Commit Graph

42894 Commits

Author SHA1 Message Date
1dfd82d2bc Fix T38574 uv sculpting cursor could be visible during render preview in
image editor.
2014-02-11 12:40:50 +02:00
23fe23f951 Fix T38557: VSE clips with Alpha Over against a transparent background fail to reflect opacity changes 2014-02-11 16:03:56 +06:00
e2f9afbaab Blender Internal: Modify material property "Cast Buffer Shadows" to affect ray shadows also, and rename it to "Cast Shadows".
This allows us to make materials that don't cast ray shadows.
Turning off this property can reduce the rendering time slightly.

Note: RNA path is changed to "use_cast_shadows" as well. The older
path "use_cast_buffer_shadows" still can be used as its alias, but
it will be removed after updating some addons.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D272
2014-02-11 17:06:21 +09:00
c046cb80ed UI: allow clicking to close menus and popups (but not submenus). 2014-02-11 04:23:44 +11:00
d2b5f0f6c2 UI: fix own error, dont add slider pad when neither sides align 2014-02-11 03:38:48 +11:00
2f01be2b2f UI: panel tabs, use simple color interpolation that ignores alpha 2014-02-10 17:06:56 +11:00
311883fc3b UI: First pass at creating some tooltip descriptions for the various editor types
While some of these are rather rough and crude, they should be sufficient to provide
some helpful hints to (new) users when mousing over the editor type selectors
(i.e. now we can see the names of the editors; without the descriptions, the enum
item names wouldn't get shown) and also when browsing the list.

This is useful now that we have the ability to display tooltips in menus, thanks
to Campbell's earlier commit (35f62bd)
2014-02-10 16:24:04 +13:00
5cf987cff8 Patch T38282/D295: Add a time offset to the FCurve Noise Modifier
FCurve Noise Modifer now has an extra float property which offsets the noise in time.
This is useful for creating follow through in procedurally animated noise.

For example, if you've used a noise modifier on a parent bone to add additional movement,
a quick and easy way to add overlapping motion is to create copies of that modifier on
its children, and then offset the time those curves play at. See this in action at:
http://youtu.be/Ph6fk_z_k3k

Reviewed By: Joshua Leung
2014-02-10 16:21:12 +13:00
3432f34d05 UI: report if WM_OT_call_menu uses an unknown menu 2014-02-10 14:17:33 +11:00
05dfd852ec UI: fix for issue in last commit, popups show above the buttons again 2014-02-10 13:44:59 +11:00
35f62bdced UI: refactor menus to remove menus encoded in strings
On every redraw a single unopened dropdown boxe would translate
and convert every EnumPropertyItem into a string,
then decode every item, and search those items to find the name of the button to draw.

Replace this with a custom menu callback for RNA enums,
tooltips for enums now show too.
2014-02-10 13:04:43 +11:00
21b60ea7e1 UI: use RNA for colorband interpolation menu 2014-02-10 13:04:43 +11:00
a84bcea070 OSX/scons: allow for compiling with clang-openmp-3.4
See: http://clang-omp.github.io
+ fix a longstanding bad include in darwin-config
2014-02-09 18:03:13 +01:00
04db32b698 Code cleanup: fix compiler warning with clang. 2014-02-09 13:56:49 +01:00
6bad063298 RNA: add RNA_enum_from_identifier, RNA_enum_from_value search functions
also fix leak in RNA_enum_is_equal
2014-02-09 17:31:02 +11:00
b105d2ac7f UI: replace uiPupMenuOkee & uiPupMenuSaveOver with WM_operator_confirm 2014-02-09 12:32:20 +11:00
873f901e5a UI: improve reports popup
- use labels rather then menu items (items selected but did nothing)
- each report gets its own icon (icons besides first were ignored)
- use uiPupMenu rather then string based menu.
2014-02-09 12:00:03 +11:00
52f080604b Code cleanup: remove unused menu functions 2014-02-09 11:25:32 +11:00
385c892418 UI: use proportional option while dragging buttons 2014-02-09 08:42:45 +11:00
a8a567d28e RNA: add flag to be used for changing numbers proportionally 2014-02-09 06:30:48 +11:00
06e0e3fb8a Py Docs: move bpy.props options and subtype flags into generic defines
added some missing flags into docs too.
2014-02-09 06:26:55 +11:00
cb685c46bc RNA API: remove unused PROP_NEVER_CLAMP flag 2014-02-09 05:53:18 +11:00
da33a557bc Fixes to make script_load_keymap test pass.
Removed Armature Sketch keymap, as the entries that were there
appear to have been moved to the Armature keymap.
Removed the Script keymap. The Script space is deprecated
and I could find no way that the keymap could be activated.
2014-02-08 10:52:56 -05:00
3276b83fda UI: support for alpha tab background 2014-02-09 01:39:09 +11:00
6952bf2728 T38482: Fixed the Crashing. If the same UV Layer is referenced multiple times, then the last imported data set for this UV Layer wins. 2014-02-08 13:14:58 +01:00
43933989a9 Fix collada compile ( kudos ti ideasman ) 2014-02-08 00:24:49 +01:00
127330d6ca UI: multi-drag number button editing
clicking and dragging down edits multiple number buttons at once. (patch D270)
2014-02-08 09:42:26 +11:00
ff0ceb9926 UI: split ui_button_execute_do into begin/end 2014-02-08 09:42:26 +11:00
2dafd1bfb8 UI: butstore API to generalize button storage for modal handlers 2014-02-08 09:42:26 +11:00
f54e3589a4 some systems didnt define NULL 2014-02-08 08:09:49 +11:00
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
d2699f233a Fix T38538: repeat history menu show operators that can't be repeated. 2014-02-07 17:11:09 +01:00
b4fb1e6d9f Bevel Modifier: fix bug T37916, bad result after mirror modifier.
Bevel needs the vertex normals to be correct and they are not
normally recalculated after a previous modifier, like mirror.
Adding 'dependsOnNormals' -> returns true to modifier info
for Bevel fixes the problem.
2014-02-07 10:46:22 -05:00
83f66a0cd5 UI: avoid O(n2) for old button lookups since both lists are almost always aligned 2014-02-08 02:27:05 +11:00
86df4baef8 Code cleanup: move old->new button search into ui_but_find_old 2014-02-08 01:49:24 +11:00
6135797ec8 Fix for button comparisons ignoring rna-index 2014-02-08 01:34:22 +11:00
8614ed64ed Add Tabs for Movie Clip Editor
Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson

