1dc993ecd2
fix own regression in edgeloop delete [ #36389 ] loop detete crashes
2013-08-06 17:45:58 +00:00
0214dac604
Usual edits/fixes to new UI messages...
2013-08-06 14:55:00 +00:00
ad5025ea25
Fix for an link error in makesrna with SCons. Reported by Thomas Dinges, thanks!
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Also removed some leftover of the Freestyle trunk merger in the makesrna subdirectory.
2013-08-06 11:21:47 +00:00
cf9dcb0709
code cleanup: remove lock from ViewerOperation class
2013-08-06 09:27:20 +00:00
4b99786b17
view3d: gridfloor subdivisions wasn't respected for perspective mode.
2013-08-06 07:10:18 +00:00
81acaf5f15
quiet double-promotion warnings, change octree.cpp to use a float (vector accumulated into a float anyway)
2013-08-06 06:38:52 +00:00
bff75bafbd
Fix crash loading .blend files that have multiple outliners in a screen, saved
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with recent outliner optimizations (revision 58855, 3 days ago), in any Blender
version before this commit. On current Blender it would give a double free
warning in the console.
The problem is that it creates a temporary TreeStore on file save. However if you
have multiple outliners this memory block would always be at the same memory
address making it no longer unique. That then meant old memory address lookups on
file read were failing. Solution now is to postpone freeing these temporary memory
blocks until the end so that they are at unique addresses.
2013-08-06 05:35:54 +00:00
90b22486c7
select faces after dissolving
2013-08-06 05:05:31 +00:00
4d9d21600d
Add key shortcut for context sensitive dissolve, Ctrl+X / Ctrl+Delete (as with node editor)
2013-08-06 05:01:11 +00:00
34aa68f299
fix for using uninitialized boolean vars for mask select more/less
2013-08-06 03:45:11 +00:00
0398ef6ae0
code clenup: remove benchmarking left in by accident and GPU print, also some minor style edits
2013-08-06 02:47:47 +00:00
8d6e5606d8
Add assert to mul_v3_m3v3 and mul_v2_m3v3,
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So they're not likely to be called with bad arguments.
2013-08-06 02:37:02 +00:00
44376a322f
Frame reporting to console was wrong when not using Render Layers in compo
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This is because render info's current frame is either happens in
conversion stage (when using Render Layers node) or in sequencer's
rendering (which you don't usually have).
Now made it so when only compositor is used, proper current frame
is being set to re->i stats structure.
2013-08-06 02:34:50 +00:00
2acf6e9d84
fix [ #36363 ] ray_cast face index with n_gons
2013-08-06 02:16:29 +00:00
b03bc88d21
replace mul_serie_m4 with mul_m4_m4m4 when only 3 args are given
2013-08-06 01:45:29 +00:00
ce2e2b141e
use gcc malloc attribute for low level allocation functions, prevents gcc from checking if resulting pointers alias existing pointers, also use sentinel attribute for uiButGetStrInfo so incorrect usage gives a warning.
2013-08-05 20:57:13 +00:00
b438c2840c
SplitViewer node:
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- fix thumbnail preview (previously it showed only one input)
- make SplitViewer node update even if the second input is not connected
- now it works when the first socket is connected to a zero-sized node tree (e. g. Color Input node)
- SplitViewer node is now based on 2 operations: SplitOperation and ViewerOperation.
- ViewerBaseOperation was removed as a redundant one. Any future viewer style node can use the same principle and prepare the output before passing to an actual ViewerOperation.
Thanks Lukas Toenne for reviewing this patch and giving me get few pieces of advice.
2013-08-05 19:16:52 +00:00
f4e4e2594c
AVI JPEG: remove the restriction to write only sizes that are multiples of 16.
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Other encoders do not seem to have this restriction, and multiple video players
can play the files fine.
This also removes the same restriction for reading files, which actually caused
errors on some files with odd width/height.
2013-08-05 18:02:21 +00:00
83617429cf
Fix build warnings with clang and UNUSED_RESULT_ATTR (attribute declaration must precede definition).
2013-08-05 12:49:13 +00:00
0e6048ac1a
fix for divide by zero when border render size causes zero pixel width
2013-08-05 06:08:58 +00:00
e5a885a038
fix for blender-internal viewport render looking fuzzy, don't filter the image
2013-08-05 05:13:09 +00:00
0395b8eee8
border render with cycles had 1 pixel offset on the top-right edge of the image, issue was caused by wmSubWindowScissorSet adding 1 to the ar->drawrct, now only add the padding when drawing the entire area
2013-08-05 04:52:27 +00:00
37ff3a0e8a
minor glitch with border drawing, use glRecti rather then glRectf, so rounding matches the border render
2013-08-05 04:35:28 +00:00
2b3f97c94d
use api function for rect intersection
2013-08-05 04:19:34 +00:00
2497084744
mempool api cleanup: differentiate mempool functions that allocate a pointer lookup table from allocating the data as a contiguous array,
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call these functions BLI_mempool_as_table(), BLI_mempool_as_array(), the N prefixed versions of these functions return newly allocated arrays.
