"Numpad 1" shortcut to set preview view zoom to 1:1 (i.e. 100%) did
not exist in View menu. While investigating this, I found that the
operator was missing a description/tooltip, so added one too.
This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
of different dimensions in one strip could lead to incorrect results
Still TODO: on file open, timeline display happens before preview
display which means: orig_width and height are calculated after the
first draw of N-keys dialog. You have to hit refresh (or scrub one
frame) to get the right values displayed.
* No way currently to know the order of effect inputs, so I added a swap operator for the inputs.
* Also added the effect inputs to the strip property panel (weren't even in rna before). These are not yet editable, but can be very helpful in determining what the inputs are if the strip is too short to see the name in the timeline.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
Cutting effect strips (esp multicam) didn't free endstill tstripdata.
Doesn't sound like much of a problem, but those can get big on large
timelines. So every cut eating 3 MB of memory doesn't leave much room
for editing decisions :)
Bugfix: free_imbuf_seq() was closing IMB anim handles on nearly every
change of RNA variables. This can be *very* slow, if you twiddle with
parameters during playback. Especially multicam editing...
Now: we close IMB anim handles only on refresh_all() and filepath
changes.
Hi,
I've written a patch to fix this issue. Since the Effect Strip
"Color" doesn't need any input sequences, there is
no need to output a warning when adding this effect while other
sequences are selected. My fix let's all Effect Strips that don't
need input sequences pass the warning "Can't apply effects
to audio sequence strips". I think this is fair.
-Konrad
Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport).
Dirty hack fix for:
* [#22366] Cutting audio and meta strips with audio does not actually cut audio
* [#22639] Audio not clipped to meta bounds
Also fixed a seemingly symptomless bug in sequencer_edit.c
- Okey sets the border in the display.
- Okey resets the frame offset in the sequencer timeline.
- ghost icon in the header can enable/disable.
- frame offset can be relative or absolute (lock icon)
Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively()
without this the offset frames dont have fcurves applied.
Though we will need something like this for prefetch frames to work too.
- blend load/save uses os message.
- image load gives os message. (remove check for slash at end of line, just let the os report an error)
- python api load image/font/text raise errors with message (was just retuning None for image and font)
- minor edits to py api errors.
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender)
- relative path option for adding sequence strips and replaceing images.
- Remove SEQ_DESEL, better not have a flag which includes ~, use ~SEQ_ALLSEL instead.
- Rename recurs_dupli_seq -> seqbase_dupli_recursive
- Rename deep_dupli_seq -> seq_dupli_recursive
Just about all sequencer operator poll functions were requiring an active
sequence editor space type. This wasn't necessary for most of them, and prevented use
from scripts, console, etc.
This adds MULTICAM-editing support for blender. (Well, the beginning of.)
There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.
Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:
* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top
Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)
Compare that to:
* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
somewhat work.
* cry out loud, using it, if you have to move cut points around
Alternatively, even harder:
* just edit the old way and put strip after strip
You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...
Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h