  https://developer.blender.org/T38172

Also removed redundant modes from clip editor.

Reviewers: brecht, carter2422

Reviewed By: carter2422

CC: sebastian_k, carter2422

Differential Revision: https://developer.blender.org/D293
2014-02-07 20:27:59 +06:00
52bae9691b Fix T38521: skin modifier crash with zero radius vertices. 2014-02-07 13:41:42 +01:00
1f5029b184 Fix T38503: crash in non-threadsafe VBO free code during render. 2014-02-07 13:33:15 +01:00
b53f310be8 Quiet warning 2014-02-07 09:39:22 +11:00
cfa49976c4 * Typo fix. 2014-02-06 21:53:58 +01:00
28936a4150 Patch T31269: Add sewing seams to cloth simulation
Description:
--------------------------
Use loose edges marked as seams as sewing springs.

Usage:
-------------------------
All this patch does is set the rest length to 0 and the stiffness to 1 for springs for loose edges marked as seams so that during the cloth simulation they will be brought together.

Example Video:
-------------------------
http://www.youtube.com/watch?v=-Y_bC0gjoM0

Original Patch by thesleepless (+ git patch by codemanx)

Thank you!
2014-02-06 18:55:08 +01:00
e2541f87bc Fix T38516: crash when using color picker from redo panel. 2014-02-06 18:02:31 +01:00
10b82471f4 Fix T38515: python menu tooltip description affecting unrelated menus. 2014-02-06 16:14:58 +01:00
e8e32db3be Fix compile error in last commit, forgot to include this change. 2014-02-06 16:10:17 +01:00
a41648c1dc Cycles: add pass alpha threshold value to render layers.
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha
transparency equal to or higher than this threshold. With value 0.0 the first
surface hit will always write to these passes, regardless of transparency. With
higher values surfaces that are mostly transparent can be skipped until an opaque
surface is encountered.
2014-02-06 15:24:15 +01:00
4f40f8780d Remove unnecessary debug print 2014-02-06 15:31:54 +06:00
11112d4d22 Fix T38498: properly unlink scene pointers from SpaceNode.
This fixes the first case mentioned in the report. Has to do some ugly
DNA access to SpaceNode, unless we'd allow a bad level call there to do
it in ED_node ...

The second case has been fixed by @sergey in D274:
https://developer.blender.org/D274?vs=838&id=879#toc

So actually asan just did its job here, good to know!
2014-02-06 10:14:29 +01:00
39ad2cd8f8 Fix lamps drawing only partially in OpenGL render.
It should draw lamps entirely, this happened due to hack to hide object centers.
2014-02-05 22:14:25 +01:00
aa3d88d34d Fix T35328: Disk caches of multiple particle systems on a single object overwrite each other
It was intended to work actually using particle cache's stack index
but this index might have been calculated incorrect in special case:

* With default cube scene, add particle system to the cube
* Add disk cache to the particle system
* Save file and reload it
* Add another particle system and enable disk cache

This would lead to two point caches with the same stack index of zero.
This happened because point cache indices list wasn't stored in the
.blend file so once you've reload your file blender doesn't know anything
about number or point caches used.

And what was even more confusing is that point cache indices list was
trying to be load from the file, but this failed because it wasn't in the
file.

This commit solves the root of the issue which is ability of producing
.blend file with two point caches using the same disk cache. This is
done by making it sure that point cache indices list is stored in the
.blend file. And also made it so disabling disk cache will tag it to
recalculate stack index.

Old broken files wouldn't magically start working, but fixing them is
rather simple manually by toggling Disk Cache option.

Reviewers: lukastoenne, brecht

CC: sergof

Differential Revision: https://developer.blender.org/D286
2014-02-05 23:46:10 +06:00