3311164b24
Math lib: matrix multiplication order fix for two functions that were
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inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
2345efc6c5
Patch #29336 : renaming UV (Texture) Layer to UV Map in the user interface,
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by Gaia Clary.
Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.
The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
e84c0980a3
correct indentation and some whitespace edits (no functional changes)
2011-11-11 13:09:14 +00:00
e03fdd8112
Second attempt at getting rid of bsystem_time()
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Hopefully this fixes Collada. Can't really compile that to check
here...
2011-11-06 12:12:14 +00:00
647447db58
Code refactoring: split lamp functions from object.c into new lamp.c.
2011-11-05 13:11:49 +00:00
9884129117
Code refactoring: split camera functions from object.c into new camera.c.
2011-11-05 13:00:39 +00:00
4ea816837d
Configurable sensor size:
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- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
deal fine with this changes. Other exporters would be updated soon.
2011-11-04 14:36:06 +00:00
699030ceb6
use const for readonly strings and set some functions to static
2011-10-27 14:41:26 +00:00
82c84f4b58
Remove some more $Id$ that still were left after r41227 and r41228.
2011-10-23 19:01:59 +00:00
6105199668
Remove the svn:keywords property.
2011-10-23 18:38:16 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
e417e011d5
Code cleanup: file operations merged into single header, some function names
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made less cryptic and changed to indicate if they work on files or directories.
2011-10-22 15:35:49 +00:00
88473fd49a
Code cleanup: remove BLI_exist, now there is only BLI_exists. One function just
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called the other, they did the same thing.
2011-10-21 22:33:41 +00:00
ef218c75ed
- add convenience functions BLI_split_dir_part / BLI_split_file_part, which just call BLI_split_dirfile().
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- add a fixed value for bprogdir (the dir of bprogname), since it was being used for resource lookups.
2011-10-21 02:13:36 +00:00
5cf593a778
strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known.
2011-10-19 23:10:54 +00:00
317b649bb2
fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
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Add max dir and file length args.
2011-10-15 03:56:05 +00:00
0c0259d931
fix [ #28909 ] OpenCollada export / import sintel lite v2.1 crashes on import.
2011-10-14 02:31:04 +00:00
018fa1540e
whitespace edits, make formatting for functions consustent at least within the file.
2011-09-28 05:53:40 +00:00
274b9c8fb8
whitespace cleanup
2011-09-25 12:31:21 +00:00
a20bcb4613
clear up some warnings.
2011-09-22 14:42:29 +00:00
13dfd82997
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
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- converting nurbs to mesh was casting the material to unsigned char.
- subsurf was casting to char, then int -> short in a loop.
- have material functions take & return shorts.
2011-09-20 06:25:15 +00:00
d4898f9c40
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
2011-09-17 09:43:51 +00:00
97c78e25f0
fix for opencollada crash with r40164, missing NULL check.
2011-09-12 13:59:23 +00:00
Nathan Letwory
1dcf9c636c
Fix [ #28614 ] Collada Exporter does not export Ambient term
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reported by Steiner Bernhard
ma->ambX is calculated only on a render, so instead of relying on those values compute them manually.
2011-09-12 13:20:24 +00:00
Nathan Letwory
4a9a0ec3e4
Code shuffle so function has only one exit point.
2011-09-12 10:57:41 +00:00
357febc168
fix for building with collada and some other warnings
2011-09-10 09:38:38 +00:00
Nathan Letwory
3dc0ee19c4
Introduce struct for export settings in COLLADA export code. This will make it easier to
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add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00
Nathan Letwory
5fa7452559
Attempt to fix compile error on OSX
2011-09-07 07:02:56 +00:00
Nathan Letwory
9baff83d72
Split off scene export code.
2011-09-06 22:18:12 +00:00
Nathan Letwory
6e9ff495eb
Add parser error handler.
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OpenCOLLADA is a validating parser, so is pretty strict about document form. The added error handler will print out any errors the parser finds. A pop-up will be shown too, advising the user to check the console for the error log.
2011-09-05 20:41:58 +00:00
a6d9a5a972
Code cleanup: warning fixes.
2011-09-05 19:27:21 +00:00
Nathan Letwory
cc1c8268f7
Left debug print accidently enabled.
2011-09-05 15:03:31 +00:00
Nathan Letwory
5c5b9cf4d7
Remove NULL-checks, as they might cause infinite loops while reading a DAE containing unsupported data, i.e. <lines> geometry.
2011-09-04 22:14:28 +00:00
Nathan Letwory
1cada203bc
[ #27884 ] Collada import: materials mismatch when 2 instance_geometry reference the same material
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Reported by David Roy
Multi-materials used on different meshes would get ignored (resulting in white faces in textured view).
2011-09-04 14:31:23 +00:00
Nathan Letwory
caa1acb6b1
Prevent potential crasher, commonEffects could be empty.
2011-09-04 02:12:03 +00:00
Nathan Letwory
cbc812b757
Fix [ #28322 ] COLLADA imports messed up UVs
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Reported by Chad Gleason
Imported index order could put mface->v4==0. We already know amount of verts, so use that instead.
2011-09-04 01:13:44 +00:00
Nathan Letwory
1764f2135d
Some whitespace changes
2011-09-04 00:15:59 +00:00
451136e7c0
warning fixes
2011-09-03 15:36:36 +00:00
Nathan Letwory
d0d82c69e9
COLLADA: Take parent bone length and direction instead of using bone pointing up with length 1. Looks much nicer and less confusing on larger armatures now.
2011-08-31 09:37:14 +00:00
5ac81bfe9c
SVN maintenance.
2011-08-30 19:38:32 +00:00
Nathan Letwory
c6f994062e
Check for potential crasher.
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Reported and suggested in [#27687 ] by Dean Giberson. Couldn't redo crash myself, but better safe than sorry :)
2011-08-30 15:43:00 +00:00
9424b1ceff
Merging pepper to trunk at revision 39791.
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Important note: I used rsync to do the local merge, as "svn merge --reintegrate ^/branches/soc-2011-pepper" doesn't work with our svn server right now!
2011-08-30 09:15:55 +00:00
43ab8e8624
* Merge trunk up to r39790.
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* Subversion bump (also for init_userdef_do_versions).
* Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
ca79dee61f
armature object animation bug fix.
2011-08-28 18:30:18 +00:00
cdbb904b32
code review fixes
2011-08-26 15:16:27 +00:00
9ad6434c4e
opencollada find module. hopefully solves the problem where includes can in an /include
subdir or not.
2011-08-24 16:04:35 +00:00
ed3d253c56
Fix for [ #28339 ] Rev:39618 The revision part doesn't suffice.
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NAN_BUILDINFO > WITH_BUILDINFO change from rev 39618 was missing in those files.
2011-08-23 08:02:48 +00:00
f0d5abfcb2
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
7d316b70b8
rename NAN_BUILDINFO --> WITH_BUILDINFO
2011-08-22 16:54:26 +00:00
6b99cd05aa
Armature object animations export.
2011-08-21 15:47:21 +00:00