2013-08-04 19:40:50 +00:00
5129112072
add c++/guardedalloc to more freestyle classes, also remove redundant 'public:'
2013-08-04 18:50:00 +00:00
78d69a1e15
code cleanup: replace strcpy with BLI_strncpy for fixed size strings, and correct some harmless but incorrect sizeof() use
2013-08-04 18:12:49 +00:00
d2dbc0b85e
more consistent use of checks of BLI_open(), check 'fd < 0' rather then -1. packedfile incorrectly treated 0 as an error value. best not be vague/sloppy with this.
2013-08-04 17:30:47 +00:00
93f5e2218a
code cleanup: replace strncpy -> BLI_strncpy, skip first 2 chars when making a hash from the object name.
2013-08-04 03:45:30 +00:00
4bd60205fb
fix navmesh, error was introduced by r58420 looks like changes weren't tested.
2013-08-04 03:43:02 +00:00
bd89bd9e1c
avoid using MEM_reallocN_id directly, add utility macro for freeing.
2013-08-04 03:00:04 +00:00
5881fe5d67
avoid runtime overflow (1 << 31), for RNA and armature layer UI.
2013-08-04 00:01:41 +00:00
dd037a85a0
code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check.
2013-08-03 23:58:17 +00:00
c212503437
minor changes to BLI_heap, save some CPU cycles.
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added an assert for incorrect use of BLI_heap_remove
2013-08-03 22:04:47 +00:00
8052bf0ec2
add missing NULL checks from BKE_constraint_get_typeinfo(), so constraints from the future dont crash.
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also remove some redundant NULL checks.
2013-08-03 22:03:15 +00:00
6e940a15cb
Cycles / SSS passes:
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* Connecting the new passes in the compositor caused a crash, forgot to register the new passes in the compositor operations code.
2013-08-03 21:56:27 +00:00
02ec0b9431
Cycles:
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* Forgot to rename some SSS pass strings.
* Some typo fixes.
2013-08-03 21:45:57 +00:00
26f52fb441
bmesh: improve limited dissolve result
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iteratively dissolve the best edge/vert, updating the heap as the dissolve runs.
2013-08-03 21:01:42 +00:00
da5b04a0c2
fix for over-allocation in BKE_pbvh_search_gather, BKE_pbvh_gather_proxies,
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each element was having the size of PBVHNode allocated rather then the size of a pointer (8 vs 184 bytes here)
2013-08-03 18:05:30 +00:00
2a8d76d734
add versions of MEM_reallocN, MEM_recallocN which take a string arg so new allocs have an ID, changing existing functions signatures would be too disruptive at the moment.
2013-08-03 17:53:41 +00:00
5f72462e38
correct edgeloop tagging assigning an uninitialized value, also remove redundant NULL check in edgenet fill
2013-08-03 17:29:53 +00:00
a4b922ad9b
correct invalid sizeof() use in bmesh (harmless in practice)
2013-08-03 17:27:05 +00:00
8119791703
fix error in pose bone selection - head/tail mixup
2013-08-03 17:10:00 +00:00
a75702b467
code cleanup: remove duplicate checks
2013-08-03 16:55:49 +00:00
4770848871
code cleanup: bmesh use 'const' for query functions.
2013-08-03 16:37:23 +00:00
31761f5e5b
code cleanup: replace bmesh_radial_face_find -> BM_edge_in_face
2013-08-03 15:30:57 +00:00
Lukas Toenne
20a377f93a
Fix #36288 , Renderlayer toggles behave unexpected in Outliner. The outliner was using the wrong flag variable for toggling render layers, was setting pass flags instead of the layer on/off flag.
2013-08-03 15:00:22 +00:00
5fc6f04fc8
Cycles / SSS:
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* Render Passes are now available for Subsurface Scattering (Direct, Indirect and Color pass).
This is part of my GSoC project, SVN merge of r58587, r58828 and r58835.
2013-08-03 13:12:09 +00:00
ea95a78b0b
skip BLI_STATIC_ASSERT for Coverity builds (caused parse error)
2013-08-03 13:08:51 +00:00
66a4077927
fix for [ #36260 ] 2,300 Objects Makes Blender Unresponsive
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- performance of outliner was low because of unoptimal data structures.
- now it uses BLI_mempool instead of custom mempool and GHash to make searches for duplicates faster.
- also fix undesired behaviour of BLI_mempool_as_arrayN
thanks to Campbell Barton and Lukas Tönne for helping me get a better fix put together.
2013-08-03 11:35:09 +00:00