:57 +10:00
412826a504 Mempool: delay allocating an initial chunk, its not always used 2014-04-08 12:58:56 +10:00
cced07661a Matcaps.
Instead of setting color every time, just set it on material enable.
Handles all cases of surfaces. Thanks to Campbell for pointing out!
2014-04-08 01:25:49 +03:00
1e6d2b1dbf Code cleanup: remove paranoid NULL check 2014-04-08 07:46:28 +10:00
c61eb64f06 Fix T39635: Crash convening curve to mesh 2014-04-08 07:41:38 +10:00
574b0e2c30 Fix T39626 Matcaps not working in edit mode.
Set a while color before the draw call. This will be ineffective in GLSL
but will affect matcaps.
2014-04-07 21:49:02 +03:00
1645f4fef0 Weekly UI messages fixes... 2014-04-07 20:31:15 +02:00
833029ba02 Fix own rB8714ae09f894: Forgot to handle bone constraints in versionning code! 2014-04-07 19:44:27 +02:00
708b8d8716 Color pickers:
* Code Cleanup
* Fix some more color correction cases that were left unattended. (NDOF,
resetting the operation in circle pickers)
2014-04-07 19:35:29 +03:00
6eb20ca048 Fix own broken rB95b25e7333c4 (crash on any undo op :/).
Issue here was that buttons_texture_context_compute() was getting scene from (button-customized) context,
before the button paths (and hence, context) had been updated. So after an undo, it was getting an invalid
(freed by undo) scene pointer.

Now update BCONTEXT_SCENE path before calling buttons_texture_context_compute().
2014-04-07 17:17:40 +02:00
5dc23e6df8 Code cleanup: make the source G rated again. 2014-04-07 20:44:26 +10:00
1279c39609 Code cleanup: use parens around multi-line defines. 2014-04-07 20:38:16 +10:00
ea01b24bba Fix T39623: deleting an object crashes 2014-04-07 20:25:52 +10:00
95b25e7333 Fix T39562: Properties panel Pinning is broken
'scene' was simply not handled in button context.
2014-04-07 12:23:24 +02:00
8714ae09f8 Fix T39563: Tiny unit-display problem in constraint panels.
There is no good solution here, since RNA props can only have one type/unit.
Tried to find the less worse one - have different RNA props for same DNA value
(a bit like the angle/length for camera lens).

Also fixed two other issues with Transform conctraint:
* Angle were still in degrees (yes, another backward-compatibility breacking).
* Scale was absolute, unlike loc/rot.

Also cleaned up a bit the code, replaced some magic numbers by proper enums, ...
2014-04-07 12:17:01 +02:00
f3db0389c0 Correct assert for RNA IDProps 2014-04-07 19:51:43 +10:00
b95e826841 Code cleanup: remove unused functions and convert int -> bool 2014-04-07 17:00:08 +10:00
e51841cbca Code cleanup: project gpencil in float coords & delete outdated comments 2014-04-07 15:21:01 +10:00
2527d0ce8f Dyntopo: minor speedups with bmesh use. 2014-04-07 13:48:36 +10:00
212717416b Dyntopo: avoid mask layer lookups while adding/removing verts 2014-04-07 13:05:39 +10:00
5c5d643938 Mempool: use define for used freeword and correct define 2014-04-07 12:52:23 +10:00
13d90ab8f7 Mempool: minor optimization to building free pointer list 2014-04-07 12:38:32 +10:00
aee82b4b2c Mempool: fix own error in recent commit
chunks must be added in order for iteration.
2014-04-07 12:38:32 +10:00
aabf4154e5 Fix building for Windows. 2014-04-07 04:18:03 +03:00
fe05f97841 BGE: Multi-threading animation updates and skinning.
This required BL_ArmatureObject to have tighter control over armatures and poses.
Also, (Blender) armature objects are now copied instead of shared between
BL_ArmatureObjects to avoid race conditions. Also, due to the armature copy,
shape key drivers need a bit of extra fiddling to get the correct armature copy.

Initially OpenMP was used for threading, but then BLI_task was used due to being
less compiler dependent.

This commit also places time spent on skinning updates in the Animation
profiler category (was previously under the Rasterizer category).
2014-04-06 16:30:59 -07:00
be8b4b8b0c Todo T36849: support XDG thumbnail management standard 2014-04-07 08:43:46 +10:00
1194037327 blenderplayer - Reviewed some command line options and the respective help
Doubts: are written as comments in the code
Current Problems:
 - stereo modes sometimes have different names and are ordered differently everywhere (blender properties panel names and tooltips, blenderplayer cmndline)
 - dome mode as several options, but can only take one at a time, like -D mode bla -D tilt X -D ...
 - gameoptions are also given one at a time, like above, but with an assignment -g option = X  . This is inconsistent.
 - gameoptions need to be reviewed and docummented
 - parent to window (-i) is useful for what? (there is no wiki on this either)
 - there is no support for verbose options like --help (blender itself supports it)

Reviewers: dfelinto, moguri

CC:

Differential Revision: https://developer.blender.org/D312
2014-04-06 14:38:15 -07:00
07f8c5c3b6 Better code for (bone axis + roll) to mat
See T39470 and D436. Code by @tippisum, with some minor edits by @mont29.

Tested with various rigs, including Rigify, CGcookie flex rig, and gooseberry/pataz caterpillar.

Riggers, please test it, no change expected in behaviour.

Reviewers: aligorith

CC: tippisum

Differential Revision: https://developer.blender.org/D436
2014-04-06 19:15:50 +02:00
ae792e930c Fix T39479: Transform mouse constraint fails in some situations.
Some more float precision issue...
2014-04-06 11:11:56 +02:00
49d1c8d8c6 Fix issue for OPENCL problem on Macosx 10.9.2 2014-04-05 21:33:44 +02:00